all playable factions should get a Inflirator if they don't have one.
If there will be a Turian Infiltrator, then what would you want?
Débuté par
BoomDynamite
, avril 27 2012 11:16
#126
Posté 05 août 2012 - 07:49
#127
Posté 05 août 2012 - 07:50
That'swhat I was picturing them to wear. It's what gave me the idea for Assassin Armor.Nissun wrote...
Lokiwithrope wrote...
They should either wear a Kuhawshii Visor or one of those full-face helmets from ME1.full-face helmets from ME1
This. I want this.
I don't care what abilities they have or what class they are, just TURIAN WEARING A HELMET!
NOW!
#128
Posté 05 août 2012 - 07:53
Edited OP with full-face helmet.
#129
Posté 05 août 2012 - 07:58
I like much more the Build II, however it would be much like a GI, ppl will start howling about it instantaniously.
#130
Posté 05 août 2012 - 08:17
I like assassination, flash grenade and teleport.
Teleport is a power I just came up with. It would work like shadow strike without the strike and would take you to safety rather than an enemy location.
Teleport is a power I just came up with. It would work like shadow strike without the strike and would take you to safety rather than an enemy location.
#131
Posté 05 août 2012 - 08:20
Proxie Mines and Sticky Grenades + Tactical Cloak as always.
#132
Posté 05 août 2012 - 08:21
Something that is immune to utterly pointless balance changes that cause bait and switch :innocent:
#133
Posté 05 août 2012 - 08:22
Tactical cloak, that is all.
Modifié par Chardonney, 05 août 2012 - 08:23 .
#134
Posté 05 août 2012 - 08:30
Then he'll be the first inflitrator without a roll.
I dont care what powers Give Turians Roll.
I dont care what powers Give Turians Roll.
#135
Posté 05 août 2012 - 08:33
Something that isn't tactical cloak. such as this, from the other threads:
Replace TC with a skill called assassinate, with the main benefits of assassinate being that it primaraly focuses on boosting burst DPS further, but doing very little after the first shot (Without Speccing it for lasting passive effects. Such as "Folloup: Bonus stability + rate of fire + Auto fire for three seconds +1.5 seconds to cooldown" "Persistance: Boost armor for three seconds following the first shot of assassinate +1.5 seconds to recharge speed" "Expose: Increase damage taken by follow up attacks for six seconds. +1.5 seconds to recharge speed")
However, Evolving it past level 3 increases its recharge speed.
If I were going to make a finished assassinate skill right here, it would be:
Level 1:
"Overcharge your weapons mass accelerators to greatly increase the damage of the first shot."
Damage bonus: +225 damage.
Damage multiplier: 1.3 (This damage is multiplicative.)
Accuracy bonus: 35% (Its one bullet, I mean, come on!)
Cooldown: 15 seconds.
Note: Shots fired by assassinate have a very upward high recoil, this excludes shots fired under the followup skill. This is roughly 300% of the weapons normal recoil (Laughs at the crusader, then stop.)
Note #2: You get a nifty laser pointer.
Evolution 2:
Recharge speed: +3 seconds.
Evolution 3:
Damage:
+75 to the damage bonus.
+.2 to the damage multiplier.
Evolution 4: Follow up, OR Phasic jacket.
Follow up "Overclock the weapons systems to improve weapon stability and and rate of fire briefly after the initial shot while activating a special VI to automate firing "
+30% stability for 3 seconds after the first bullet, effecting the first bullet as well.
+30% rate of fire for three seconds after the first bullet... How would it effect the first bullet?
Automatic weapon firing for four seconds after the first bullet.
Fire-caps are lifted from most weaponry (Weapons that can fire really fast, but will have their rate of fire fall after it is fired TOO quickly.)
Ammo consumption is doubled, but the weapon will fire with 1 round in the magazine.
+1.5 second to recharge time.
Phasic jacket:
"Wrap your bullet in a strong Phasic field, allowing the bullet to partially penetrate any shields the enemy may have."
+15% damage, delivered directly to the enemies health or armor regardless of shields. (read, +15% damage to enemy health.)
-25% shield gate.
+35% damage to shields and barriers.
+1.5 to recharge.
Evolution 5: Persistence or Munition Hardening.
Persistence:
"Overclock your shields before and after your shot to allow for greater survivability"
Increase shields by 15% for 5 seconds on triggering Assasination.
Increase armor by 15% for 5 seconds.
Increase armor by 30% for 3 seconds, following the first bullet fired.
+1.5 to recharge.
Hardened ammunition.
"Harden ammunition to improve its abilities against armor"
+25% armor pierce.
+35% damage to Armor.
+80 to the base damage bonus.
+1.5 to recharge.
Evolution 6: Expose (Or explosive rounds,) VS Recharge speed.
Expose (Explosive rounds.)
+15% Damage (Not multiplicative.)
+20% damage for 6 seconds.
+ 150 damage over a 1.5 meter radius.
+ 3 seconds to cooldown.
Recharge speed:
-3 seconds to recharge speed (Thus, Recouping the damage done by evolving the power
It would be a nice breather from the TC spam infiltraitors have. (It could also be reused for the Quarian marine.)
