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How would you feel if your character's origin was handled in MP only?


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#1
macrocarl

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If BW brings back all the females of each race and we have a more fleshed out race selection but no Origins in SP, what if your origins was incorporated in MP? I was thinking that if MP comes to DA and if BW ends up keeping the awesome new idea of customizable armor, we the players would have quite a lot of variation to build our own characters to run around in MP.

I know it's not story based per se, like DAO.

How would you feel about this? Personally, if handled in a way that picking an origin made a difference, I'd love it.

Modifié par macrocarl, 27 avril 2012 - 09:20 .


#2
Guest_Puddi III_*

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Maybe you could explain that a little better. What kind of MP are you talking about and how would Origins factor into it? They've said if they do multiplayer they would prefer a BG style.

Also, the customizable iconic armor deal is something they're applying to the protagonist/player character too?

#3
the_one_54321

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No multiplayer.

<_<

#4
brushyourteeth

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I wasn't expecting to like this idea at all, but what you're talking about sounds a lot like what they've done with multiplayer in ME3 where you can unlock other races for online play.

I guess I'd have to say that I'm not really interested in having mulitplayer DA (though that wasn't your question) and I'd like to have origins options for single player, not just multiplayer (though that also wasn't your question).

Beyond that, though it isn't a bad idea in and of itself, I'd have to see some serious "show, not tell" before I could support the idea. :)

#5
macrocarl

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@ Filament
Sorry I was listening to super loud music that I loved and had a hard time typing and not singing along.
I meant your toon in MP could select an origin that gave you stat bonuses and dialog options but in single player you had a fixed protag like DA2. Hope that makes more sense. If not I'll try again later after I've had a beer.:D

Modifié par macrocarl, 27 avril 2012 - 09:29 .


#6
macrocarl

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brushyourteeth wrote...

I wasn't expecting to like this idea at all, but what you're talking about sounds a lot like what they've done with multiplayer in ME3 where you can unlock other races for online play.

I guess I'd have to say that I'm not really interested in having mulitplayer DA (though that wasn't your question) and I'd like to have origins options for single player, not just multiplayer (though that also wasn't your question).

Beyond that, though it isn't a bad idea in and of itself, I'd have to see some serious "show, not tell" before I could support the idea. :)


Yeah sort of along the lines of ME3 but maybe more story driven. Just a thought I had and was wondering if people would be into it. We also know that who ever the protag is in DA3 is going around to lots of locals so that could be like opening boards in SP in ME3 as well.

#7
macrocarl

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the_one_54321 wrote...

No multiplayer.

<_<


A bit off topic, but you're saying this because you're worried that resources will be used building MP when they could be should be used on the single player?

#8
the_one_54321

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Multiplayer would be entirely inappropriate for DAIII. There's no need and no point. The only MP model I would accept would be the NWN model, which I can almost guarantee you they won't be doing again.

#9
brushyourteeth

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macrocarl wrote...

brushyourteeth wrote...

I wasn't expecting to like this idea at all, but what you're talking about sounds a lot like what they've done with multiplayer in ME3 where you can unlock other races for online play.

I guess I'd have to say that I'm not really interested in having mulitplayer DA (though that wasn't your question) and I'd like to have origins options for single player, not just multiplayer (though that also wasn't your question).

Beyond that, though it isn't a bad idea in and of itself, I'd have to see some serious "show, not tell" before I could support the idea. :)


Yeah sort of along the lines of ME3 but maybe more story driven. Just a thought I had and was wondering if people would be into it. We also know that who ever the protag is in DA3 is going around to lots of locals so that could be like opening boards in SP in ME3 as well.


I'll admit that if we're going to have multiplayer I would definitely find it more fun if I could at least choose my MP character's gender, race, and class, if not origin.

Hope that's a satisfactory answer. Image IPB

#10
Blessed Silence

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For me, multiplayer really doesn't belong in such a single player experience. Most of the time it is half-arsed tacked on and feels rushed. I haven't had a chance to do the MP in ME3 granted, but the way Dragon Age is in general, leave it out.

#11
Fast Jimmy

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I'm confused... you're suggesting that Origins, a mechanic through which the game tells your characters backstory, your involvement with the SP plot and the NPCs you knew in your "Origin" life be told through Multiplayer... a venue which is weak for plot, story, dialogue and character development?

