Modifié par insochris, 02 mai 2012 - 01:58 .
Most evil things(s) you've done in a video game
#126
Posté 02 mai 2012 - 01:58
#127
Posté 02 mai 2012 - 02:04
-Polite
#128
Posté 02 mai 2012 - 04:29
threw every single chicken in twilight princess
#129
Guest_makalathbonagin_*
Posté 02 mai 2012 - 04:50
Guest_makalathbonagin_*
#130
Posté 02 mai 2012 - 04:59
#131
Posté 02 mai 2012 - 08:10
Hellbound555 wrote...
One time in pokemon Blue for the gameboy color, I caught a ratata and never used it again. Its been in its pokeball with red health since I never bothered to heal it, rotting in the deepest pit of my PCstorage never seeing the sunlight again since 1998.
You monster!!
#132
Posté 02 mai 2012 - 01:09
I can somwhat understand doing evil things to game characters for a release - they aren't real after all. But in case of MMO's the victims are real people.
I don't find that funny..at all.
I rearely do evil stuff.
Even in Crusader Kigns, my expansion is mostly regular warfare and diplomacy. But lemme think..the most evil thing I did..hmm...
(I don't count games where you have no choice..like you have to play side X to unlock side Y)
Dunno..drawing a blank atm.
#133
Posté 02 mai 2012 - 01:40
#134
Posté 02 mai 2012 - 02:19
Lotion Soronnar wrote...
Some of you people are sick..sick sick sick bastards.
I can somwhat understand doing evil things to game characters for a release - they aren't real after all. But in case of MMO's the victims are real people.
I don't find th
It's funny how all modern MMORPGs have turned death and killing another player such an irrelevant event that " what is wrong" and " what is even more wrong!!" has turned completely upside down;
Scam another player out of 50 gold in WoW and this can cause an outcry in public chat channels.
Kill another player and changes are neither of you even remember it happened 15 mins later.
...Unless it is in some ranked ladder type of an environment.
It is a shame losing modest amount of imaginary fantasy gold gathered via risk free exploits in world that doesn't punish of death is larger a bummer than dying in the same game! One would think that if merely stealing this imaginary internet fantasy gold from another player is vile and sick, then god forbid how horrid and terrible an act as cruesome and final as KILLING the character of another player is?
Continuation to the gambling scam story I spoke of in OP:
It felt (and still feels!) exceptionally fun and rewarding rather than evil up to a certain point. The crude act of the scam itself (=another player places his bet. We play dice. I lose. I steal the bet and run) never felt bad or wrong to me, not even when it happened I managed to steal a significant amount of cash. Thievery is an integral part of the game and game world in UO and as long as the scam remained crude and simple I didn't feel there was anything wrong with it. Hell, trying to do that all over again would prolly be among first things I'd do if I ever returned to Ultima Online.
However, once I began getting better and more ambitious about my gambling scam, it quickly began getting layers and undertones that made me feel somewhat " evil" in very literal fashion. As mentioned in OP, "player casinos" in UO are a very hard thing to place trust on due to scammers like yours truly;p Thusly finding victims would often prove a difficult and slow process. It quickly began feeling necessary to find good ways to build trust.
Eventually I made up this fake persona of an established, legit gambler who had been gone from the game for 2 years and recently returned in order to establish a real casino inside the game.( As in, a player owned house that would host gambling events and the like.) I could spend significant amount of time in UO's market area, making "friends" , establishing trust, talking to people about this Casino that would hold an opening event "sometime soon" I made it all look like I was really out there just to promote my soon-to-open casino and doing some little innocent gambling on the side just to entertain myself whilst advertising for the " real deal"
The plot worked great. Reasoning people had was something along the lines of " Ohh, this guy is a returning player, veteran gambler about to open a REAL in-game casino! Surely if there ever was a trustworthy gambler this lad would be the one!" Obviously I never had any intention to open such casino ever. There hadn't been a real proper player casino in the game in ages, and people began looking forward to " grand opening" People got exited about it. This is where I began feeling genuinely evil=] Concept of stealing money from another player in Ultima Online was, and still is a complete non issue. It doesn't in any way make me question morals or such.
Using meta gaming and building trust as a tool in order to manage this scam still wasn't a problem - even if it did begin feeling much shadier. However, making people mildly exited over this Casino building and related "grand opening event" that I knew would never exist was something that almost immediately began feeling very wrong. Giving people " false hope" and empty promises of a Casino was, to me much more low and questionable than doing my utmost to steal as much of their money as possible. Being evil in imaginary worlds to imaginary characters played by real people, ending imaginary lives and stealing imaginary property truly makes a nice little mindfruck all in all!
So, game of dice anyone? Come in poor walk out rich!
Modifié par LTD, 02 mai 2012 - 02:55 .
#135
Posté 02 mai 2012 - 02:46
Did the dark side path in Infamous. (Still have to do it for the second one)
Let Ish get taken out by Seeto (The Batarian) in Mass Effect 2.
Took out Han, Chewie, Leia, and a bunch of Ewoks in the Endor DLC for Star Wars: The Force Unleashed II.
