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Problems with custom VO for a conversation...


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2 réponses à ce sujet

#1
cstanish

cstanish
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So I made a conversation which runs just fine in the game.  I tested it with the text-to-speech first, then recorded my voice-over for the NPC. 

Now, when I play the conversation in-game, the voiceover plays appropriately but the lip-synch is still based on the robo voice. I tried to adjust it in FaceFX but I don't see any way to make FaceFX use anything other than the generated VO.  

Am I doing this backward?  Should I be looping my custom VO in to match the lip-synch, rather than trying to adjust the lip synch to my VO?  I can't find an answer to this one.

Any insight anyone has would be greatly appreciated.

#2
SilentCid

SilentCid
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You just need to regenerate the FaceFX when you add your VO in. That should overwrite anything.

#3
cstanish

cstanish
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Wow. I could've sworn I did that already, but I guess I didn't. Problem solved! SilentCid to the rescue again!