I'm not against the idea, necessarily (well, okay, I am because I am not a fan of Multiplayer 95% of the time), but you're going to have to walk me through how it makes sense.

#12
Huntress

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macrocarl wrote...

the_one_54321 wrote...

No multiplayer.

<_<


A bit off topic, but you're saying this because you're worried that resources will be used building MP when they could be should be used on the single player?


no bringing multiplayers to the game is very easy thing to do, just use "Grit, spit and a whole lotta duct tape"!..
Image IPB

#13
Pasquale1234

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Not interested in MP, period.

#14
Guest_Puddi III_*

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Personally I think if they expand the CCC and party teamwork aspect even more, that sort of gameplay system would have a lot of fun potential for MP.

#15
Uccio

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No mp. Ever.

#16
macrocarl

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Fast Jimmy wrote...

I'm confused... you're suggesting that Origins, a mechanic through which the game tells your characters backstory, your involvement with the SP plot and the NPCs you knew in your "Origin" life be told through Multiplayer... a venue which is weak for plot, story, dialogue and character development?

I'm not against the idea, necessarily (well, okay, I am because I am not a fan of Multiplayer 95% of the time), but you're going to have to walk me through how it makes sense.


Well the story part would probably be more limited to stat bonuses/ weaknesses like ME3 MP, if there was any interaction with NPC's (maybe vendor discounts, who you side with etc.) then your origin would work in that way. Or group bonuses or something along those lines.

I got a sense from dev posts that they're into fully VO'd/ wheel usin' fixed protags (which is cool by me)......... Although at this point they've said they are thinking over the origins thing........ So we'll see.

Anyway, rather they not bring it back at all, I was just wondering if they brought it back in a different way how people would react to it. Whether you like MP or not, in ME3, it *is* very popular.

And as for DA's setting not being conducive to an MP style of playing, all we can really say so far is that it wouldn't make sense........... yet.
I was real real real skeptical of MP for Mass Effect and after some one talked me into trying it, it turned out to be super fun. That's just my opinion of course. I guess after a long winded response I'm asking: If BW doesn't bring back origins in SP, but could offer it in a new way, wouldn't that be better than not at all?

#17
Rykn

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Do it Baldur's Gate style and it's fine.

#18
Sacred_Fantasy

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macrocarl wrote...

Fast Jimmy wrote...

I'm confused... you're suggesting that Origins, a mechanic through which the game tells your characters backstory, your involvement with the SP plot and the NPCs you knew in your "Origin" life be told through Multiplayer... a venue which is weak for plot, story, dialogue and character development?

I'm not against the idea, necessarily (well, okay, I am because I am not a fan of Multiplayer 95% of the time), but you're going to have to walk me through how it makes sense.


Well the story part would probably be more limited to stat bonuses/ weaknesses like ME3 MP, if there was any interaction with NPC's (maybe vendor discounts, who you side with etc.) then your origin would work in that way. Or group bonuses or something along those lines.

I got a sense from dev posts that they're into fully VO'd/ wheel usin' fixed protags (which is cool by me)......... Although at this point they've said they are thinking over the origins thing........ So we'll see.

Anyway, rather they not bring it back at all, I was just wondering if they brought it back in a different way how people would react to it. Whether you like MP or not, in ME3, it *is* very popular.

And as for DA's setting not being conducive to an MP style of playing, all we can really say so far is that it wouldn't make sense........... yet.
I was real real real skeptical of MP for Mass Effect and after some one talked me into trying it, it turned out to be super fun. That's just my opinion of course. I guess after a long winded response I'm asking: If BW doesn't bring back origins in SP, but could offer it in a new way, wouldn't that be better than not at all?

If there is no origins in SP, then I just create it myself inside my head. I did that in Neverwinter Night and TES. I can live with that. 

However, if I have to dig extra Effective Military Strength points through MP to save the galaxy, then a big NO. MP should not influence the story from beginning until the end. It's should be optional and not mandatory to get the best ending.

Modifié par Sacred_Fantasy, 28 avril 2012 - 01:36 .


#19
Teddie Sage

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the_one_54321 wrote...

Multiplayer would be entirely inappropriate for DAIII. There's no need and no point. The only MP model I would accept would be the NWN model, which I can almost guarantee you they won't be doing again.