#136
Posté 02 mai 2012 - 03:12
#137
Posté 02 mai 2012 - 04:38
Lotion Soronnar wrote...
Some of you people are sick..sick sick sick bastards.
I can somwhat understand doing evil things to game characters for a release - they aren't real after all. But in case of MMO's the victims are real people.
I don't find that funny..at all.
I rearely do evil stuff.
Even in Crusader Kigns, my expansion is mostly regular warfare and diplomacy. But lemme think..the most evil thing I did..hmm...
(I don't count games where you have no choice..like you have to play side X to unlock side Y)
Dunno..drawing a blank atm.
Trying evil to understand how horrible it is, is why I have one evil playthrough in games like NWN...
But Oblivion's Evil was too deep, so I didn't try it! And I also avoided sick groups in Oblivion.
considering that The purpose of 3/4 of the games is to kill and destroy, killing isn't a big deal.
But I still wouldn't try rape or cannibalizing. It's just plain psychopathy and insanity, being 'sick bastard' ...
Few days ago, I killed the omertas leader, white glove society leaders (didn't let me join them to set the conspiracy) and disconnected Mr. House. First one was pure business for me, second was unavoidable but I like how I took care of those bastards, 3rd one was for the NCR and I was sad about his end of career. I couldn't kill Mr. House.
@LTD
About killing in singleplayer games, they're virtual beings. ... something to try to kill! But in MMORPGs thing got tense; because you're actually playing with humans and you should be more careful not to commit a harsh unethical act and also not to damage the psyche of other players.
#138
Posté 02 mai 2012 - 04:44
#139
Posté 02 mai 2012 - 04:49
LTD wrote...
It is a shame losing modest amount of imaginary fantasy gold gathered via risk free exploits in world that doesn't punish of death is larger a bummer than dying in the same game! One would think that if merely stealing this imaginary internet fantasy gold from another player is vile and sick, then god forbid how horrid and terrible an act as cruesome and final as KILLING the character of another player is?![]()
Stealing is stealing.
Deliberatly aggrivating is aggrivating
Your justifications are as hollow as the ones pirates use for illegal downloads.
Concept of stealing money from another player in Ultima Online was, and still is a complete non issue. It doesn't in any way make me question morals or such.
Which shows you compas is somewhat borked.
Doesn't matter if it's real money, gold, candy or an ice cream.
If it's not yours, it's not yours. Some other person invested time and effort into getting it.
#140
Posté 02 mai 2012 - 05:41

#141
Posté 02 mai 2012 - 06:10
Lotion Soronnar wrote...
Stealing is stealing.
Deliberatly aggrivating is aggrivating
Your justifications are as hollow as the ones pirates use for illegal downloads.
Which shows you compas is somewhat borked.
Doesn't matter if it's real money, gold, candy or an ice cream.
If it's not yours, it's not yours. Some other person invested time and effort into getting it.
Since stealing is stealing, I suppose killing is also killing?
It is unsettling sensation not to know wether or not you are being trolled:unsure:
Modifié par LTD, 02 mai 2012 - 06:13 .
#142
Posté 02 mai 2012 - 09:14
#143
Posté 02 mai 2012 - 09:49
LTD wrote...Since stealing is stealing, I suppose killing is also killing?
With this in mind, is vast majority of multiplayer games and their players in pact with Satan? Think of CoD or Battlefied, entire purpose of these games is to kill other people. Each of those player characters that get butchered is a son, daughter, father or mother of one NPC or another:crying:
No. Since that is not a real life and death isn't permanent. The "avatar" isn't born and doens't have any relatives.
Also, people enter those games prepared to fight and accept "death" in a fair match.
In contrast to palyer money/items, for which the PLAYER invsted time and effort to get.
What people don't accept is greifers, thiefs and similar folk, who ruin others peoples games for their own peronsal pleasure or profit.
#144
Posté 02 mai 2012 - 10:45
Lotion Soronnar wrote...
What people don't accept is greifers, thiefs and similar folk, who ruin others peoples games for their own peronsal pleasure or profit.
Stop speaking on behalf of the entire gaming community. Significant portion of people playing games like UO or Eve Online accept and want things like thievery happening in one form or another. Has it crossed your mind that perhaps this risk factor existing is big part of why people like games like UO? More dangers and terrors and thieves and scammers lurking the night, more shinier the imaginary internet gold you loot looks like. Risk vs reward.
Being able to see, do and explore things/actions you wouldn't in real life has always been pretty high up among the reasons why people play video games in first place. With this in mind, instantly and automatically frowning upon something like thievery in virtual world is pretty ridiculous. Even more so if we speak of games where it is integral and important part of the world.
CCCP(Devs of largely succesfull Eve Online) take great pride in highly sophisticated meta-gaming related scams and heists taking place in their game. It is one of the central portions in their ad campaigns actually. If you go to Eve's official home page right now, one of the first things you see is CCCP listing some of the greatest scams that have ever happened in their game.
