For those who tried new force field...
#1
Posté 07 décembre 2009 - 08:49
#2
Posté 07 décembre 2009 - 08:51
#3
Posté 07 décembre 2009 - 08:56
#4
Posté 07 décembre 2009 - 08:59
Pennoyer wrote...
Will enemies still mindlessly attack a warrior who just taunted? What is the new duration and cooldown?
The cooldown and duration should not be nerfed. All that needs to happen is that your enemies have to pass a relatively low mental resist to move on to a new target. If that's all that happened force field would work like it was supposed to, as a single target CC spell with a decent cooldown time or last ditch effort to protect you archer/mage who accidently drew aggro.
If it's too hard to make it a mental resist, the power would be just fine if enemies automatically moved on to a new target after you force field an ally. But nerfing the cooldown is just silly. Try casting it on an enemy. They're free when it still has half of its time left if they're white and 1/4 of its time left if they're a boss. I fail to see how that is over powered, considering crushing prison does massive damage while immobilizing the foe and only has twice the cooldown. There's no need to make ff a nerfed crushing prison.
Modifié par nuculerman, 07 décembre 2009 - 09:00 .
#5
Posté 07 décembre 2009 - 09:15
#6
Posté 07 décembre 2009 - 09:36
#7
Posté 07 décembre 2009 - 09:39
#8
Posté 07 décembre 2009 - 09:52
Agreed on the mob threat vs the force field target, but that is a different issue overall.
Modifié par BanditGR, 07 décembre 2009 - 09:53 .
#9
Posté 07 décembre 2009 - 10:33
Is that wrong?
#10
Posté 07 décembre 2009 - 10:39
Now, I admit I found the combination a little...boring...eventually. But that doesn't make it wrong.
#11
Posté 07 décembre 2009 - 10:45
#12
Posté 07 décembre 2009 - 10:46
#13
Posté 07 décembre 2009 - 10:47
#14
Posté 07 décembre 2009 - 10:49
Tarante11a wrote...
I confess that using force field on my tank is one of my standard combat pratices...
Is that wrong?
Absolutely not, for all the reasons DarkSpiral just said.
There's a huge tendency on game forums for people to confuse what they like with how other people should play. If you don't like the above tactic, don't use it. No patch necessary.
The proposed 'fix' of having mobs instantly drop all attention to an enclosed tank is silly, anyway, since it gives any mob meta-game intelligence (imagine a wolf saying, "ah! The old Force Field trick!"). It's much more sensible to have a gradual drop in threat which each ineffective blow.
For that, we'll see what happens in 1.03. For now, I'm glad 1.02 changes only the duration.
#15
Posté 07 décembre 2009 - 10:51
Modifié par Tarante11a, 07 décembre 2009 - 10:51 .
#16
Posté 07 décembre 2009 - 10:54
#17
Posté 07 décembre 2009 - 11:02
Burito101 wrote...
I never used the forcefield bug, mostly because it was a cheap way to fight and its not how it supposed to be used. People who are complaining about it have no one but their self to blame. Afterall no one is forcing you to use the glitch.
I think the complaints are valid. Most agree it is clearly a cheap an easy way to win battles. However, force field could have valid uses as well. The inability of enemies to recognize their attacks are futile is a problem. I would prefer that they were smart enough to move to another target. At least then I could use force field in a somewhat meaningful way while not feeling cheap.
Bioware should strive to make a game where spells work as intended and there are not easily exploitable tactics.
Modifié par Pennoyer, 07 décembre 2009 - 11:03 .
#18
Posté 07 décembre 2009 - 11:02
Your experience may differ, but any dog I've met hasn't needed more than one or two tries to figure out that it can't just run through the sliding glass door...CBGB wrote...
The proposed 'fix' of having mobs instantly drop all attention to an enclosed tank is silly, anyway, since it gives any mob meta-game intelligence (imagine a wolf saying, "ah! The old Force Field trick!"). It's much more sensible to have a gradual drop in threat which each ineffective blow.
#19
Posté 07 décembre 2009 - 11:12
The forcefield is visible, or hadn't you noticed? As such, it makes perfect sense for mobs to recognise it immediately.CBGB wrote...
The proposed 'fix' of having mobs instantly drop all attention to an enclosed tank is silly, anyway, since it gives any mob meta-game intelligence (imagine a wolf saying, "ah! The old Force Field trick!"). It's much more sensible to have a gradual drop in threat which each ineffective blow.
#20
Posté 07 décembre 2009 - 11:20
#21
Posté 07 décembre 2009 - 11:32
#22
Posté 08 décembre 2009 - 12:39
But you can't hurt anyone using this tactic, because there is only yourself involved.
The difference between an overpowered tactic and a useless tactic is academic. Use of either one makes the game significantly less enjoyable to play, the result is that use of both is restricted in some manner.
#23
Posté 08 décembre 2009 - 12:41
#24
Posté 08 décembre 2009 - 01:02
#25
Posté 08 décembre 2009 - 01:27
Works now.





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