Then we could give them a fire type skill, and Energy drain.
Replace TC with a skill called assassinate, with the main benefits of assassinate being that it primaraly focuses on boosting burst DPS further, but doing very little after the first shot (Without Speccing it for lasting passive effects. Such as "Folloup: Bonus stability + rate of fire + Auto fire for three seconds +1.5 seconds to cooldown" "Persistance: Boost armor for three seconds following the first shot of assassinate +1.5 seconds to recharge speed" "Expose: Increase damage taken by follow up attacks for six seconds. +1.5 seconds to recharge speed")
However, Evolving it past level 3 increases its recharge speed.
If I were going to make a finished assassinate skill right here, it would be:
Level 1:
"Overcharge your weapons mass accelerators to greatly increase the damage of the first shot."
Damage bonus: +225 damage.
Damage multiplier: 1.3 (This damage is multiplicative.)
Accuracy bonus: 35% (Its one bullet, I mean, come on!)
Cooldown: 15 seconds.
Note: Shots fired by assassinate have a very upward high recoil, this excludes shots fired under the followup skill. This is roughly 300% of the weapons normal recoil (Laughs at the crusader, then stop.)
Note #2: You get a nifty laser pointer.
Evolution 2:
Recharge speed: +3 seconds.
Evolution 3:
Damage:
+75 to the damage bonus.
+.2 to the damage multiplier.
Evolution 4: Follow up, OR Phasic jacket.
Follow up "Overclock the weapons systems to improve weapon stability and and rate of fire briefly after the initial shot while activating a special VI to automate firing "
+30% stability for 3 seconds after the first bullet, effecting the first bullet as well.
+30% rate of fire for three seconds after the first bullet... How would it effect the first bullet?
Automatic weapon firing for four seconds after the first bullet.
Fire-caps are lifted from most weaponry (Weapons that can fire really fast, but will have their rate of fire fall after it is fired TOO quickly.)
Ammo consumption is doubled, but the weapon will fire with 1 round in the magazine.
+1.5 second to recharge time.
Phasic jacket:
"Wrap your bullet in a strong Phasic field, allowing the bullet to partially penetrate any shields the enemy may have."
+15% damage, delivered directly to the enemies health or armor regardless of shields. (read, +15% damage to enemy health.)
-25% shield gate.
+35% damage to shields and barriers.
+1.5 to recharge.
Evolution 5: Persistence or Munition Hardening.
Persistence:
"Overclock your shields before and after your shot to allow for greater survivability"
Increase shields by 15% for 5 seconds on triggering Assasination.
Increase armor by 15% for 5 seconds.
Increase armor by 30% for 3 seconds, following the first bullet fired.
+1.5 to recharge.
Hardened ammunition.
"Harden ammunition to improve its abilities against armor"
+25% armor pierce.
+35% damage to Armor.
+80 to the base damage bonus.
+1.5 to recharge.
Evolution 6: Expose (Or explosive rounds,) VS Recharge speed.
Expose (Explosive rounds.)
+15% Damage (Not multiplicative.)
+20% damage for 6 seconds.
+ 150 damage over a 1.5 meter radius.
+ 3 seconds to cooldown.
Recharge speed:
-3 seconds to recharge speed (Thus, Recouping the damage done by evolving the power
It would be a nice breather from the TC spam infiltraitors have. (It could also be reused for the Quarian marine.)
Then we could give them a fire type skill, and Energy drain.
Modifié par Rokayt, 05 août 2012 - 08:42 .
#136
Posté 05 août 2012 - 08:39
I'd rather have the tactical cloak and then the assassinate as one of the other powers. Why have only one or the other, when there could be both? TI without TC is just... blah.
#137
Posté 05 août 2012 - 08:41
Make it Female.
I don't really give a damn about powers, but if Retribution (it was that book, right?) got to have a Female Turian, then ME3 damn well should too!
I don't really give a damn about powers, but if Retribution (it was that book, right?) got to have a Female Turian, then ME3 damn well should too!
#138
Posté 05 août 2012 - 08:41
Chardonney wrote...
I'd rather have the tactical cloak and then the assassinate as one of the other powers. Why have only one or the other, when there could be both? TI without TC is just... blah.
It actually makes sense, Turians are currently less moblie, and thus, TC is impracticall for them....
More bullet damage, however.......
#139
Posté 05 août 2012 - 08:42
Marksman with Tactical Cloak.
#140
Posté 05 août 2012 - 08:43
No TC how bout Disguising yourself as an enemy instead of TC
#141
Posté 05 août 2012 - 08:45
Wait.
Why Not have the TI have:
Assasinate, Some sort of skill that makes a lot of fire and boom boom, then Decoy?
Then they could still have the low aggro factor of the infiltrators, but still be an infiltrator, if not a more teamwork oriented one.
Why Not have the TI have:
Assasinate, Some sort of skill that makes a lot of fire and boom boom, then Decoy?
Then they could still have the low aggro factor of the infiltrators, but still be an infiltrator, if not a more teamwork oriented one.
