Aller au contenu

Photo

For those who tried new force field...


  • Veuillez vous connecter pour répondre
106 réponses à ce sujet

#1
Pennoyer

Pennoyer
  • Members
  • 155 messages
Will enemies still mindlessly attack a warrior who just taunted?  What is the new duration and cooldown?

#2
sinosleep

sinosleep
  • Members
  • 3 038 messages
I hope the cooldown/duration nerfs are directed at when it's cast on your own party. Pre-patch I don't think it needed nerfing if used as intended, which is against enemies, where it didn't outlast it's cooldown like it does when used on your own party. Though what you're talking about would be nice.

#3
Matthew Young CT

Matthew Young CT
  • Members
  • 960 messages
that's not a forcefield bug, its an ai bug. different things.

#4
nuculerman

nuculerman
  • Members
  • 1 415 messages

Pennoyer wrote...

Will enemies still mindlessly attack a warrior who just taunted?  What is the new duration and cooldown?


The cooldown and duration should not be nerfed.  All that needs to happen is that your enemies have to pass a relatively low mental resist to move on to a new target.  If that's all that happened force field would work like it was supposed to, as a single target CC spell with a decent cooldown time or last ditch effort to protect you archer/mage who accidently drew aggro.

If it's too hard to make it a mental resist, the power would be just fine if enemies automatically moved on to a new target after you force field an ally.  But nerfing the cooldown is just silly.  Try casting it on an enemy.  They're free when it still has half of its time left if they're white and 1/4 of its time left if they're a boss.  I fail to see how that is over powered, considering crushing prison does massive damage while immobilizing the foe and only has twice the cooldown.  There's no need to make ff a nerfed crushing prison.

Modifié par nuculerman, 07 décembre 2009 - 09:00 .


#5
sinosleep

sinosleep
  • Members
  • 3 038 messages
I think if it's nerfed to match what it does against enemies that's a good thing. It will at least put a stop to permanent taunt and bubble chains if it only lasts as long on your party members as it does on your enemies.

#6
Skellimancer

Skellimancer
  • Members
  • 2 207 messages
I don't see any difference when cast on party members..

#7
CID-78

CID-78
  • Members
  • 1 124 messages
the spell is fine as it is. the AI however should ignore people in forcefield unless it's the only one left standing. it can then attempt to dispell it. forcefield on companion should be a last second rescue from dying. not a way to gather enemies for large nukes.

#8
BanditGR

BanditGR
  • Members
  • 757 messages
There is very little difference in the "new" force field. The cd was NEVER an issue, the effectiveness of the spell was and its still going to be abused, whenever its not on cd. It's just silly to have it available and not use it, unless the encounter isn't challenging anyway. Same goes for the "new" CoC and Crushing Prison. The "nerfs" aren't as severe as people might think.

Agreed on the mob threat vs the force field target, but that is a different issue overall.

Modifié par BanditGR, 07 décembre 2009 - 09:53 .


#9
Tarante11a

Tarante11a
  • Members
  • 342 messages
I confess that using force field on my tank is one of my standard combat pratices, When facing a big, unmanagable group or a boss, I generally get Alistair to taunt, whack a force field around him and then have the rest of my team pick off the group while they are distracted or a least get some good shots in to wear down a boss. I'm a big fan of using choke points with traps, Alistair as bait and cone of cold. You can also throw fire balls and the fire and ice storms then without fear of singeing or freezing him.



Is that wrong?

#10
DarkSpiral

DarkSpiral
  • Members
  • 1 944 messages
NO. No it isn't wrong. And I'm a little tired of people complaining about it. I am not claiming anyone in this thread does, mind you, it's just one of the topics I'm tired of, like whether or not Morrigan wants to posses her baby. This is, afterall, a single player game. If it were an MMO, there would in fact be an issue, because the combination is THAT potent. But you can't hurt anyone using this tactic, because there is only yourself involved.



Now, I admit I found the combination a little...boring...eventually. But that doesn't make it wrong.

#11
Burito101

Burito101
  • Members
  • 26 messages
I never used the forcefield bug, mostly because it was a cheap way to fight and its not how it supposed to be used. People who are complaining about it have no one but their self to blame. Afterall no one is forcing you to use the glitch.

#12
Matthew Young CT

Matthew Young CT
  • Members
  • 960 messages
its an ai bug, the ai is attacking an obviously immortal target. it doesnt make sense.

#13
Rolandable

Rolandable
  • Members
  • 128 messages
Is there a new patch out for this "new Force Field" or just a mod?

