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Which to buy: Witcher 2, Dark Souls, Amaular?


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#51
Eternal Phoenix

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mr_afk wrote...

Elton John is dead wrote...

Jesus Christ, Dark Souls isn't that difficult. Baldur's Gate is difficult. Divine Divinity is difficult. Dark Souls is simply challenging and like the two previous games it isn't afraid to kill you. It's that stupid marketing scheme (prepare to die) which is saying it's impossibly hard but it's not. You shouldn't struggle against the bosses if you make a good build. I noted that as melee based classes, the game is easier - though still challenging - whereas with a magic based class, the game is far harder.

I've died more times in one playthrough of Baldur's Gate and Divine Divinity than I have in Dark Souls. It's hard, it's challenging but unless you've been playing Call of Duty on easy for years you should otherwise be able to handle Dark Souls and like most of the RPG's of old, enemies don't scale with you and by the end of the game you'll find yourself one shot killing many enemies. Most people who say that Dark Souls is the hardest game ever made clearly haven't played Baldur's Gate, Divine Divinity, Dragon Age: Origins (nightmare difficulty) or the Halo games (on legendary difficulty).

Get Dark Souls if you're looking for a traditional type RPG with lots of exploration, customization and fun combat.

If you're more into heavily based story RPG's then get The Witcher 2.


Really? What type of build did you use in dark souls if you don't mind me asking?

From what I've read it sounds like magic based classes are the most powerful. I've only done melee builds so far but I think I focused too heavily on damage and not enough of survivability, so I'm considering restarting. The boss fights aren't the hardest part, it's the lack of saves and the constant need to not make any mistakes (considering I don't have any health) which becomes the main problem. I didn't have any problems with DA:O on nightmare and haven't really played the other games you mentioned, but Dark Souls is probably the hardest or most frustrating game I've encountered - probably mostly because my top-loading dps method doesn't seem to work.


Well that's some people's problem then. Some people make crappy builds. If you're going for a knight then you're supposed to focus on resistance and health first. Strength and endurance are things you should focus on from time to time when leveling up as a knight. The end result is that you have a heavily armored guy capable of facing anything. Get the ring of steel protection and combine it with the ring of favor and protection and you're pretty much unstoppable against most foes. Upgrade your weapon too (which shouldn't take too long) and you won't have to spend much in strength either. I'm currently playing a cleric who has only 15 strength but the starting mace that I aquired has been leveled up to maxium level and thus does 300 damage against certain enemies.

Mages are good in some places but play a mage and go and fight the Taurus demon straight away after ringing the first bell and then come back and tell that a mage is easy. I died a good 10 times against the Taurus demon as a mage and as all my other characters I never died against it.

Hell I've only died four times in my cleric playthrough and two have been from falling. I've only got one more boss to defeat before the ending boss too. So either I'm one of the greatest video gamers out there are Dark Souls just isn't that impossibly difficult if you make a good build.

#52
KnightofPhoenix

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DukeOfNukes wrote...

No need to get defensive. If you can't see how that would put people off the game, that's your problem. Using too much jargon right off the bat and not offering any real explanations is bad design. Not saying the game is bad overall, or that I regret my purchase, just saying it's not the most welcoming to new players.

Imagine ME1 if they hadn't even shown Nihlus and didn't have the "investigate" options. "We have Turian Spectre Nihlus on board the SSV Normandy, going on a shakedown run to Eden Prime so we can recover a Prothean Beacon!" You would have had absolutely no idea what the heck was going on, or why you should care.


That's a limitation that is unavoidable for any players that get into a series mid-way (the plots of both games are unconnected, but the setting and characters are the same).

I can guarantee you that if ME2 was my introduction to ME, or ME3, I would not have understood what the hell was going on if I didn't read the codex.

Modifié par KnightofPhoenix, 28 avril 2012 - 02:47 .


#53
brfritos

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DukeOfNukes wrote...

No need to get defensive. If you can't see how that would put people off the game, that's your problem. Using too much jargon right off the bat and not offering any real explanations is bad design. Not saying the game is bad overall, or that I regret my purchase, just saying it's not the most welcoming to new players.

