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The Walking dead (the game)


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#201
CrazyRah

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DarkKnightHolmes wrote...

So........... who's coming with you to the end?

With me, it's Ken, Omid and Christa. I left Ben behind in the house.


Yeah same here, i also left Ben. Can't risk him doing something to endanger the group for a billionth time 

#202
Leo

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Left Kenny behind for being quite the jerk, that was the best.

Really hope that Clementine is and stays alive.

#203
Fidget6

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Pious_Augustine wrote...

Left Kenny behind for being quite the jerk, that was the best.

Really hope that Clementine is and stays alive.


Yep, I really can't stand Kenny, as much as I've done for him, he's so ungrateful! Ben, Omid, and Christa came with me at the end. They also happen to be the most likeable characters besides Clem in my opinion. I seriously doubt Clem is going to die, but I think Lee might. =[ I have a feeling Clementine will be the sole survivor in the end.

Modifié par Fidget6, 13 novembre 2012 - 04:05 .


#204
Dave of Canada

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I don't view Kenny as ungrateful, just very... flawed. He acts on impulse but has difficulty living with the consequences, relying on others to comfort him so he doesn't feel bad about what he's done. Immediately after saving Duck and Shawn gets eaten, he'll turn to look at Katjaa looking for approval.

He even asks Lee to console him, regardless whether or not you abandoned Duck--he just needs you to confirm that what he's doing is for the best. He doesn't need Lee in the meat locker to approve of what's going to happen, it just helps reaffirm his decision--the difference between him being irrational (help Lilly) and rational (help Kenny) all depends on whether or not you approve of him.

Hell, he still feels guilty over Shawn's death and will say he hates you if you don't console and comfort him about it--you're a personification of his guilt to him, something which haunts him and doesn't stop. Unless you're friendly to him, which he slowly comes to terms with what he's done up to that point.

He's a flawed and tragic figure which makes him my favorite character and I smile everytime he calls me "pal".

Modifié par Dave of Canada, 13 novembre 2012 - 05:03 .


#205
Clover Rider

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Yeah I agree, Kenny is a good character.

His death(you know it will happen) should be a good scene.

Modifié par Some Geth, 13 novembre 2012 - 05:07 .


#206
Dave of Canada

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Personally, I don't imagine Kenny dying or atleast not without giving the player a choice. Kenny isn't in very good shape but he's the only one capable of raising Clementine, everyone else is incompetent or has medical issues.

I guess Molly could raise her but I don't like her one bit.

#207
TEWR

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Christa and Omid could raise Clem, but I doubt any of the remaining cast will be killed off. The only one I can see dying is Ben if he was saved in Ep. 4.

#208
Dave of Canada

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Christa is pregnant and Omid's leg is ****ed up, it's feeling better but that doesn't mean it won't cause long-term damage.

#209
Clover Rider

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This is The Walking Dead... It kills everyone you love, then it kills you. So as much as I like Kenny he is not going to make it.

As for Molly, I like her. I hope she shows up again.

#210
TEWR

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Actually, I think Omid's leg is perfectly fine after he was given meds. Or does he say sometime near the end that his leg is still in rough shape?

Christa being pregnant was pretty obvious from how she was very tearful about the idea of aborting a baby just to survive in this world, along with some of Omid's remarks towards/about her.

Still, I see no reason why they wouldn't be able to raise Clem. The group's got a working boat now. All they need is a means to get it to the water.

I wonder if we'll be given a choice of who we want to protect Clem at the end. Like we can choose Kenny, Christa and Omid, or Ben.

I'd never choose Ben if that's the case. Never.

#211
Guest_greengoron89_*

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Kenny's a good guy and has suffered the most out of all of the characters in the game - he could use a friend given all that he's been through... and if you're not there for him when it counts the most, you really can't expect to command much loyalty from him when the chips are down.

I didn't see that until when he refused to help me find Clementine - he said I never had his back when he needed me, and he was right. Playing the diplomat might make you feel all warm and fuzzy inside, but it rarely works out in the kind of situations Lee and co. find themselves in during the course of the game, and can in fact be a danger to the group. Larry could've actually killed Duck, y'know... there wasn't much room for diplomacy there. Can't blame Kenny for being pissed that I tried to play nice during that situation.

I do hope he doesn't die in Ep. 5 - a lot of good folks have died already in my playthrough (one of them being the direct result of my failures) and it will really suck if he does, too. :(

Modifié par greengoron89, 13 novembre 2012 - 05:29 .


#212
TEWR

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greengoron89 wrote...

Larry could've actually killed Duck, y'know... there wasn't much room for diplomacy there. Can't blame Kenny for being pissed that I tried to play nice during that situation.


Same holds true for the flipside, when you think about it. The only people saying he wasn't bit were Kenny and Katjaa, who aren't exactly unbiased in this area.

They were right, of course. But either way, until you know for certain, lives are in jeopardy no matter whose side you're on.

#213
Dave of Canada

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Larry was the only one saying Duck was bit, though. He didn't even want to check, he thought his opinion was factually correct and they had to react based off that. Kenny was the opposite of that but Katjaa was actually searching him for bites, she'd have mentioned something if he was.

Hell, you can say to Larry that you'll deal with it when it comes to that if they discovered Duck was bit.

---

Kenny will come with you regardless of you treating him like ****, provided you cared about his family.

If you didn't do either, you're playing so anti-Kenny that it's no surprise he isn't loyal.

Modifié par Dave of Canada, 13 novembre 2012 - 07:17 .


#214
Fidget6

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Dave of Canada wrote...

Kenny will come with you regardless of you treating him like ****, provided you cared about his family.

If you didn't do either, you're playing so anti-Kenny that it's no surprise he isn't loyal.


