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Turian Mobility and Rolling: It must be improved!


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#126
Blind2Society

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Image IPB

Quote this post, switch to BBCode, copy link with image tags, place in your sig. You should be good to go.

#127
Creighton72

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Blind2Society wrote...

Image IPB

Quote this post, switch to BBCode, copy link with image tags, place in your sig. You should be good to go.


Yeah no problem, what's a sig? You mean like Sig 223?

#128
Major Durza

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I don't see a reason for the Turians being unable to roll, its not like they are tanky enough to not be agile.

#129
Dwest43

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Yeah and Krogans too! F batarians lol

#130
WizeMan305

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Turians are in desperate need of dodging they will be an optimal class to play if they just had that. Their lack of mobility definitely makes them suffer, they don't have the health to compensate for this nor the speed. Weapon damage and stability is a nice perk but doesn't warrant not being able to roll doesn't seem like a decent trade out.

#131
DarkerCompanion

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PensCeltsFan wrote...

His natural stabilty and high health isint enough? Now he needs extra mobility?
Why stop there, give him an unlimited ammo hydra in one hand and a spitfire in the other.
Something tells me your lota history is just searches for garrus/turian rule 34


Natural stability comes at the loss of no default power/force buff, which EVERY other race in the game has. Stability is only useful for a handful of guns, and useless on many. I'd take power damage any day.

His health is only slightly higher than a normal class. He is not even close to sturdy enough.

I don't even know what lota is. But this response was unnecessary.

Creighton72 wrote...

Well if you give the Turian the ability to roll, someone will demand they be nerfed.


Except they aren't and won't be that good, even post-roll. No one is calling Nerf on the Male Quarians, who have nearly as much health as the Turians. The Turian Sentinel is one thing, but the Soldier is just far too weak for what he is. The Sentinel is balanced by his lack of default power damage in his racial skill.

#132
Schneidend

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There's really no reason for any of the "big guy" races to not have dodge maneuvers. Their added health and shielding only do them so much good against the Reapers' damage over time effects, and absolutely no good when a Banshee teleports right next to them or a Phantom ambushes.

#133
DarkerCompanion

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Schneidend wrote...

There's really no reason for any of the "big guy" races to not have dodge maneuvers. Their added health and shielding only do them so much good against the Reapers' damage over time effects, and absolutely no good when a Banshee teleports right next to them or a Phantom ambushes.


I think that the Krogans are justified from a lore perspective as well as a balance perspective. Sort of like an Elephant jumping. Batarians have the LEAST lore justification, since they are just humans with a different face, but they have some balance in mind, though less than the krogan. The Turians have the least balance reasoning of all, and some vague lore indicating their legs work differently.

I personally think Batarians should be able to sidestep as well, but they ARE more durable than the Turians, especially the Soldier, so I can accept it from a balance perspective. That in mind, I let it go, because they really are tough.

The Turians aren't. When a gameplay balance works, even if somewhat illogically, I can accept it. Not when it doesn't work.

#134
Creighton72

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DarkerCompanion wrote...

PensCeltsFan wrote...

His natural stabilty and high health isint enough? Now he needs extra mobility?
Why stop there, give him an unlimited ammo hydra in one hand and a spitfire in the other.
Something tells me your lota history is just searches for garrus/turian rule 34


Natural stability comes at the loss of no default power/force buff, which EVERY other race in the game has. Stability is only useful for a handful of guns, and useless on many. I'd take power damage any day.

His health is only slightly higher than a normal class. He is not even close to sturdy enough.

I don't even know what lota is. But this response was unnecessary.

Creighton72 wrote...

Well if you give the Turian the ability to roll, someone will demand they be nerfed.


Except they aren't and won't be that good, even post-roll. No one is calling Nerf on the Male Quarians, who have nearly as much health as the Turians. The Turian Sentinel is one thing, but the Soldier is just far too weak for what he is. The Sentinel is balanced by his lack of default power damage in his racial skill.


What won't be that good?

