If there will be a Turian Infiltrator, then what would you want?
#26
Posté 27 avril 2012 - 11:54
Maybe their cloak should be more CQC oriented, with benefits to fast firing weapons, allowing us to play a different style of infiltrator with this one.
#27
Posté 28 avril 2012 - 12:01
#28
Posté 28 avril 2012 - 12:04
methodshaolin wrote...
i honestly can't think of any better skillset than the SI ...
Overload is better then Energy Drain.Both remove shields,but overload could give really good crowd control too.(with Neural shock and Chain Overload)
Modifié par tonnactus, 28 avril 2012 - 12:05 .
#29
Posté 28 avril 2012 - 12:05
I would actually prefer a Turian Engineer. Sabotage, overload, Renegade turret. Turret fires Cain shots. 20 minute cooldown. Awesomesauce
#30
Posté 28 avril 2012 - 12:07
#31
Posté 28 avril 2012 - 02:39
#32
Posté 28 avril 2012 - 02:40
Tactical Cloak, Stasis, and Lift grenades.
Best class evarrr.
#33
Posté 28 avril 2012 - 02:43
#34
Posté 28 avril 2012 - 02:53
#35
Posté 28 avril 2012 - 03:10
#36
Posté 28 avril 2012 - 03:43
tonnactus wrote...
Overload is better then Energy Drain.Both remove shields,but overload could give really good crowd control too.(with Neural shock and Chain Overload)
No it's not.
Energy Drain is an infinite Special Ops pack that also deals damage and staggers enemies.
Overlaod is very good, but Energy Drain lets you run an SI with nothing in fitness and still be durable. Means you can max out ED AND P.MIne, which are two of the best powers in the game, while keeping our passive and cloak bonuses at full.
#37
Posté 28 avril 2012 - 05:03
BoomDynamite wrote...
*Points to GI*
astheoceansblue wrote...
What, you mean like Tactical Cloak and Hunter Mode?
GI is the godliest damage dealer in game right now, the class is ridiculously good at racking up kills. Yes he's paper thin, but when stuff dies that quickly it doesn't matter.
Ah doh. You guys are right -- I dont have a GI so had forgotten. Though it sounds like they are majorly squishy, so at least there's a counter-balance. And it sounds like they are a bit OP anyways. (Not that I mind, it's co-op, just saying).
Would a Turian be so squishy though? I dont know his base health/shileds off the top of my head (as compared to geth).
#38
Posté 28 avril 2012 - 05:04
#39
Posté 28 avril 2012 - 05:05
750 eachatum wrote...
BoomDynamite wrote...
*Points to GI*astheoceansblue wrote...
What, you mean like Tactical Cloak and Hunter Mode?
GI is the godliest damage dealer in game right now, the class is ridiculously good at racking up kills. Yes he's paper thin, but when stuff dies that quickly it doesn't matter.
Ah doh. You guys are right -- I dont have a GI so had forgotten. Though it sounds like they are majorly squishy, so at least there's a counter-balance. And it sounds like they are a bit OP anyways. (Not that I mind, it's co-op, just saying).
Would a Turian be so squishy though? I dont know his base health/shileds off the top of my head (as compared to geth).
#40
Posté 28 avril 2012 - 05:16
Tactical Cloak
Overload
Assassination [Next shot from the weapon does massive damage, can be stacked with the tactical cloak's damage boost.]
#41
Posté 28 avril 2012 - 05:18
Isn't that the SR power from ME1? I loved that.A Great Biotic Wind wrote...
There should have been a Turian Infilitrator from the start Xb
Tactical Cloak
Overload
Assassination [Next shot from the weapon does massive damage, can be stacked with the tactical cloak's damage boost.]
#42
Posté 28 avril 2012 - 05:29
astheoceansblue wrote...
No it's not.
Energy Drain is an infinite Special Ops pack that also deals damage and staggers enemies.
Most enemies dont have shields or barriers. And the crowd control Overload provides is miles better then this little stagger that also have a very short duration.
If the salarian only fights geth,then Energy Drain is decent. Otherwise,its quite average.
#43
Posté 28 avril 2012 - 06:04
Tac Cloak
Assassin: Sniper rifles gain the ability to penetrate cover, shield, barrier, and armor. Sniper rifles deal 50%(to a max of 125%) more damage, gain a dodge for the duration (10-15 sec).
Overload
#44
Posté 28 avril 2012 - 06:09
Tac. Cloak
Overload - Would be good for it to be slightly different to current Overload i.e. instead of Neural Shock 20% more damage and the last rank of Chain will keep it to two targets, but keep both at 100% damage, with no extra damage. (if the fourth point wasn't taken it will do 60% or the original damage).
New Grenade Power.
Modifié par Elcor Pride, 28 avril 2012 - 06:13 .
#45
Posté 28 avril 2012 - 06:10
Overload
Smoke Grenade
#46
Posté 28 avril 2012 - 10:49
#47
Posté 28 avril 2012 - 10:52
#48
Posté 28 avril 2012 - 10:56
I believe I said that in the OP.blaidfiste wrote...
roll or sidestep
#49
Posté 28 avril 2012 - 10:56
Overload
Cryo blast
Ability to sidestep
Winner of a class. Would be an alternative to the salarian as a sniper, would trade the defensive boost of shield replenishing with drain for a stronger shield stripping attack in overload. Cryo for weakening bosses.
Modifié par A Wild Snorlax, 28 avril 2012 - 10:59 .
#50
Posté 28 avril 2012 - 11:02
I don't know about Cryo. Although I love it, there is too much tech in that.A Wild Snorlax wrote...
Tactical cloak
Overload
Cryo blast
Ability to sidestep
Winner of a class.
DR Ability Proposal:
Assassin Armor
Like Blade Armor, but adds a weapon damage bonus and adds a black tinted coating to the armor. Also allows detection of nearby enemies, like Hunter Mode, to make it all assassiny.





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