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If there will be a Turian Infiltrator, then what would you want?


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#101
Revrant

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Thank goodness it appears we're getting male Quarians instead.

#102
Lokiwithrope

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They should either wear a Kuhawshii Visor or one of those full-face helmets from ME1.

#103
BoomDynamite

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Revrant wrote...

Thank goodness it appears we're getting male Quarians instead.

You doubt calibrations.

#104
BoomDynamite

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EDITED ASSASSIN ARMOR

#105
Hypertion

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Geth Solider
Ultra Rare


Overclocking
Huntermode
Proximity Mine
Networed AI
Advanced Hardware

750Shields/250Health.


Overclocking is

the Geth Temporarily Over clocks Its hardware to achieve greater damage, Rate of fire, and Accuracy

Rank 1

Recharge = 6s
Duration = 5s
Weapon Damage Bonus = 20%
Weapon ROF Bonus = 20%
Weapon Accuracy Bonus = 20%
Weapon Stability Bonus = 20%

Rank 2

Decrease Recharge by 25%
Recharge = 4.8s

Rank 3

Duration Increased 30%
Duration = 7.8s

Rank 4 A

Increase Damage Bonus 10% (total 30%)
Increase ROF Bonus 10% (total 30%)

Rank 4 B

Increase Accuracy Bonus 10% (total 30%)
Increase Stability Bonus 10% (total 30%)

Rank 5 A

Recharge Decreased by 20%

Rank 5 B

Duration Increased by 40%

Rank 6 A

Increase Damage and Accuracy Bonuses 20%

Rank 6 B

Increase ROF and Stability Bonuses 20%



Overclocking is a straight universal boost to all weapon abilitys intended to be like Adrenaline Rush and Marksman Combined. It also fits into the lore as Geth are Synthetics and can very likley hack the computers that controll the ME fields in their weapons.

the last Rank either lets you shoot Hard with greater Accuracy or as fast as possible with little recoil.

yes its been edited a bit for balancing reasons since the last time i copy and pasted this from that one note pad.

Modifié par Hypertion, 08 juin 2012 - 03:12 .


#106
DAO MAdhatter

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Assassin armor would need to lose the hunter mode part, so as to keep it from being over powered. But it sounds like a good idea.

#107
Hypertion

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Oh wait.

Tactical Cloak
Concussive shot
Overload

or maybe Tactical Cloak Sticky Grenade Proximity Mine.



i dont know... Maybe something that lets you lock on a enemy but instead of what we get with tac scan something that acts like a aimbot or something... you know since Garrus can snipe with his eyes closed.

Modifié par Hypertion, 08 juin 2012 - 03:15 .


#108
joker_jack

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Knowing bioware they might lay out like so:

Tactical Cloak
Marksmen
Proxy Mine

#109
BoomDynamite

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DAO MAdhatter wrote...

Assassin armor would need to lose the hunter mode part, so as to keep it from being over powered. But it sounds like a good idea.

Oh, I forgot to say it had 50% the max effectiveness as HM.

#110
DAO MAdhatter

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joker_jack wrote...

Knowing bioware they might lay out like so:

Tactical Cloak
Marksmen
Proxy Mine


Then you dont know bioware. They wouldnt just slap togeather a bunch of old tech abilities. No, they always strive to give us something new with each new pack.

#111
BoomDynamite

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joker_jack wrote...

Knowing bioware they might lay out like so:

Tactical Cloak
Marksmen
Proxy Mine

I would gladly trade CS for TC.

#112
DAO MAdhatter

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BoomDynamite wrote...

DAO MAdhatter wrote...

Assassin armor would need to lose the hunter mode part, so as to keep it from being over powered. But it sounds like a good idea.

Oh, I forgot to say it had 50% the max effectiveness as HM.


You didnt forget. I just think being able to see enemies around you as well as having buffs to armor & weapons is a bit over powered. I know hunter mode has all those things but its offset by the 50% shield strangth reduction.

#113
T41rdEye

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Assassinate - ME1 power, allows penetration of shield gate with snipers plus damage bonus
Flashbang Grenade
Sabotage

#114
jpan89

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Don't really care about powers.

Just make it look exactly like Garrus.

#115
mpompeo27

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BoomDynamite wrote...

For me, I would want it to be able to roll and do the following:

Tactical Cloak - No need to explain
Adrenaline Rush - The damage stack with TC would be AMAZING. Also, the DR would be nice.
Overload - Infiltrator = Tech + Soldier. AR = Soldier side, Overload = Tech side. It will allow the Turian to take be like many engineers (great vs. Shields/Synthetics).


Tac Cloak and Adrenaline Rush? Even I would hop on the "This Character is OP and Needs a Nerf" bandwagon for that.

I would want:
Tac Cloak
Overload
Frag Grenade

Having the grenades would allow the player to set off their own tech bursts after using overload. I chose frag grenades, specifically, because right now only one character, the Human Soldier (I'm not separating genders here, their the same character), has them, and I think another character should have them. 

#116
guitarsniper

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I really like the idea of Turians as that one race that rocks with full auto weapons and I'd like to keep that as part of their thematic set, so I'd propose "silencer", which allows the firing of weapons not to break tactical cloak, but at the cost of a pretty steep damage penalty, possibly to below the base level. Revenantfiltrator GO.

#117
RaueDrakenhaart

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Tactical Cloak: Nuff said.
Remote Mine: Character kneels down, sets the mine. Press button again to detonate and activate cooldown. Evolutions would be: 4: Radius vs Damage 5: Armor Damage vs Sheild/Barrier Damage 6: Set two mines vs Cooldown.
Decoy: Same as SE. I think this would be a boss alternate option to the typical TC build for the infiltrator, and would make the TC build even stronger.
Turian Soldier Passives: Same except SR weight reduction at level 6
Fitness: Level 6: Combat Rolls vs Sheilds&Health buff

#118
Eelectrica

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Make it a female, because they have flexibility, and should be able to either jump, or roll.
Maybe the Marauders are female turians?

#119
Blind2Society

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astheoceansblue wrote...

Tactical Cloak
Overload
Flashbang Grenade


I like this.

#120
Captain_Orbit

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TSol/TSent has reach. TI has flexibility...

#121
BoomDynamite

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Bump

#122
Kenadian

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astheoceansblue wrote...

tonnactus wrote...
Overload is better then Energy Drain.Both remove shields,but overload could give really good crowd control too.(with Neural shock and Chain Overload)


No it's not.

Energy Drain is an infinite Special Ops pack that also deals damage and staggers enemies.

Overlaod is very good, but Energy Drain lets you run an SI with nothing in fitness and still be durable. Means you can max out ED AND P.MIne, which are two of the best powers in the game, while keeping our passive and cloak bonuses at full.


Shotty SI. 4 in TC and 4 in Fitness. Best of all worlds.

#123
Silasqtx

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Turian Infiltrator?

Tactical Cloak
Overload
Proximity Mine
Turian Infiltrator
Fitness

#124
Nissun

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Lokiwithrope wrote...

They should either wear a Kuhawshii Visor or one of those full-face helmets from ME1.


full-face helmets from ME1 


:o This. I want this.

I don't care what abilities they have or what class they are, just TURIAN WEARING A HELMET!

NOW!

#125
notorious_thug123

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I'm hoping it wil actually revolve on being an actual sniper infiltrator. Most infiltrators I see now are all shotgun wielding.

Could be because of the nerf. But being turians have stability passives. I would really like to see an actual sniper infil.

Over load and flash bang grenade sounds really good. Being infiltrators are tech/combat based. Really good actually.