As for the Turian Sentinal, I use them and they are good on Silver and decent on gold. But nothing special, Tech armor might be fine on silver and bronze but on gold you just can't afford to take hits and usually when you do no matter what class you are you hit shield gate. But without Tech armor, I mean he is a pin cushion who can't move.

You don't want to get to close to often because you are to slow to get away. Your best power is Overload, because at least you can stun enemies, and he is a good shot but not a great shot.

But to say they would not be better, I can dodge all day with a Quarian Engineer, believe it or not dodge is really useful. Survivability goes way up when you can manuver on any class. I am not sure how much health you want to give a Turian, you don't lose as much health if your not getting hit as much though.

Being slow with extra shields does not mean jack, you ever hear the saying slow moving target. That's a Turian. Shields and health are fine it needs a dodge. Many classes have lower health and shields, but lots of people still play them, because they can dodge attacks quickly.

Modifié par Creighton72, 06 juin 2012 - 07:32 .


#135
Blind2Society

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Creighton72 wrote...

Blind2Society wrote...

Image IPB

Quote this post, switch to BBCode, copy link with image tags, place in your sig. You should be good to go.


Yeah no problem, what's a sig? You mean like Sig 223?


Are you havin a laugh?

And my post was directed at Makko Mace who was having some trouble.

Modifié par Blind2Society, 06 juin 2012 - 07:02 .


#136
Creighton72

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Blind2Society wrote...

Creighton72 wrote...

Blind2Society wrote...

Image IPB

Quote this post, switch to BBCode, copy link with image tags, place in your sig. You should be good to go.


Yeah no problem, what's a sig? You mean like Sig 223?


Are you havin a laugh?

And my post was directed at Makko Mace who was having some trouble.


Both, I do know what a sig is, it's a gun. However I also know what you meant when you said sig, but I have no idea how to add anything to it. So yes I was having a laugh but it was also an honest question. If I am going to be the only idiot on the board that does not know how to use his sig, then I am going to make a joke out of it. Any help would be appreciated. Because I would add this to my sig, as I feel it needs to be done.

While I may have been a member of this site longer than most, I did not really use this forum from late 09 till about 3 weeks ago and people often confuse me for being a long time poster because of this. I have not come here for years and I do not know the site very well.

Modifié par Creighton72, 06 juin 2012 - 07:36 .


#137
DarkerCompanion

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Creighton72 wrote...

What won't be that good?

As for the Turian Sentinal, I use them and they are good on Silver and decent on gold. But nothing special, Tech armor might be fine on silver and bronze but on gold you just can't afford to take hits and usually when you do no matter what class you are you hit shield gate. But without Tech armor, I mean he is a pin cushion who can't move.

But to say they would not be better, I can dodge all day with a Quarian Engineer, believe it or not dodge is really useful. Survivability goes way up when you can manuver on any class. I am not sure how much health you want to give a Turian, you don't lose as much health if your not getting hit as much though.

Being slow with extra shields does not mean jack, you ever hear the saying slow moving target. That's a Turian. Shields and health are fine it needs a dodge. Many classes have lower health and shields, but lots of people still play them, because they can dodge attacks quickly.


Oh, no, I totally think it WOULD make them better. What I mean is that it wouldn't make them so much better that it would warrant being nerfed, or even anyone complaining. Ultimately, my primary complaint is for the sake of the Soldier, who do not have the spectacular Tech Armor buff. The Turian Sentinel would be improved, but really, the Soldier is the one who needs the buff.

Modifié par DarkerCompanion, 06 juin 2012 - 07:37 .


#138
Creighton72

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DarkerCompanion wrote...

Creighton72 wrote...

What won't be that good?

As for the Turian Sentinal, I use them and they are good on Silver and decent on gold. But nothing special, Tech armor might be fine on silver and bronze but on gold you just can't afford to take hits and usually when you do no matter what class you are you hit shield gate. But without Tech armor, I mean he is a pin cushion who can't move.