I dunno, I always thought I treated him very well, and definitely always looked out for his family. Did I 100% agree with every single thing he said? No. And because of that he progressively started to become snippier as the game went on. By the end he hesitated about looking for Clem, I probably could have convinced him to come but I got the option to tell him to go f*ck himself, which at that point were my exact thoughts so that's what I did lol.

#215
TEWR

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Dave of Canada wrote...

Larry was the only one saying Duck was bit, though. He didn't even want to check, he thought his opinion was factually correct and they had to react based off that. Kenny was the opposite of that but Katjaa was actually searching him for bites, she'd have mentioned something if he was.


True for Larry and Kenny, but I'm not so sure Katjaa would've told the group at that point in time. Later on in the game when Duck is actually bitten, she does tell Lee... but would she have told the group he did have a bite in Episode 1 if he did?

I'm not so sure.

To repost what I said to greengoron89 on one of my feed update thingies:

Anyway, I'm not going to deny Larry was overreacting. He certainly was, basing what he believed happened on Duck being covered in muck -- which isn't really good justification. Saying a walker fell on him and that he saw that would've been better, but muck is hardly grounds to go towards "He's bitten!". 

Had he kept it up, he would've gotten them all killed. Really, the answer to the question of "Is he bit?" is to have a third party -- like Lee, Lilly, or Carley -- inspect the suspected person.

Provided you've got enough time to do such a thing.

Then once you know for sure, you can begin arguing over what to do. At least Larry ultimately apologizes to Kenny though if Lee's consistently on his (Larry's) side, as Katjaa ends up showing a non-bitten Duck to the group.

And on that note, I'm off to bed.

Modifié par The Ethereal Writer Redux, 13 novembre 2012 - 07:33 .


#216
DarkKnightHolmes

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Fidget6 wrote...
I seriously doubt Clem is going to die, but I think Lee might. =[ I have a feeling Clementine will be the sole survivor in the end.


Might? Lee got bitten, it's over for him.

Modifié par DarkKnightHolmes, 13 novembre 2012 - 12:59 .


#217
Addai

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Fidget6 wrote...

Dave of Canada wrote...

Kenny will come with you regardless of you treating him like ****, provided you cared about his family.

If you didn't do either, you're playing so anti-Kenny that it's no surprise he isn't loyal.


I dunno, I always thought I treated him very well, and definitely always looked out for his family. Did I 100% agree with every single thing he said? No. And because of that he progressively started to become snippier as the game went on. By the end he hesitated about looking for Clem, I probably could have convinced him to come but I got the option to tell him to go f*ck himself, which at that point were my exact thoughts so that's what I did lol.

Me too.

#218
Guest_Cthulhu42_*

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I found Kenny to be one the more interesting characters in the game. Although my opinion of him has gone up and down throughout the series, ultimately I think he's a good guy, and when I managed to get him to join me at the end of Episode 4, I was quite pleased.

#219
Obeded the 2nd

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Holy **** I didn't know the episode was ready now, apparently IGN editors and Gary Whitta have already played it.

#220
TEWR

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Is it actually available for the PS3 and other systems, or have they just played it prior to it being available for us peasantfolks to play?

#221
Reznore57

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I wonder if it will end up in a cliffhanger with Clementine.
Her and zombie Lee together , and you don't know if he kills her or she kills him.

I'm very pessimistic about any kind of hope , it isn't the style of the walking dead.
Hope is always crushed .

Besides , the boat thing won't save them ...you still need to eat , medecine etc , they will always need to dock.
I really don't know why they think this idea is genius ...

#222
TobiTobsen

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The Ethereal Writer Redux wrote...

Is it actually available for the PS3 and other systems, or have they just played it prior to it being available for us peasantfolks to play?


The latter. :(

#223
TEWR

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you still need to eat


They can always fish. And Kenny's plan, IIRC, was to use the boat to find a safe haven. Not to just live on a boat for the rest of their lives.

, medecine etc , they will always need to dock.
I really don't know why they think this idea is genius ...


They have meds. That's what Episode 4 was about. They gathered medicine for themselves and allowed Vernon to take what he wanted.

TobiTobsen wrote...

The latter. :(


Damn them to Oblivion!  

Modifié par The Ethereal Writer Redux, 14 novembre 2012 - 08:29 .


#224
Dave of Canada

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Reznore57 wrote...

Besides , the boat thing won't save them ...you still need to eat , medecine etc , they will always need to dock.
I really don't know why they think this idea is genius ...


They can scrounge around sea-side villages and cities for supplies in addition to getting a decent night's rest without fear of being mauled to death by thousands of hungry undead. It might not be the best place for young ones like Clementine--which is why I agreed with Vernon when he suggested I leave her with them--though survivors like Lee and Kenny would always have fresh ground to pick clean.

Anywhere they'd hole up would simply run out of supplies, constant on-the-move is best and the safest way is by the ocean.

#225
TEWR

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Dave of Canada wrote...

Anywhere they'd hole up would simply run out of supplies,


Only if they're idiots about it. If they were to get certain food items like cucumbers, tomatoes, apples, and so on then they could settle down and begin building a farm.

A fortified one. Not one like Hershel's with delusions about how it's safe just because it's way out there and Walkers are a rare occurence. Throw in some watchtowers, some walls around the property, and a basement-like area where you can hide out if need be against larger numbers of walkers.

And make some bows/arrows. Hell, maybe even swords/armor if you can settle down near an old mine and show an honest attempt at learning how to forge weapons/armor.

As a start, anyway.

Meds would be tricky though. They would eventually run out of them. 

Modifié par The Ethereal Writer Redux, 14 novembre 2012 - 09:49 .