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Creating a custom .ani file from pre-existing ani files


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#1
orgo.love

orgo.love
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Hello.

I have been trying to create a walking animation for the high dragon/archdemon models, as it appears there are none that come with the game.

Specifically, I've been trying to use the latter half (2 seconds or so) of the file c_highdrag.tal_appr.ani, as the second portion of the file has a quite nice walking animation. If only I can figure out how to cut off the initial "flying" portion of the animation, then I would be set.


I do see that I could go through each of the hundreds of lines in the ani file via the toolset to delete the first half, divide 65535 by 2 then divide it in the same ratio among the nodes, and do that x 300 lines. But I'm not such a masochist... It would take at least several 10s of hours, and I don't want to put in the time when It's not even guaranteed that something like that could work.

I've been looking at the animation blend tree editor, but I don't think it handles .ani files.

I notice that someone was able to create an erf file editor that displays things in a much more manageable excel format.


Can anyone help me with this? Any suggestions? Or am I doomed to go through each line of the animation file line by line? :(

#2
ChewyGumball

ChewyGumball
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Add an animation stream and pick your .ani file.