But to say they would not be better, I can dodge all day with a Quarian Engineer, believe it or not dodge is really useful. Survivability goes way up when you can manuver on any class. I am not sure how much health you want to give a Turian, you don't lose as much health if your not getting hit as much though.

Being slow with extra shields does not mean jack, you ever hear the saying slow moving target. That's a Turian. Shields and health are fine it needs a dodge. Many classes have lower health and shields, but lots of people still play them, because they can dodge attacks quickly.


Oh, no, I totally think it WOULD make them better. What I mean is that it wouldn't make them so much better that it would warrant being nerfed, or even anyone complaining. Ultimately, my primary complaint is for the sake of the Soldier, who do not have the spectacular Tech Armor buff. The Turian Sentinel would be improved, but really, the Soldier is the one who needs the buff.


I would not say a buff I know many people who play gold with the Turian Soldier and do pretty good like the person who started this thread, I think some of us have seen those vids. I think it's the powers they messed up on, not the shields or health. I find that shields and health matter litle in this game when playing gold. You get hit to much in gold and you go down and it does not matter what class you are, and getting hit in gold happens to the best players. I watch Krogans go down all the time and they have much better health and shields. But they have fortification, inferno grenades and Carnage.

Marksman, it's an okay power but I am pretty good shot and have never required it, it is mostly a mild damage and stability bonus. But you get that with Turian vet already, it stacks but is not overwhelming, AR is a better power, just my opinion. C shot again a good power but nothing special. Proxy mines, a good grenade but not in the class of the Arc.

Certain classes have certain natural abilites the Turians is stability but it's not a great ability is it? You can also make assult rifles lighter but most of them suck and are not that heavy to begin with. The class was built with the assult rifle in mind which is unfortunate. My own belief is that the problem lies in lack of dodge and Marksman.

The best classes all have two outstanding abilities, the Geth has hunter and TC, the MQI has TC and Arcs, the SI has TC and ED, the justicar has three very good powers, same for the drell adept. The GE has three of the best powers in the game, HM, OL and GT. I mean really? The Vorcha Soldier has Flamer, Bloodlust and Carnage is an after thought but very useful in the right hands. AA Stasis, Warp and Throw. SE, Energy Drain and Decoy oh and he can use ED and Incinerate to create tech bursts. Are you kidding me?

The mistake is thinking that better shields or can make up for great powers. They can't, on gold your shields could be 2000 and you still going to take a beating if you can't get out of the way of being hit. His problem is not shields his problem is Marksmen. On a GI it would be the 4th best power. ED on a SI is way more useful and he already has TC. He needs a real base power cause Marksman is not in the league of many other base powers. Give him that a mild shield boost not health and a dodge and he would be a very fun class. But the question is what power do you give him instead of Marksman? 3 decent powers do not comapre to two or three major powers. The diffrence between TC and Marksman or TC and lets say even Tech armor. 50% damage reduction and a explosive stagger effect, that a smart player will use. Or a flame throwing turret you can place anywhere that will also heal you? Or even Biotic Charge on gold is way better if you know how to use it. Marksman is a much weaker version of TC and you don't stealth.

Modifié par Creighton72, 06 juin 2012 - 08:19 .


#139
DarkerCompanion

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Preaching to the choir. The mistake is that people think that the extra shields make the difference. They don't. I'm saying that dodging counts for much more, and the Turian was wrongfully deprived of said dodging, in addition to weak powers like Marksman.

Modifié par DarkerCompanion, 06 juin 2012 - 08:19 .


#140
Creighton72

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DarkerCompanion wrote...

Preaching to the choir. The mistake is that people think that the extra shields make the difference. They don't. I'm saying that dodging counts for much more, and the Turian was wrongfully deprived of said dodging, in addition to weak powers like Marksman.


No I got that your cool with dodge, and more shields don't hurt anyone. But while this thread is about getting him a dodge I just wanted to point out it's his powers that are an even bigger problem. Everyone always talks about the dodge and often they make excuses for his powers, talking about how great they are just before they ask for TC to get nerfed.

