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Turian Mobility and Rolling: It must be improved!


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#26
brian_breed

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Fisterbear wrote...

So... in return should we buff human health and shields to Turian levels, or nerf Turian shields to human levels?

Stuff happens for a reason people. I'd love to be able to roll on my Batarian soldier, but then his blade armor would scuff the newly buffed floor.


Turian's increased shields < Dodging. Sorry. Fact.

#27
harukii

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By N7 do you mean the ultra rare items or the promotional items?

#28
tehgraarg

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I play a TS almost exclusively now and I prefer it without the roll. You get used to the lack of mobility after playing one for a while and adjust your play style because you can't roll.

If they added a roll I would probably be lost.

#29
cakeby

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It should at least jump from side to side like the Quarian does.

#30
Tangster

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cakeby wrote...

It should at least jump from side to side like the Quarian does.

Jiggly Turian BumBum?:mellow:

#31
Crimzoneyed

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youtu.be/LoFBNHOyd7M

^ Why turrians don't roll.

#32
mireisen

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Crimzoneyed wrote...

youtu.be/LoFBNHOyd7M

^ Why turrians don't roll.


LOL it doesn't say why. It just reinforces that they can't roll.

My hypothesis why turians can't roll:
1. Neck cowl gets in the way.
2. Lack of salarian flexibility.
3. If Garrus can't roll, neither can any other turian.

#33
Arbalest7

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Crimzoneyed wrote...

youtu.be/LoFBNHOyd7M

^ Why turrians don't roll.


I don't think that proves anything, nobody could roll in Mass Effect 2.

#34
Lord_Durin

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clopin wrote...

If you can't roll, you should be immune to stagger/instakills.


This, at least for Krogans. I hate it when a phantom stabs me through the heart and I can't just say "SCREW YOU I HAVE 2 HEARTS B****!!!" and then punch her through the face.

of course, the second phantom would stab me through the extra heart....

#35
nuculerman

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Lord_Durin wrote...

clopin wrote...

If you can't roll, you should be immune to stagger/instakills.


This, at least for Krogans. I hate it when a phantom stabs me through the heart and I can't just say "SCREW YOU I HAVE 2 HEARTS B****!!!" and then punch her through the face.

of course, the second phantom would stab me through the extra heart....


I think Krogans should be instakilled but not perma-instakilled.  This wouldn't ruin balance, and makes sense considering all the ME lore around their redundant nervous systems.

Also, Banshees are really the only ones that are a problem.  You have to be overly risky to get instakilled by anything else (or snuck up on by a phantom, which admittedly, happens to the best of us occasionally)

#36
Viquey

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Agree, agree, agree.

Also, in a similar vein, has anyone noticed that Geth can't roll between cover? Is that a bug? If it's WAI, then... it makes no sense. Because even Turians can roll between cover! XD

#37
Stardusk

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Now it's true that I have not yet heard Bioware's defence of this but no one could argue that Turian rolling is game breakingly OP, could they?

#38
SOMETHING_FOR_NOTHING

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the fact that some class cant even do basic things tells me they didnt code it into the game for MP,

ALL races should have a roll regardless and a cover to cover move

#39
tonnactus

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SOMETHING_FOR_NOTHING wrote...

the fact that some class cant even do basic things tells me they didnt code it into the game for MP,
 


But marauders could roll. And a marauder is nothing else then a turian body with a funny looking head.

#40
Samurai Knecht

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I'd like to see a roll added as well, but honestly I would be happy if BioWare gave Turians, Batarians, and Krogans just the ability to jump from side to side like the Salarians and Quarians do. It's effective but still leaves you exposed to crossfire from other enemies. And like tonnactus said it is annoying that the Marauders can roll and yet the Turians can't.

#41
MoeRayShep

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Shameless plug of my mind-bogglingly genius solution to this problem.
Sometimes I don't know how I avoid staggering under the weight of my intellect.B)

#42
OniGanon

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Morning Elf wrote...

If you take into account creative use of Krogan heavy melee, Turians are actually less mobile than Krogan.


Are you saying the Krogan Pimpslap can be used to dodge stuff? Because that's... huh. Damn. I've gotta try that sometime...

#43
The fool you should have eaten

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tonnactus wrote...

SOMETHING_FOR_NOTHING wrote...

the fact that some class cant even do basic things tells me they didnt code it into the game for MP,
 


But marauders could roll. And a marauder is nothing else then a turian body with a funny looking head.


^This.  Honestly since when has any kind of reaperized creature been more agile than its organic counterpart.  IE banshee waddling vs, asari running or uh... magical sidesteping.

#44
BoomDynamite

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Stardusk wrote...

Tangster wrote...

The fact that he rolls from cover to cover just makes is more annoying.


Exactly. Is it true you have N7 weapons at X? I have heard that.

He has almost all of them at X.

#45
Blind2Society

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Stardusk wrote...