Time and effort. That's pretty close to heart of the matter here isn't it. Ignoring the Visa bill, T&E is the currency person invests in an MMO. Why is it Ok to kill a player in an MMO while it is not okay to steal from him?Ultimately both cost him time and effort. Back when I played WoW, some corpse runs were pretty savage. It could take 10-15 mins after death til I was able to continue whatever I was doing before getting PKd. So clearly the death cost me time and effort. Same currency I ultimately lose in case somebody scams me. No?In contrast to palyer money/items, for which the PLAYER invsted time and effort to get.
Modifié par LTD, 02 mai 2012 - 10:59 .
#145
Posté 02 mai 2012 - 10:57
Most MMORPGs are just really crappy single-player RPGs, just set in big worlds and with other people along for the ride. Which is not to say that the simple component of having people along for the ride can't dramatically improve something but it's disappointing in how "safe" the companies play it in terms of the social gameplay.
#146
Posté 02 mai 2012 - 11:02
But... I also killed an entire village for an evil cult on the same game. Then in DAO killed the entire Dalish clan, sacrificed elves to blood magic in the alienage, anulled the Circles in DAO/2, sided with Branka, helped Kolgrim's evil cult defile the ashes of Andraste, made a deal with a demon in exchange for Connor's soul, helped the Baroness in Awakening. In ME, I killed Wrex on Virmire (before having to reload), restarted project Overlord, killed Samara for Morinth, and got a lot of people killed on the Rannoch mission (not For The Evulz, but I still felt evil). In Jade Empire, I killed a spirit/protector of a forest in favour of some evil cannibal things, and enslaved the Water Dragon and Death's Hand (then enslaved the members of the party who objected). On Oblivion, I played through the Dark Brotherhood questline, helped Glarthir murder innocent people, helped Daedric princes murder/torture innocent people (including for Sheogorath in the Shivering Isles), and then did the same in Skyrim. Though killing and eating a priest really stands out in terms of evil things to do. Also, killing a very important person whose name begins with P.
I try to play through at least one b*stard character on each game, it's interesting to see different choices. Though there's some options I haven't tried yet. I haven't tried anything overtly evil on ME3 - specifically on Tuchanka. I haven't done any of the evil options on DAO when my character has a personal connection to the victims (like sacrificing the alienage elves - including PC's father - as a City Elf). I haven't given Fenris back to Danarius, let Meredith kill Bethany, or arrest the murderer of elf children instead of killing him (though that's more Lawful Stupid than purposefully evil, it still seems the same to me).
Modifié par ReallyRue, 02 mai 2012 - 11:08 .
#147
Posté 02 mai 2012 - 11:10
Leinadi wrote...
Pretty good post above. EVE has always been a bit beyond me in terms of how much time it feels like you gotta put into it but it does feature something that I think most MMORPGs really lack and that is... a real incorporation of social elements into the actual gameplay and world. Supporting the politicking, the scheming, the alliances, the... yes, roleplaying, that is what's exciting about online gaming. I really hope they can deliver on the World of Darkness MMO.
.
Ditto when it comes to World of Darkness related optimism here. Though I wager you pretty much need one game world, one server to have community involved enough to create such spider web of scheming and diplomacy and drama as Eve has going. Defending THE Stormwind would be very different from Defending clone #2818c of Stormwind as it appears on Ajunta Pali server EU(PvPRP) if you catch my drift!
Modifié par LTD, 02 mai 2012 - 11:12 .
#148
Posté 02 mai 2012 - 11:13
Lotion Soronnar wrote...
Some of you people are sick..sick sick sick bastards.
I can somwhat understand doing evil things to game characters for a release - they aren't real after all. But in case of MMO's the victims are real people.
Hence why I considered the actions I first listed to be more evil compared to playing evil against NPCs.
LTD wrote...
CCCP(Devs of largely succesfull Eve Online)
take great pride in highly sophisticated meta-gaming related scams and
heists taking place in their game. It is one of the central portions in
their ad campaigns actually. If you go to Eve's official home page right
now, one of the first things you see is CCCP listing some of the
greatest scams that have ever happened in their game.
It's CCP not CCCP which is the Sovient Union .. was that intentional? lol
CCP = Crowd Control Productions
CCCP = Сою́з Сове́тских Социалисти́ческих Респу́блик
Modifié par Marixus99.9, 02 mai 2012 - 11:20 .
#149
Posté 02 mai 2012 - 11:24
#150
Posté 02 mai 2012 - 11:51
In the morning I found out he stole the Mothership. However due to bad timing the corp's ceo logged on soon after and he quickly got into his Mothership. The stolen Mothership was destroyed by the ceo's Mothership + local support.
The would be Mothership owner logged on only to find out all his effort for weeks went down the drain in only a few minutes. He apparently stopped playing. The event was semi newsworthy (for eve online) at the time since Supercapitals were rarer back then and the masterminds of the plot apparently came from the guiding hand social club whom were known for a bigger heist before that.
At the time I couldn't believe I was close to watching the death of a Mothership, or getting on its killmail d*mmit.





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