#141
DarkerCompanion

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Creighton72 wrote...

DarkerCompanion wrote...

Preaching to the choir. The mistake is that people think that the extra shields make the difference. They don't. I'm saying that dodging counts for much more, and the Turian was wrongfully deprived of said dodging, in addition to weak powers like Marksman.


No I got that your cool with dodge, and more shields don't hurt anyone. But while this thread is about getting him a dodge I just wanted to point out it's his powers that are an even bigger problem. Everyone always talks about the dodge and often they make excuses for his powers, talking about how great they are just before they ask for TC to get nerfed.


Absolutely. Marksman is crap and needs to be a permanent power like Bloodlust with a cooldown reduction, OR it needs to be buffed. Bioware wants to buff it with duration, but that only makes it worse by disabling CS and PM. It needs to be BETTER, as in, higher fire rate, a damage buff, or a defensive boost.

#142
Tapkomet

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Turians not able to roll are consistent with lore. How would they roll with those sticks up their asses?

#143
Blind2Society

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Creighton72 wrote...

Blind2Society wrote...

Creighton72 wrote...

Blind2Society wrote...

Image IPB

Quote this post, switch to BBCode, copy link with image tags, place in your sig. You should be good to go.


Yeah no problem, what's a sig? You mean like Sig 223?


Are you havin a laugh?

And my post was directed at Makko Mace who was having some trouble.


Both, I do know what a sig is, it's a gun. However I also know what you meant when you said sig, but I have no idea how to add anything to it. So yes I was having a laugh but it was also an honest question. If I am going to be the only idiot on the board that does not know how to use his sig, then I am going to make a joke out of it. Any help would be appreciated. Because I would add this to my sig, as I feel it needs to be done.

While I may have been a member of this site longer than most, I did not really use this forum from late 09 till about 3 weeks ago and people often confuse me for being a long time poster because of this. I have not come here for years and I do not know the site very well.


Oh well in that case, the first post in this quote tree should do it, just click forum settings in the grey bar towards the top of the page and add it to your sig.

As for Sig Sauer, I'm a fan and plan to get one (not sure which but probably a pistol) when I get some extra cash (not any time soon).;)

Modifié par Blind2Society, 06 juin 2012 - 07:04 .


#144
Sabina261187

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Blind2Society wrote...
So many people support yet so few are using the sig. I confess myself disappointed.:(


Sorry... :( 

WizeMan305 wrote...

Turians are in desperate need of dodging they will be an optimal class to play if they just had that. Their lack of mobility definitely makes them suffer, they don't have the health to compensate for this nor the speed. Weapon damage and stability is a nice perk but doesn't warrant not being able to roll doesn't seem like a decent trade out.


Exactly my point, and then it makes no sense at all that marrauders dodge away just perfectly and in great time of any damage heading towards them.. :blink:

Modifié par Sabina261187, 07 juin 2012 - 02:08 .


#145
Blind2Society

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#146
soldo9149

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Blind2Society wrote...

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http://cloud.steampo...99E06D3A76E4FA/
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yeah thhey can roll, so give us the ablility to move left and right out of line of fire as well.

#147
palker

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I am Turian and i demand better mobility.

#148
kevchy

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They should have the ability to evade. I hope they get that in the next patch.

#149
Neon Rapture

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Batarians are just like humans ( their body shape anyway ) so they shouldn't have a problem with rolling. Though I think if the Turian rolled forward, he would just bang his head on the ground or due to that huge 'collar' of his armour :P.

He can do the Techno Turian for all I care, just give him a way of dodging that missle heading straight for his face!

Or as other people have said, give the races unable to evade attacks some defense against instakill. Like when you're being attacked by a husk and you have to mash the 'A' button (or the equivalent for your console) to throw them off. Of course, it shouldn't kill the attacker, just stagger them or allow you to get out of there.

#150
Blind2Society

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Bump for Turian Mobility.