I have been playing the Turian Soldier a lot recently and I enjoy him but the ridiculousness of him not being able to roll is beyond comprehension. He is not OP so why deny him increased mobility that would improve the class? It makes NO sense. Couldn't BW just add Turian rolling in the next patch. Many people would appreciate it.


This, so much this.

It's understandable with the Krogan, they're built like tanks and can take punishment. Turians on the other hand are made of paper liker everyone else. I can walk through acid, get jumped by a thousand swarmers all while getting warped by a banshee and I MAY need a survival pack.

With the Turian, 2 swamers and a warp and you're dead. Fix it BioWare. F.I.X. I.T.

#46
lpconfig

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Blind2Society wrote...

Stardusk wrote...

I have been playing the Turian Soldier a lot recently and I enjoy him but the ridiculousness of him not being able to roll is beyond comprehension. He is not OP so why deny him increased mobility that would improve the class? It makes NO sense. Couldn't BW just add Turian rolling in the next patch. Many people would appreciate it.


This, so much this.

It's understandable with the Krogan, they're built like tanks and can take punishment. Turians on the other hand are made of paper liker everyone else. I can walk through acid, get jumped by a thousand swarmers all while getting warped by a banshee and I MAY need a survival pack.

With the Turian, 2 swamers and a warp and you're dead. Fix it BioWare. F.I.X. I.T.


Oh lord, its forum necromancy.  The White Council is gonna chop off  your head.

#47
Guest_XxTaLoNxX_*

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clopin wrote...

If you can't roll, you should be immune to stagger/instakills.



#48
Blind2Society

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Image IPB is not a bad idea. However, I would still rather the Turian have a roll. It's not really the stagger and instakill that bother me with the Turian, it's things like banshee warp, rocker trooper rocket spam and brute charge attacks. Turians are made of paper unlike Krogans, they should be able to dodge such things.


newman982 wrote...

Oh lord, its forum necromancy.  The White Council is gonna chop off  your head.


I could have made a new thread, if that would have been better for you.<_<

Modifié par Blind2Society, 27 mai 2012 - 01:11 .


#49
DarkerCompanion

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The classic argument for why Turians can't roll is because they have more health than normal classes, and like the Krogan, have defensive powers. Well, that already only applies so far as the Turian Sentinel, leaving the Soldier truly unloved. But my issue comes from the fact that, through a combination of buffs and Resurgence DLC, the Turian really has the worst of both worlds; no roll, but not nearly enough health to make up for it.

Here is a list in order of sturdiness:
Krogan Vanguard - 1600 shields/1600 health, 30(rage is broken, would be 60)% damage reduction (no roll)
Krogan Sentinel - 1600 shields/1200 health, 50(80 rage)% damage reduction (no roll)
Krogan Soldier - 1600 shields/1200 health, 30(60 rage)% damage reduction (no roll)
Batarian Soldier/Sentinel - 1200 shields/1200 health, 30% damage reduction, additional melee defense and DR while using Falcon Punch (no roll)
Turian Sentinel - 1238? shields/1000ish health (anyone have exact numbers for these?), 50% damage reduction (no roll)
Turian Soldier - 1238ish shields/1000ish health, NO DAMAGE REDUCTION (no roll)
Asari Justicar - 990?ish shields/825 health, UP TO 80% damage reduction with Reave/Bubble has the tele-roll, the best roll in the game. So for a 20% health loss, the Justicar has 80% more DR than the Soldier, 30% more DR than the Sentinel and the best roll in the game. Suddenly the balance is less obvious?
Salarian Infiltrator/Engineer - 990ish shields/825 health, 40% DR while using Shield Drain, side-step roll.
Quarian Infiltrator/Engineer - 990ish shields/825 health, side step roll
Human Sentinel - 825 shields/health, 50% damage reduction, human roll.
Human Soldier - 825 shields/health, ARush gives 40% damage reduction and 1650 shields for duration, human roll
Drell Adept - 450 shields/900 health, 40% DR with Reave, second best roll. Why do I bring up the Adept? Because with DR, he has a functional 2250 health/shields, aka about the same as a Turian Soldier. AND movement speed and the second best roll.

There are caveats, such as having certain powers up at certain times, but all of this goes to show that when it really comes down to it, the other "no roll" characters are sturdier while there are a number of "rolling" characters who are far more sturdy than the Turian Soldier. At LEAST the Sentinel can out-DR the Batarians with maxed DR, as well as the Krogan Soldier (assuming he is not raging), but this is with the most powerful defense power in the game. Doesn't answer for the lowly Soldier though. Even the Sentinel is still only half as sturdy as a Reave/Bubble Justicar, who also can flash-step.

I think a re-evaluation is in order.

Modifié par DarkerCompanion, 27 mai 2012 - 01:18 .


#50
Blind2Society

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DarkerCompanion wrote...

I think a re-evaluation is in order.


Indeed.