The Deus Ex: HR endings were better than ME3's, because they had a fourth option that wasn't present in ME3:
Screw it all, and let humanity (or in ME3's case, organics) decide the future for themselves.
Modifié par PARAGON87, 28 avril 2012 - 11:50 .
Modifié par PARAGON87, 28 avril 2012 - 11:50 .
Guest_Catch This Fade_*
Blaming EA for a game feeling low budget when the previous game was fine under their banner doesn't make sense. BioWare should get the majority of the blame.Apocaleepse360 wrote...
Tbh the whole game feels like it was given a low budget. I don't blame Bioware, I blame EA. Except for the ending... That's on Bioware's head.
Guest_slyguy200_*
Modifié par slyguy200, 29 avril 2012 - 12:45 .
Amioran wrote...
Surprise Guest wrote...
Hmm I'm still not convinced. You could argue that by its very nature of being a war story sacrifice is the central theme of the game.
"Sacrifice" cannot be a theme because it is not a concept that can stand alone, by itself. It needs a context to rely upon to gain a specific meaning. "Sacrifice" can mean, and can change to mean, a lot of things different, depending on the context. A theme it is always itself, it doesn't need a context to rely upon (or to change upon) because it is the context; just the angle from which you can approach it can change, not its meaning itself.Surprise Guest wrote...
I do actually agree with you that order vs. chaos is the central concept of the game as exemplified by its antagonists and the ending, but I wouldn't be so confident as to tell everyone else they're wrong.
If a theme is a central concept and you don't know it then your judgment is much more difficult.
As for saying many people here are "wrong" I refer specifically to the fact that, for example, they insist some things don't make any sense when they are perfectly explained by the theme. Again, lacking context, they judge a thing in a way that's not appropriate.
TonyTitan wrote...
This didn't happen here...even first beaming up to the Citadel, control wasn't the way....Destruction of the Reapers was in Shepard's mind. But not until this 'child' appears and explains different scenarios does he/she possibly decide it is now the 'right thing to do'.
TonyTitan wrote...In a court of law, a lawyer would argue that Shepard made that decision under extreme duress.
Modifié par Amioran, 29 avril 2012 - 08:56 .
Surprise Guest wrote...
Hmm I disagree, sacrifice can stand alone as as a theme as it has a meaning simply being that things come at a cost. Whether or not its complex enough is irrelevant as it's still an idea with its own set of discourse. And mass effect gives it context, which is usually concerned with scientific progression.
Surprise Guest wrote...
The game's original intended ending being whether to sacrifice all of humanity due to the dark energy issue would have taken away from the order vs. chaos theme.
Surprise Guest wrote...
While it still exists (in a much nicer, subtle way) in the choices you could make, the final impression of the game would have been more concerned with at what cost should you protect the future, rather than the nature of existence. I only mention this because this is what Mass Effect 1 and 2 were originally leading to.
Surprise Guest wrote...
And people are free to say ME3 did rip off deus ex, they're not saying its exactly the same, but that it seems too similar in terms of interaction and ideas.
Guest_makalathbonagin_*
<3FFinfinity1 wrote...
Except I liked the DE:HR endings, plus they were even more varied than ME3 wth
It's fun, yes, but you still adopt their illogical concept. That's not really helpful if one wants to see the concept of "stealing intellectual property" going down.Zaisha_temp wrote...
Eh, according to the industry Bioware is in, (and EA in particular) unauthorised copying/copyright infringement is theft. It's only fair to judge them by their own standards, right?Bravenu3 wrote...
I agree with the sentiment, but how can it be theft, if the ending is still in DXHR? "Unauthorized copying" is the better term. Theft can only occur with physical things.MattFini wrote... Shameless theft, is what it was.
Modifié par Bravenu3, 29 avril 2012 - 09:36 .
daecath wrote...
RyuujinZERO wrote...
Ericus wrote...
Yep. I never played the original Deus Ex, but apparently the ME3 endings are an even more blatant 'homage' to that game.