You'll have to avoid this game then, because EA has a new policy to put multiplayer gaming in all its franchises from now on.:wizard:

#20
kingtigernz

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If Dragon Age 3 has muliplayer I will no be playing it.Having to grind a few hours in multiplayer in order to unlock a 5 second cutscene in the storyline, no thanks.

Modifié par kingtigernz, 28 avril 2012 - 04:16 .


#21
Anvos

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I'd rather we have proper origin stories in sp(even if its forced to just 1 for each class) than a weak mp origin. Also the only mp that would seem acceptable to DA without making it seem like a step towards a DA mmo would be something like a team or solo arena match system and basic capture point type stuff.

Modifié par Anvos, 28 avril 2012 - 04:46 .


#22
Sutekh

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macrocarl wrote...

I meant your toon in MP could select an origin that gave you stat bonuses and dialog options but in single player you had a fixed protag like DA2. Hope that makes more sense. If not I'll try again later after I've had a beer.:D

That's what they did with VtM: Redemption (the MP thing, not the beer thing). Main game had a fixed protag + companions, and later, they introduced MP where you could access any Clan (iirc). The only way to play a Malkavian, a Setite or a Ravnos in this game. 

You could play fake MP, meaning you'd create a session but played single. There were some maps and such, a toolset to create your own, and also a system with ST and players if you wanted. It never really took off, probably due to Nihilistic's lack of support.

Anyway, the result was a very frustrating affair if you weren't into MP, such as yours truly. Either you played single, and it was fun for about ten minutes, or you had to go MP and it wasn't fun at all. The frustrating part was to know you could play those other Clans, that they were implemented and all, but had to go through something you really disliked to do so. It felt very unfair, as though you were being punished. Not something I'd want to see in DA.

#23
Fast Jimmy

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macrocarl wrote...

Well the story part would probably be more limited to stat bonuses/ weaknesses like ME3 MP, if there was any interaction with NPC's (maybe vendor discounts, who you side with etc.) then your origin would work in that way. Or group bonuses or something along those lines.

I got a sense from dev posts that they're into fully VO'd/ wheel usin' fixed protags (which is cool by me)......... Although at this point they've said they are thinking over the origins thing........ So we'll see.

Anyway, rather they not bring it back at all, I was just wondering if they brought it back in a different way how people would react to it. Whether you like MP or not, in ME3, it *is* very popular.

And as for DA's setting not being conducive to an MP style of playing, all we can really say so far is that it wouldn't make sense........... yet.
I was real real real skeptical of MP for Mass Effect and after some one talked me into trying it, it turned out to be super fun. That's just my opinion of course. I guess after a long winded response I'm asking: If BW doesn't bring back origins in SP, but could offer it in a new way, wouldn't that be better than not at all?


I do see what you are saying, in regards to having MP affect the SP campaign, through maybe a guild or faction type mechanic introduced in MP? But I wouldn't neccesarily call that an Origin, personally. 

That being said, I'd prefer this type of influence of MP on SP, where it can affect bonuses or discounts to certain stores in the SP campaign, if EA/Bioware seems intent on having a system where SP and MP are intertwined (which, if ME is any example, it seems that they are). I'd prefer it much more than forcing us to play MP to get different story endings or outcomes. MUCH more.

So, in theory, I like your idea, but I don't think it would be a proper replcement for character story Origins. But it would be a cool mechanic to link SP and MP.

#24
PsychoBlonde

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the_one_54321 wrote...

No multiplayer.


Oh, THAT'S what he was talking about.  Derp.

No multiplayer.  I think I'd like to see Origin options again, and I don't care if they're just text or a voiceover.  It'd be cool.

But I won't go crazy if they aren't there.

#25
Huntress

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kingtigernz wrote...

If Dragon Age 3 has muliplayer I will no be playing it.Having to grind a few hours in multiplayer in order to unlock a 5 second cutscene in the storyline, no thanks.


Exactly! And to the OP if I want to rant at the idiocy of random strangers I'll renew my WoW subscription asap.

As today many players that see a multiplayer game they want to pvp, and then  all hell goes lose, why? Every single multiplayer will want to nerf another players class/race whathaveyou for them to win in a pvp, everything also will have to wait, patching for pvp is going to be number 1 and only option.

Like I said in this post and many others i do not hate multiplayer, I am a very competitive person I love to pvp, in world of warcraft all my characters have pvp ranks (Old ranks) yes thats how much time I sat there killing hordes.. but anyway  no DA world do not need multiplayer it needs faster patching though.