#14
CBGB

CBGB
  • Members
  • 328 messages

Tarante11a wrote...

I confess that using force field on my tank is one of my standard combat pratices...
Is that wrong?


Absolutely not, for all the reasons DarkSpiral just said.

There's a huge tendency on game forums for people to confuse what they like with how other people should play. If you don't like the above tactic, don't use it. No patch necessary.

The proposed 'fix' of having mobs instantly drop all attention to an enclosed tank is silly, anyway, since it gives any mob meta-game intelligence (imagine a wolf saying, "ah! The old Force Field trick!"). It's much more sensible to have a gradual drop in threat which each ineffective blow.

For that, we'll see what happens in 1.03. For now, I'm glad 1.02 changes only the duration.

#15
Tarante11a

Tarante11a
  • Members
  • 342 messages
Oh dear, *blushes* I'm clearly the sort of person, where if this were Call of Duty, I would be using a noobtube a lot. *throws self on to bed sobbing* I'm such a girl!!

:)

Modifié par Tarante11a, 07 décembre 2009 - 10:51 .


#16
Matthew Young CT

Matthew Young CT
  • Members
  • 960 messages
eh it would take one blow. stupid monster: "WHACK. ow my hand theres a shield in the way. screw this im gonna kill the guy who made the shield instead"

#17
Pennoyer

Pennoyer
  • Members
  • 155 messages

Burito101 wrote...

I never used the forcefield bug, mostly because it was a cheap way to fight and its not how it supposed to be used. People who are complaining about it have no one but their self to blame. Afterall no one is forcing you to use the glitch.


I think the complaints are valid.  Most agree it is clearly a cheap an easy way to win battles.  However, force field could have valid uses as well.  The inability of enemies to recognize their attacks are futile is a problem.  I would prefer that they were smart enough to move to another target.  At least then I could use force field in a somewhat meaningful way while not feeling cheap.

Bioware should strive to make a game where spells work as intended and there are not easily exploitable tactics.

Modifié par Pennoyer, 07 décembre 2009 - 11:03 .


#18
Enoch VG

Enoch VG
  • Members
  • 210 messages

CBGB wrote...
The proposed 'fix' of having mobs instantly drop all attention to an enclosed tank is silly, anyway, since it gives any mob meta-game intelligence (imagine a wolf saying, "ah! The old Force Field trick!"). It's much more sensible to have a gradual drop in threat which each ineffective blow.

Your experience may differ, but any dog I've met hasn't needed more than one or two tries to figure out that it can't just run through the sliding glass door...

#19
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 090 messages

CBGB wrote...

The proposed 'fix' of having mobs instantly drop all attention to an enclosed tank is silly, anyway, since it gives any mob meta-game intelligence (imagine a wolf saying, "ah! The old Force Field trick!"). It's much more sensible to have a gradual drop in threat which each ineffective blow.

The forcefield is visible, or hadn't you noticed?  As such, it makes perfect sense for mobs to recognise it immediately.

#20
thewayofblackbelt

thewayofblackbelt
  • Members
  • 41 messages
I love the use of forcefield but not for the tank. I don't care about duration but the cooldown need be left alone. I use it to stop big attacks and dispell to remove it so I can get right back into fighting.

#21
Seclus

Seclus
  • Members
  • 89 messages
i use forcefield as a away to negate the effects of curse of mortality I only have so many ways to remove magic effects.

#22
konfeta

konfeta
  • Members
  • 810 messages

But you can't hurt anyone using this tactic, because there is only yourself involved.




The difference between an overpowered tactic and a useless tactic is academic. Use of either one makes the game significantly less enjoyable to play, the result is that use of both is restricted in some manner.

#23
Lord Niah

Lord Niah
  • Members
  • 37 messages
If mobs just drop aggro when you use forcefield, then it becomes a great way for mages to get threat of them if they are close to dying. What is really stupid is for stuff to stand in the middle of an AoE nuke trying to kill something that can't be killed only to die themselves.

#24
Jayce

Jayce
  • Members
  • 972 messages
I think its a good fix. It's not so much the taunt - FF - SotC combo that has resulted in its rebalancing as the fact that if you used force field on a boss to keep them out of a fight, it made combat obsurdly easy. You could keep them out of a fight as long as you wanted. To the point of being broken in fact.

#25
Skellimancer

Skellimancer
  • Members
  • 2 207 messages
Ah.. a killing-blow-always mod i was using stopped the patch changes.



Works now.