Yah. i loved DE1, more so than DE:HR. The endings in DE:HR though arn't an ending-o-matic theres 3 short pathways to follow to set up the respective ending (ie. chocies matter), which also have more fleshing out so you get some feel for what the consequences might be.
The 3 options in DE1 were:
Destroy: Destroy the hub facility, bringing down the global communication network and plunging the world into a psuedo-dark age, but one where nobody can have easy control over everything.
ME3 differs in this respect in that all 3 endings end in destroying the equivalent system (galactic travel and comms network)
Control: The protagonist sacrifices his "self" to merge with the experimental AI allowing himself to interface with the global comms network and become a digital psuedo-god - benevolent dictator or ruthless despot is never revealled that'd been up to you
Similar in many respects to the control ending of ME3. Shepard takes control of the reapers; whether he puts them to good use after the ending or merely makes them leave is left up to the viewer to interpret.
Status-Quo: Turn the facility over to the illuminati and re-establish the old power base, becoming a member of the illuminati yourself and using the hub facility to your advantage in maintaining a subtle control over humanities direction.
Synthesis has nothing in common with this one
So... it's got as many differences as similarities...
You've got your control and synthesis backwards.
Control: Turn the facility over to the illuminati and re-establish the old power base, becoming a member of the illuminati yourself and using the hub facility to your advantage in maintaining a subtle control over [humanity's] direction.
Synthesis: The protagonist sacrifices his "self" to merge with the experimental AI
allowing himself to interface with the global comms network and become a
digital psuedo-god - benevolent dictator or ruthless despot is never
revealled that'd been up to you
LaurenShepard-N7 wrote...
So I just finish playing Deus Ex Human Revolution and wow now I totally get where the ME3 writersstole- got their inspiration from... The ABC choices, the ethereal machine explaining the consequences of said choices, the hero prossibly sacrificing himself... except it made sense in DX because the whole game was about morality and humanity's evolution, it was like ME3 was just introducing a whole new theme in the last few minutes, and just threw away all the previous games' choices and storylines....
Ghost-621 wrote...
It's a blatant ripoff. Deus Ex handled it right, though. Mac Walters with his attempted LOST crap did not work out.
PARAGON87 wrote...
[DEUS EX: HUMAN REVOLUTION SPOILERS]
The Deus Ex: HR endings were better than ME3's, because they had a fourth option that wasn't present in ME3:
Screw it all, and let humanity (or in ME3's case, organics) decide the future for themselves.
The problem here is that Deus Ex wasn't the originator of those "endings" either, but it sounds like you what to start a useless witch hunt. Btw those have been themes in movies, comics, and novels way before the time of video games.LaurenShepard-N7 wrote...
So I just finish playing Deus Ex Human Revolution and wow now I totally get where the ME3 writersstole- got their inspiration from... The ABC choices, the ethereal machine explaining the consequences of said choices, the hero prossibly sacrificing himself... except it made sense in DX because the whole game was about morality and humanity's evolution, it was like ME3 was just introducing a whole new theme in the last few minutes, and just threw away all the previous games' choices and storylines....
Haters gonna hate especially when art is art whether you like it or not. Btw ME3 didn't have a Lost ending especially when nobody was left on an island and living their lives on Purgatory in the ME series. You also missed tthe answers to those "plot holes" in ME3 without the EC.DaJe wrote...
Funny how they specifically said not to do the LOST thing and bring up more questions than answers at the end, but that's exactly what happened.
And then calling an obvious rip-off "artistic integrity".
The irony is so dense it almost hurts. This company doesn't deserve it's dedicated fans anymore.
Yet Deus Ex wasn't the originator and nothing is 100% original anyways especially when art is involved. Btw I'm surprised you aren't going after Halo because of Ringworld or Binary Domain because of I Robot.chengthao wrote...
it shouldn't be considered "artistic integrity" when you STEAL the idea from another game
no integrity in that
Modifié par Blueprotoss, 30 juin 2012 - 03:33 .
t1n0 wrote...
So, it's a ripoff bc there are 3 choices? As far as I know, there are only three choices to any foe. Kill, join or control. Well, if you're an existentialist, (or a Rush fan) you can say that "not chosing" is a choice.