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Turian Mobility and Rolling: It must be improved!


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#76
Blind2Society

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Aethyl wrote...

And there you go :

Image IPB


You should work on the text a bit to make it stand out a bit more. Maybe an outline of some color or something. Works for now though.;)

#77
Aethyl

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Blind2Society wrote...

Aethyl wrote...

And there you go :

Image IPB


You should work on the text a bit to make it stand out a bit more. Maybe an outline of some color or something. Works for now though.;)


Yeah, that's the only valuable police I had to go at such a low size for now. Will try to improve that later.

#78
MoeRayShep

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Aethyl wrote...

MoeRayShep wrote...

I suggested allowing Adrenaline Mods to give Turians sidestep at rank 2 and forward/backward roll at rank 3; likewise it could give Krogan and Batarian a sidestep at rank 3 and reduce the Barrier penalty of Asari dodge.

I think this sort of solution made sense as a compromise, but every since the Adrenaline Rush buff and the emergence of Stability consumables I have a really hard time justifying using Turians. I'd happily have them take a slight shield nerf if it gave us at the very least a sidestep.


Or, since the Turian sentinel get more defense than the soldier, the soldier could have the possibility to roll only when using Marksman.
Would make it highly situational, and could be a compromise as well.



I think that would just be confusing as hell, tbh. I sort of habitually dodge by reflex and it would be difficult conditioning myself to only do it a fraction of the time during a game.
Some have suggested making Marksman a sustained mode, possibly with a CD cost to balance it out. Incorporating dodge into that would make a lot more sense, on top of fixing Marksman's power-lockout issue.

#79
DarkerCompanion

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MoeRayShep wrote...

I think that would just be confusing as hell, tbh. I sort of habitually dodge by reflex and it would be difficult conditioning myself to only do it a fraction of the time during a game.
Some have suggested making Marksman a sustained mode, possibly with a CD cost to balance it out. Incorporating dodge into that would make a lot more sense, on top of fixing Marksman's power-lockout issue.


I think this is the answer here. Since Hunter mode has a huge detriment in the form of -50% shields, Marksman, which already inhibits powers ENTIRELY, could stand to add a -100% cooldown while being permanent. Before anyone gets too upset, thats NOT that severe. Concussive Shot, at 100%, could still be fired at around 2.4ish seconds, and Proxy Mine would be something like just under 6 seconds.

My only issue is that whenever the issue of this comes up, people jump on Adrenaline Rush and say it should get the same treatment. Adrenaline Rush is twice as powerful as Marksman and has activation benefits; it would be both overpowered and ruin its current usage at the same time.

#80
Nissun

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I don't see why rolling should have to be tied to marksman at all. Being able to roll would not make turians overpowered in any way whatsoever. They would be just a bit more comfortable to play, but that would be all.

Also, I think we now have the best support signature any cause on this forum has ever had. (I just hope that people get what it is referring to!)

#81
MoeRayShep

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DarkerCompanion wrote...
My only issue is that whenever the issue of this comes up, people jump on Adrenaline Rush and say it should get the same treatment. Adrenaline Rush is twice as powerful as Marksman and has activation benefits; it would be both overpowered and ruin its current usage at the same time.


Yeah, as it stands Adrenaline Rush beats Marksman by far too much.
Its buffs benefit all weapons to a greater extent than Marksman, where the RoF bonus really only significantly helps a few, it replenishes shields, it reloads your ammo and it has built in damage reduction. Marksman should probably also reduce reload time.
As far as tying dodge to a sustained mode Marksman, I think the Turian Sentinel doesn't need the dodge as much; he's got TA damage reduction and the ability to set up both tech bursts and biotic explosions, plus he doesn't need to spend nearly as much time exposed to fire as the Soldier.

#82
Nozzivix

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Turians don't know how.

#83
Blind2Society

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None of this tying it to marksman rubbish. Turians need a shuffle, that is all.

#84
zRz Tyr

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Why not just add the combat leap instead, but it can be used in all directions. That would be great.

#85
E71

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+1

#86
Quething

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zRz Tyr wrote...

Why not just add the combat leap instead, but it can be used in all directions. That would be great.


It would also require new animations. The sideroll and side hop are already in the game, so it'd be an easy fix to add them. A whole new cycle is far less likely to happen.