#142
Posté 05 août 2012 - 08:47
robertm2 wrote...
i dont care what class the turians get just please let them roll. as it stands i never use the turians or the batarians on anything but bronze because they simply cant evade and it makes them useless on gold and silver.
This is simply untrue. Marksman + Striker Assault Rifle [w/ clip mod] = Dead everything in 1 clip or less.
You need ALOT more practice with Turians
#143
Posté 05 août 2012 - 08:49
I have never had any issues with the turian mobility, either, so the ability to roll isn't that high on the list for me. You just have to adapt.
#144
Posté 05 août 2012 - 08:53
tac cloak, marksmen, & overload with passive ammo power i.e armor peircing and silent sniper mode i.e passive silencer when cloaked..
#145
Posté 05 août 2012 - 09:20
These people.... They realize that using all existing powers on a new class isn't happening?
#146
Posté 05 août 2012 - 10:30
Turian Female Adept
A new breed of Utility Adept.
Slam
Reave
Shockwave
Krogan Adept
Yes.
Cluster Grenade
Warp
Barrier
Geth Soldier (Pyro)
Fire. Lots and lots of fire. On a heavier Geth (tougher, but no dodge). Yes. Just Yes.
Hunter Mode
Flamer
Inferno Grenade
Ex-Centurion Soldier
A support soldier. Pairs buffing/debuffing smoke grenadres with high defense.
Smoke Grenade (Blocks enemy view, when upgraded can poison/bebuff enemies or help allies)
Defense Matrix
Carnage (Finally a class that could make use of it)
Turian Infiltrator
Utility tech class. Also Turians.
Homing Grenade
Tactical Cloak
Overload
Drell Infiltrator
Finally, a Biotic Infiltrator.
Lift Grenade
Tactical Cloak
Pull
Ex-Cerberus Engineer
Because we need more turrets.
Defense Turret (immobile, heavy version of Quarian Turret/Geth Turret)
Shield Charge (Charge own+allied shields in radius around Engineer)
Incinerate (Because)
Vorcha Engineer
Vorcha can make explosives. Go with it.
Satchel Charge (Large explosive charge. Detonates when an enemy gets close, dealing large damage in a wide radius).
Bloodlust
Flamer
Quarian Sentinel
You know you want this.
Tactical Scan
Defense Drone
Shockwave
Salarian Sentinel
A bit surprised that this doesn't exist already, really.
Tech Armor
Pull
Cryo Grenade (Weakens armor, freezes targets)
Batarian Vanguard:
Fist of Kar'shan, ready to rock.
Biotic Charge
Blade Armor
Dark Channel
A new breed of Utility Adept.
Slam
Reave
Shockwave
Krogan Adept
Yes.
Cluster Grenade
Warp
Barrier
Geth Soldier (Pyro)
Fire. Lots and lots of fire. On a heavier Geth (tougher, but no dodge). Yes. Just Yes.
Hunter Mode
Flamer
Inferno Grenade
Ex-Centurion Soldier
A support soldier. Pairs buffing/debuffing smoke grenadres with high defense.
Smoke Grenade (Blocks enemy view, when upgraded can poison/bebuff enemies or help allies)
Defense Matrix
Carnage (Finally a class that could make use of it)
Turian Infiltrator
Utility tech class. Also Turians.
Homing Grenade
Tactical Cloak
Overload
Drell Infiltrator
Finally, a Biotic Infiltrator.
Lift Grenade
Tactical Cloak
Pull
Ex-Cerberus Engineer
Because we need more turrets.
Defense Turret (immobile, heavy version of Quarian Turret/Geth Turret)
Shield Charge (Charge own+allied shields in radius around Engineer)
Incinerate (Because)
Vorcha Engineer
Vorcha can make explosives. Go with it.
Satchel Charge (Large explosive charge. Detonates when an enemy gets close, dealing large damage in a wide radius).
Bloodlust
Flamer
Quarian Sentinel
You know you want this.
Tactical Scan
Defense Drone
Shockwave
Salarian Sentinel
A bit surprised that this doesn't exist already, really.
Tech Armor
Pull
Cryo Grenade (Weakens armor, freezes targets)
Batarian Vanguard:
Fist of Kar'shan, ready to rock.
Biotic Charge
Blade Armor
Dark Channel
#147
Posté 05 août 2012 - 10:40
Some new visor related ability
Homing Grenades
Assassination from ME1
Homing Grenades
Assassination from ME1
#148
Posté 12 août 2012 - 01:17
BUMP
#149
Posté 12 août 2012 - 01:18
Tactical Cloak
Assassination
Flashbang Grenades or a power that shoots a blinding flare from your omni-tool.
Assassination
Flashbang Grenades or a power that shoots a blinding flare from your omni-tool.
#150
Posté 12 août 2012 - 01:21
I want a completely new tech ability, and the ability for me to viably play an Assault Rifle wielder.
I'm not that into sniping.
Oh, and a toggled ability.
I'm not that into sniping.
Oh, and a toggled ability.





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