Unschuld wrote...
What I'm offering is conjecture and speculation, not necessarily things that I believe to be true. However, these are still possibilities. It may not state that the amplifying of signals is used to directly control other beings, but it doesn't concretely state that it doesn't, either. You're right, the description is vague, which is why it's still up for interpretation.
As for TIM in ME2, I'm not sure yet. One of the theories I tended to favor more as ME2 progressed was that TIM was indoctrinated to some extent before ME2 (even before I read that comic). The Reapers took notice of humanity after Shepard blew up Sovvy. TIM's actions could be percieved as further testing humanity as a prime candidate for the next reaper neonate by making Shep run around a bit, even if he thought in his mind that he was furthering the cause of humanity (in a sense, he was). Doing so also upped the chance of either eliminating a powerful opposing force in the equation (Shepard) by death, or exposing him to enough Reaper tech to seduce him as a plan B.
Like I said though, speculation. That's just a hypothesis.
I honestly thought it was going to be a full-circle thing and you'd be able to talk him into suicide like you did Saren, then Harbinger would take control, and there would be one last fight in order to keep you from opening the Citadel so the Crucible could be connected.
I would be on the Indoc Theory (hypothesis) train, except for one thing:
It's just speculation. That's all it is, there is no real incontrovertible evidence within the game itself to suggest that Shepard was indoctrinated. Whatever "evidence" there may be can just as easily be refuted through other examples that seem to contradict it, which essentially means that unfortunately, it's not Indoctrination Theory. At least... not yet. If this Extended Cut DLC was always scheduled to be released, then that might actually make somewhat of a case for Indoc Theory, but unfortunately the Extended Cut DLC seems to be coming solely out of this debacle going on right now over the ending of the game. If it does end up high-lighting Indoc Theory I don't believe it's all that much of a cause for celebration for this simple fact:
They're covering up a mistake of poor writing by augmenting what they already have in order for it to make sense. If the writers wanted it to be indoc, we would clearly know it's indoc, and it would be impressive. As it stands right now, this DLC they've stated is a "clarification" which should send up some red flags right there about what we already have. It should spark two questions: "should the ending even NEED clarification?" "Why does it need clarification?"
The why part has been spoken about... to death. The question as to whether or not we should even be in this position in the first place hasn't been addressed all that much. BioWare should have never needed to release a DLC to clear up the ending to this game--period. They didn't need to do it for ME1, they didn't need to do it for ME2, and there is absolutely no strong enough reason for them to have needed to do it for this one, except for the big trip and fall ending, which is the only reason. Basically what I'm saying is, with the quality of material BioWare has put out, and the standards they set for themselves that we, as consumers, are now holding them to, none of this should have ever happened. They should have taken their time, and crafted an ending that did justice to the series, and wouldn't need the embarrassment of an additional DLC to make it better.
"But BioWare wanted to leave an air of mystery..." no. I'm going to just cut that one off right there, because, no. BioWare did not intend to leave an air of mystery, someone in those offices with authority actually thought this ending was complete, and good the way it was. There are plenty of other ways in which BioWare could have sparked intellectual discussion on the endings, without this catastrophe happening.
I'm not denouncing the Indoc Theory, because it's intriguing, and I'd love to have seen it in play, but, just saying, it was never actually intended by the writers, or else we'd know it. With all of the technical pitfalls of the ending, I'm expected to believe that BioWare actually intended for this interesting twist ending of indoctrination, in which, that's pretty much it? Take earth back? What... in Shepard's drug dreams? Really? Wouldn't indoc require more game play, if you "break it" as in the Destroy Ending? Yet there's not going to be more game play?
Call me skeptical, but, I'm skeptical.
Modifié par EmEr77, 27 avril 2012 - 06:53 .