#87
Blind2Society

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Bump for Turian mobility.

#88
CrashLegacy

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I think Turians should have the combat hop. One catch, they use a combat hop for back and forward evasion as well, further their standing cover transition consists of bounding from cover to cover. No rolling at all. Sure this would mean that Bioware would actually need to add a whole three animations; but this would make them less mobile then the current hoppers which melds with their general place in natural durability.

#89
Blind2Society

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Side roll, animations are there already. Problem solved.

I think a side hop would be best but the roll animation is there, use it.

#90
gspott99

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Drummernate wrote...

Tangster wrote...

The fact that he rolls from cover to cover just makes is more annoying.


Yep....

I wouldn't mind a sidestep feature like the Geth if they can't roll.

Or even make them ONLY be able to sidestep and have no frontal roll ability.


Or even a simple Quarian-like hop

#91
RenegadeSpectre

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Bump for Turian mobility

#92
MoeRayShep

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I'll bump this. Hell, I bothered to put it in my sig-- though partially for comedic juxtaposition.

#93
Teratoid

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Sure, I'll bump.

I don't get why they aren't more mobile, anyway. All the "Mass Effect" lore stuff seems to claim they're a predatory species. What do they prey on, molluscs? Those are the only things slow enough for the Turian to catch, they way he lumbers about.

Give him a speed boost at the very least, if not a roll/hop funcitonality. And ffs, make him less vulnerable in cover. It's bad enough he can't get out of the way quickly enough, but not being able to recover in even the most stable form of cover properly because a stray bullet keeps clipping his sides is just fking irritating.

Modifié par Teratoid, 02 juin 2012 - 05:04 .


#94
ToaOrka

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Bumpity bump bump.

I really don't get how a race as advanced in combat as Turians can't roll. I mean c'mon, they should have reach AND flexibility! What's even stupider is that I see him rolling from cover to cover, but as soon as he's not touching a wall, he loses the brain cells required to roll?

#95
Alex_Dur4and

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Stardusk wrote...

I have been playing the Turian Soldier a lot recently and I enjoy him but the ridiculousness of him not being able to roll is beyond comprehension. He is not OP so why deny him increased mobility that would improve the class? It makes NO sense. Couldn't BW just add Turian rolling in the next patch. Many people would appreciate it.


I support this thread!

If marauders can do it... why not Turians!

Would make the Turian soldier worth playing... finally...<_<

#96
dimeonwu

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Alex_Dur4and wrote...

If marauders can do it... why not Turians!


Cos Marauders have Phaeston XXIV. Must be some hidden candy in that.

#97
1337haxwtg

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I've been saying this since launch. Krogans also need stun immunity.

#98
1337haxwtg

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dimeonwu wrote...

Alex_Dur4and wrote...

If marauders can do it... why not Turians!


Cos Marauders have Phaeston XXIV. Must be some hidden candy in that.


XXVIII, actually. You must have seen it before I fixed my math. :D

#99
Fisterbear

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brian_breed wrote...

Fisterbear wrote...

So... in return should we buff human health and shields to Turian levels, or nerf Turian shields to human levels?

Stuff happens for a reason people. I'd love to be able to roll on my Batarian soldier, but then his blade armor would scuff the newly buffed floor.


Turian's increased shields < Dodging. Sorry. Fact.


Well, let's start out with that's NOT a fact, since you just stated an opinion.

I wouldn't mind giving Turians a roll. But then we have to give batarians a  roll or sidestep, krogans a roll or sidestep and so on.

The non mobile classes are that way because of their increased durability. If you give them mobility as well, then why unfairly keep the already inferior humans (in most cases) at their reduced durability?

So I have no problems with Turians rolling, but can we please keep some form of balance in mind?

Modifié par Fisterbear, 03 juin 2012 - 06:38 .


#100
WFSW

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Why don't we give Turians and Batarians the same mobility Quarians have? The can roll forwards and backwards and hop from side to side. Batarians don't roll on their spikes and don't get too much of a dodge. Just take away rolling backwards for Turians so they don't break their little head spikes.

And Krogans get a side step. Nothing more.

Modifié par WFSW, 03 juin 2012 - 06:47 .