If there will be a Turian Infiltrator, then what would you want?
#76
Posté 07 mai 2012 - 08:21
GG
#77
Posté 07 mai 2012 - 08:21
Then leave it w/o roll.Stardusk wrote...
Turian Infiltrator would be insanely OP, all the stability bonuses, plus cloak...yikes.
#78
Posté 07 mai 2012 - 08:22
When this Turian goes down, it will yell:Wesus wrote...
Garrus with cloak
GG
"MY CALIBRATIONS FAILED!"
#79
Posté 07 mai 2012 - 08:32
then rip it up in last stand.
#80
Posté 07 mai 2012 - 08:33
Well, he is not Garrus.Wesus wrote...
He Will never fall, he Will say :then rip it up in last stand.
#81
Posté 07 mai 2012 - 08:34
Its THE VAKARIAN
#82
Posté 07 mai 2012 - 08:38
Turian soldier has marksman instead of ARush, not in addition to ARush, after all.
To balance that you don't turn invisible, and to explain how Cerberus Nemeses can drop your shields with one raptor shot, I think Assassination should ignore shield gate, and have an increasing damage bonus vs shields/barrier specifically as well as an increasing damage bonus. So you can get up to, say, +150% damage to put it in the same league as TC, and double damage vs barriers.
I'd also want it to have the guaranteed stagger evolution from Carnage. TI would be able to use that and a javelin to cancel just about any banshee grab...
#83
Posté 07 mai 2012 - 08:45
TC + Marksmen at the same time would be great, but that is so not gonna happen.
#84
Posté 07 mai 2012 - 08:46
Wesus wrote...
All turians are garrus, garrus vakarian was the first turian... Its all of his genes man
Its THE VAKARIAN
what about Garrus' father?
#85
Posté 07 mai 2012 - 08:47
#86
Posté 07 mai 2012 - 08:49
#87
Posté 07 mai 2012 - 08:49
Then hiw come he always dies in ME1? BTW, I always have him and Wrex.Wesus wrote...
Garrus is the starchild, he's the big bang where it all started, his gun can take out a whole system.
#88
Posté 07 mai 2012 - 09:00
#89
Posté 07 mai 2012 - 09:01
#90
Posté 07 mai 2012 - 09:04
passive: Turian rebel
evolution 6:
first option : 100% more shields and weapon damage.
second option (spectre training): can roll
tough call.
#91
Posté 07 mai 2012 - 09:40
#92
Posté 07 mai 2012 - 09:52
Actually due to the massive damage they put out they pull major agro making the enemies target them. Thanks to Bioware nerfing the **** out of cloak so the enemies can see and target you from anywhere to anywhere you kind of need health now.Nerana wrote...
BoomDynamite wrote...
I dunno, Drell are too squishy to be infiltrators. At least as far as MP goes.Apl_J wrote...
I dunno, Turians are too bulky to be infiltrators. At least as far as MP goes.
Sniping as an infiltrator doesn't really require you to be tanky, does it?
Turian infiltrator would be cool but I can't honestly say what they should have. Cloak and overload (or something similiar) is always good though, to remove the pesky shields before removing that armor bar.
#93
Posté 07 mai 2012 - 09:53
Hunter mode is a perminant ability as marksman is not ..... So 2 abilities that last for an extended time then start cooldown would = 1 cancels the other once activated .....jrod512ATX wrote...
I thought tactical cloak and marksman would be great. The Geth Infiltrator gets to have Hunter Mode and Tactical Cloak...so why not?
#94
Posté 07 mai 2012 - 09:55
#95
Posté 07 mai 2012 - 09:59
GGW KillerTiger wrote...
Hunter mode is a perminant ability as marksman is not ..... So 2 abilities that last for an extended time then start cooldown would = 1 cancels the other once activated .....jrod512ATX wrote...
I thought tactical cloak and marksman would be great. The Geth Infiltrator gets to have Hunter Mode and Tactical Cloak...so why not?
ah I gotcha...
#96
Posté 07 mai 2012 - 10:04
k
#97
Posté 07 mai 2012 - 10:17
astheoceansblue wrote...
Tactical Cloak
Overload
Flashbang Grenade
^this
#98
Posté 07 mai 2012 - 10:31
#99
Posté 07 mai 2012 - 11:47
Tac Cloak
Overload
Sticky Grenade
Or, could have a Turian Hunter Mode
Krogan Infiltrator:
Tac Cloak with damage buff for shotgun instead of sniper rifle.
Incinerate
Incendiary Grenade
etc.
#100
Posté 08 mai 2012 - 02:58





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