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DA:O's world felt lively while DA:2's world felt like a customized world.


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#1
IntoTheDarkness

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First of all, DA:O was the best game I've ever played.

I just wanted to throw this random comment before I start in case devs are monitoring.

Even now I occasionally go back and realize how nearly perfect the game was. I have little to no complaints about the game's design. And there are so many good details to the game. And I thank you devs for making such a wonderful masterpiece of RPG. It felt like the epitome of everything Bioware showed before DA:O. Much to my regret I didn't feel the same with DA:2. :mellow:

And it's not about recycled maps or the limit of explorations as people pointed out that I was disappointed. It was the lack of subtle variations.



I don't think 'casualized' games necessarrily have to have less details to them. In DA:O, if you did not talk about a talk, related topics didn't show in dialogues trees in later parts of the game. Furthermore, many choices and interactions with other charcters mattered in a way that a choice could be better than the other choice, so whatever you do and say had consequences even if they were in small scales.

I remeber how I had to carefully consider consequences before making each choice. I even suspectecd Leliana will dissent if I brought her along to the temple of sacred ashe, and I brought her just to see what happens. In DA2, this kind of little diversity/variation and uncertainly were lost. With each dialogue choices nametagged, I know exactly that romances will never fail if I hit 'flirt' option and I know I can persuade anyone if I choose 'persuade' option. <_<



It's what I felt wrong in DA2. Not the nametags, but the fact that all characters/environments don't feel like living things with their own life and personality. As one of writers commented, everything around you including love interests felt 'customized' for you to choose, varying from a wild virgin in your neighbourhood... *snip* .... and such.

I mean no offense and I'm just reciting what I saw on one of dev's interview years ago. That is actually how I felt playing DA:2. You could say anything, romance anyone because everybody is bi-sexual, do anything and get away without consequences; in fact there were no consequences not only to your choices, but things you said. You don't have to smart to hide you were a mage because the 'customized world' of DA:2 never gave you any forms of restriction.

I know this content was cut, but there were events in DA:O if you were a bloodmage that Wynne would accuse you of being an outlaw. This kind of interference to player's freedom makes the world much more intereting place to invest yourself in. This might be a not good example since it was cut, but you know what I'm saying. DA:O had not given a player a free reign over the world to only restrict personality/freedom of 'other' characters and lores in the game like DA2 did.


I would like to say that those little details -slight variation in dialogue tree and events due to your choice' are what made me to play DA:O over 10 times until I exhaused all possible different routes. Unfortunately I only played DA2 twice. If what you said had consequences that is not so obviously nametagged(for example, ending romances for extreme, or just having slight variations in later dialogues. Like if you say two contractictory things, a character points it out later.) would have made the game so much more intereting. I hope there are more to DA:3 in terms of dialogue/event variations and less to player's absolute power over the world. Playing a virtual god posing as a protagonist character is not really fun. :unsure:

Modifié par IntoTheDarkness, 27 avril 2012 - 05:16 .


#2
cJohnOne

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Yeah DAO is really fun to play. I really like the enviroments. DA2 is more about getting experience points and leveling up then getting your equipment going then doing quests then gathering your companions etc.

#3
Guest_Puddi III_*

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As far as romances go, you never failed in DAO either as long as you kept hitting the romance button and showering them with gifts (or otherwise upping their approval)... it's not really much different. And you could end the romances in DA2 through your choices, with Isabela (sell her out), Fenris (sell him out), or Anders (side with templars). I don't see how defiling the Ashes is superior to any of those choices in that respect.

As for the rest of the world not being very nuanced to account for your character or the choices you make to give the illusion of a 'living, breathing world' re: Mr. Seeking Apostates Guy and etc, I won't argue that. DAO did a better job if only because it avoided it by making you Above The Law. Though I will say, walking freely in Denerim prior to having Eamon's backing strained belief.