DaJe wrote...
Duh? Yes it is pretty much the same.
Sorry but no.
DaJe wrote...
But "artistic integrity". I mean really, how ****ing stupid do they think their playerbase is.
Maybe so stupid as to neither understand the differences?
DaJe wrote...
Duh? Yes it is pretty much the same.
DaJe wrote...
But "artistic integrity". I mean really, how ****ing stupid do they think their playerbase is.
Surprise Guest wrote...
It still depends on how you you interpret the ending choices. It's not as clear cut at that. There are many themes that anyone could claim was the "central theme" of Mass Effect and that would only be an opinion.
Surprise Guest wrote...
Edit: Wouldn't the illusive man, majority of choices and paragon/renegade system possibly suggest that the game's central theme regards sacrifice for the greater good?
Modifié par Amioran, 28 avril 2012 - 12:36 .
Amioran wrote...
Surprise Guest wrote...
It still depends on how you you interpret the ending choices. It's not as clear cut at that. There are many themes that anyone could claim was the "central theme" of Mass Effect and that would only be an opinion.
There's nothing of "opinion" here. Again, the only way you can think something as this is in not knowing the theme.
The way all the synthetics/organics struggle is introduced, the way the villains and main characters behave, either their names (example: Legion) and their archetypes, the major threat with their motivations and point of view (Reapers), the SC and its behaviour/modus operandi, the choices in the end etc. etc. all are perfectly consistent with the theme I'm talking about.
In short: all the narrative as it was introduced from beginning it is perfectly consistent with the theme, and it has continued to always be, till the end.Surprise Guest wrote...
Edit: Wouldn't the illusive man, majority of choices and paragon/renegade system possibly suggest that the game's central theme regards sacrifice for the greater good?
"Sacrifice for the greater good" is a part of the "order vs. chaos" theme (and of many others too). It is not properly a theme, it is more a modus operandi within the same. A theme has always certain angles from which to see it through; a modus operandi provides this function, it is like a "lens" on which to see or from which to approach the same.
Usually it is tied, in fact, with the protagonist, being its function the same, that of providing a filter, a window, an angle, from which to approach the theme with.
Modifié par Surprise Guest, 28 avril 2012 - 01:07 .
LaurenShepard-N7 wrote...
So I just finish playing Deus Ex Human Revolution and wow now I totally get where the ME3 writersstole- got their inspiration from... The ABC choices, the ethereal machine explaining the consequences of said choices, the hero prossibly sacrificing himself... except it made sense in DX because the whole game was about morality and humanity's evolution, it was like ME3 was just introducing a whole new theme in the last few minutes, and just threw away all the previous games' choices and storylines....
Modifié par BobSmith101, 28 avril 2012 - 01:56 .
RX_Sean_XI wrote...
Sad to see this is the level their Artistic Integrity is at these days.
Surprise Guest wrote...
Hmm I'm still not convinced. You could argue that by its very nature of being a war story sacrifice is the central theme of the game.
Surprise Guest wrote...
I do actually agree with you that order vs. chaos is the central concept of the game as exemplified by its antagonists and the ending, but I wouldn't be so confident as to tell everyone else they're wrong.
Modifié par Amioran, 28 avril 2012 - 03:40 .
BobSmith101 wrote...
It's similiar to HR, but its a direct rip off of Deus Ex. Even to the point of people linking those endings as Mass Effect3 endings on youtube as a joke.
Modifié par Amioran, 28 avril 2012 - 05:56 .
Amioran wrote...
BobSmith101 wrote...
It's similiar to HR, but its a direct rip off of Deus Ex. Even to the point of people linking those endings as Mass Effect3 endings on youtube as a joke.
No, it's not. The context it is completey different. YouTube is hardly proof of anything given the general IQ and knowledge of the users there.
A while ago I provided you an example, the Faust of Goethe and the Faust of Marlowe, to explain in the details what I meant by this. In fact, probably, it is the best way to make you understand the concept, a much better way that I can do explaining it myself. The problem is that you probably never read them both so you didn't get to what I was referring to.
Let me try to explain to you, and others, what I meant by it. Both books have as subject Faust, a guy that makes a pact with the Devil. In both books the events, story, major "plots" are the same, but (and it is an enourmous but) they have a completely different context. The thematic on how the events are approached, the "philosophical angle" of the same etc. are completely different.
If you would consider only the superficial aspects of the books, i.e. the subject/story etc. you would think one a "copy" of the other (Goethe's to be specific) but that naturally would be an idiocy (you can try for yourself saying a thing as that in a literature forum) because, in fact, the two books are completely different instead.