Imagine ME1 if they hadn't even shown Nihlus and didn't have the "investigate" options. "We have Turian Spectre Nihlus on board the SSV Normandy, going on a shakedown run to Eden Prime so we can recover a Prothean Beacon!" You would have had absolutely no idea what the heck was going on, or why you should care.


I buyed Witcher 2 but stoped playing it for this exact reason, there is too much reference to the first game in terms of lore and the universe within.
That's a problem with the game, really, it assumes that you know and have played the first one.
My recommendation?

Read the summary in the Wikia or buy the Enhanced Edition on GOG for only $ 9.99, that's what I did.
Once I finish the first Witcher, then I will resume the second.
I really liked the game's beginning, is more focused on story than in combat.

#54
Mystic dream

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The only similarity between Dark Souls and Demon's Souls is the combat system. They aren't connected in story at all. And while the tutorial is pretty lackluster, the combat system on the whole is pretty damn easy to grasp, so I cant really see anyone being handicapped just because they haven't played the first game. Dodging, blocking and parrying have been in videogames since time immemorial, and the pace of the game is not hyperfast, more often than not you do get some breathing space in the fights. But if you are really struggling in the game I suggest finding that button on your controller that makes your character raise his/her shield. Seriously, check the recovery times the enemies have when they smash their weapons on your shield, plenty and i mean PLENTY of time to issue a counterattack.

Not to mention that the game was designed to be pretty free in terms of progression. If you find that some enemies are too tough for your skill level to tackle, the developers did make a set path that you can take, that keeps the difficulty manageable, people just need to have the good sense of figuring that out.

That level of freedom is one of the cornerstones of what makes the game so great, it seriously pains me that people talk about it like it's some flaw in the game, that it doesn't tell and force you to take a determined path.

I'm with Elton on this, and to be frank I'm pretty damn shocked to see so many people complain about how difficult the game is. The game even allows you to stock up 20 potions at a time that fill your hp to nearly full. This game has nothing on games like Ninja Gaiden when it comes to difficulty. Find that block button sirs.

Modifié par Mystic dream, 28 avril 2012 - 11:07 .


#55
DukeOfNukes

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KnightofPhoenix wrote...

That's a limitation that is unavoidable for any players that get into a series mid-way (the plots of both games are unconnected, but the setting and characters are the same).

I can guarantee you that if ME2 was my introduction to ME, or ME3, I would not have understood what the hell was going on if I didn't read the codex.

Except the first game had it too. There were constant references to people, places, and things which seemed like we were simply expected to understand, without them really being introduced. The series has always relied heavily on jargon...which is why I quit playing the first game fairly early on. It's also why I don't tend to get into sci-fi and fantasy as a whole...they make up a lot of terms and just expect us to pretend to know what's going on until it eventually starts to make sense.

#56
mupp3tz

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Easily Witcher 2. The game is fantastic and a definite try for any Bioware game fan.

#57
Il Divo

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Mystic dream wrote...

The only similarity between Dark Souls and Demon's Souls is the combat system. They aren't connected in story at all. And while the tutorial is pretty lackluster, the combat system on the whole is pretty damn easy to grasp, so I cant really see anyone being handicapped just because they haven't played the first game. Dodging, blocking and parrying have been in videogames since time immemorial, and the pace of the game is not hyperfast, more often than not you do get some breathing space in the fights. But if you are really struggling in the game I suggest finding that button on your controller that makes your character raise his/her shield. Seriously, check the recovery times the enemies have when they smash their weapons on your shield, plenty and i mean PLENTY of time to issue a counterattack.

Not to mention that the game was designed to be pretty free in terms of progression. If you find that some enemies are too tough for your skill level to tackle, the developers did make a set path that you can take, that keeps the difficulty manageable, people just need to have the good sense of figuring that out.

That level of freedom is one of the cornerstones of what makes the game so great, it seriously pains me that people talk about it like it's some flaw in the game, that it doesn't tell and force you to take a determined path.

I'm with Elton on this, and to be frank I'm pretty damn shocked to see so many people complain about how difficult the game is. The game even allows you to stock up 20 potions at a time that fill your hp to nearly full. This game has nothing on games like Ninja Gaiden when it comes to difficulty. Find that block button sirs.


Agreed.