In fact, it is the context that defines the difference in a narrative, and NOT the subject/structure of the same.
As an even more barebone example to explain the thing: are two individuals dressing in the same way to be considered the same person? Are twins to be considered the same individual just because they can look the same?
RyuujinZERO wrote...
Ericus wrote...
Yep. I never played the original Deus Ex, but apparently the ME3 endings are an even more blatant 'homage' to that game.
Yah. i loved DE1, more so than DE:HR. The endings in DE:HR though arn't an ending-o-matic theres 3 short pathways to follow to set up the respective ending (ie. chocies matter), which also have more fleshing out so you get some feel for what the consequences might be.
The 3 options in DE1 were:
Destroy: Destroy the hub facility, bringing down the global communication network and plunging the world into a psuedo-dark age, but one where nobody can have easy control over everything.
ME3 differs in this respect in that all 3 endings end in destroying the equivalent system (galactic travel and comms network)
Control: The protagonist sacrifices his "self" to merge with the experimental AI allowing himself to interface with the global comms network and become a digital psuedo-god - benevolent dictator or ruthless despot is never revealled that'd been up to you
Similar in many respects to the control ending of ME3. Shepard takes control of the reapers; whether he puts them to good use after the ending or merely makes them leave is left up to the viewer to interpret.
Status-Quo: Turn the facility over to the illuminati and re-establish the old power base, becoming a member of the illuminati yourself and using the hub facility to your advantage in maintaining a subtle control over humanities direction.
Synthesis has nothing in common with this one
So... it's got as many differences as similarities...
DaJe wrote...
Yes, the context is completely different, but within the context of each game the 3 choices are the same. Control, Merge and Destroy.
DaJe wrote...
Because the context is so different the ending sucks. The Deus Ex ending doesn't work in Mass Effect. You might argue all day long against that, but the ending is generally comprehended as BAD.
Modifié par Amioran, 28 avril 2012 - 08:14 .
I agree with the sentiment, but how can it be theft, if the ending is still in DXHR? "Unauthorized copying" is the better term. Theft can only occur with physical things.MattFini wrote... Shameless theft, is what it was.
Bravenu3 wrote...
I agree with the sentiment, but how can it be theft, if the ending is still in DXHR? "Unauthorized copying" is the better term. Theft can only occur with physical things.MattFini wrote... Shameless theft, is what it was.
LaurenShepard-N7 wrote...
So I just finish playing Deus Ex Human Revolution and wow now I totally get where the ME3 writersstole- got their inspiration from... The ABC choices, the ethereal machine explaining the consequences of said choices, the hero prossibly sacrificing himself... except it made sense in DX because the whole game was about morality and humanity's evolution, it was like ME3 was just introducing a whole new theme in the last few minutes, and just threw away all the previous games' choices and storylines....
Modifié par eternalnightmare13, 28 avril 2012 - 08:48 .
Bravenu3 wrote...
I agree with the sentiment, but how can it be theft, if the ending is still in DXHR? "Unauthorized copying" is the better term. Theft can only occur with physical things.MattFini wrote... Shameless theft, is what it was.
TonyTitan wrote...
The 'Paragon' ending for ME3 is just so damn ridiculous, it's stupid. The entire game you're fighting your way against TIM/Cerberus from controlling the Reapers....saying how wrong it is, the only good reaper is a dead reaper, etc, etc......Then to go and control them yourself???
Modifié par Amioran, 28 avril 2012 - 09:02 .
Amioran wrote...
TonyTitan wrote...
The 'Paragon' ending for ME3 is just so damn ridiculous, it's stupid. The entire game you're fighting your way against TIM/Cerberus from controlling the Reapers....saying how wrong it is, the only good reaper is a dead reaper, etc, etc......Then to go and control them yourself???
That's one aspect of the theme. You get to "fight" agains certain point of views during the same, thinking that there's always "another way" to end the conflict only to find out in the end that the free will you think you have it is just an illusion, and the choices are already laid out for you by the inevitability of the events.
The others you "fight" (the type of fight depends on the execution of the theme) are already passed on that stage (or anyway are archetypes of that choices) and know this perfectly, but in your "innocence" and naivety you thought that they were wrong (given that you think there's always another solution by the power of your free will) only to find out "that they were right all along" in the end, when confronted with the reality of the situation.
This is just a very barebone summary, the thing is much more complex and subtle. But in little words it is what happens in the theme.
So, you see, it's not "stupid" at all, quite the contrary. It is a very profound concept.
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