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What skill do Human Engineers usually leave out?


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#26
SushiSquid

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zhk3r wrote...

SushiSquid wrote...

Combat Drone is nearly as good as Decoy at getting enemy attention, and yet its shock abilities are farther ranged. Its ability to move is something of a problem because it chases things down, and it's not a tank like Decoy seems to be, but it's still a great skill.


Sure. If you need to tank a Banshee, then it might be good. But I like to kill them, not tank them.


And you don't think that holding the attention of something that can teleport and instantly kill you might help when tech bursting it to death? Taking combat drone doesn't cost you any power, and in fact its ability to cause light damage helps kill slightly faster.

Modifié par SushiSquid, 28 avril 2012 - 01:14 .


#27
Geimhreadh

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I'm running 4/6/6/6/4.

#28
Maloar

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Rasputin17 wrote...

Okay so I think I am going to go with Chain Lighting. My thinking with only bring Incinerate to Rank 4 was that it would be enough for tech bursts. Then I guess using my weapon vs Armor. So, I guess thats all I have left to choose. Max Incinerate or 4 ranks of Incinerate and 5 ranks of Fitness. Or haha actually if my Drone is set up for chain lighting overload does not do that much damage anyway. So, I could take 5 ranks of Fitness and 3 of AT.


just remember burst damage (biotic, tech, any kind) is based off how many ranks the skills involved are at, so you will want them as high as possible.

#29
aaronisbla

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SushiSquid wrote...

Rockets make the drone far less useful. Never take that awful skill. When you do, your drone likes to sit back at a range and fire the damn things. The entire point of the drone is that it gets into enemy faces and electrocutes them, momentarily stunning and freeing attention off you and the party. Rockets completely remove the point of the drone.

xtorma wrote...

uberarms wrote...

Incinerate.


Ditto


Incinerate is needed for tech bursts, which are powerful. They're strongest if both powers used (the prime and the detonator, which are Overload and Incinerate for you) are both rank 6.


Obviously you've never invested time into rockets. Specced out for shields and damage increase for each of the first two choices, rockets do 635 damage and fires them fairly often. on top of this, when they are summoned on top of ur choice of target, they back up and fire, hitting the target and those close enough. 

This distracts them really well, have them turning their backs on you and depending on the enemy, they have no choice but to give chase to the target since they are the most immediate threat, especially true for geth hunters, pyros, melee units or any close range damage dealing unit. And because they aren't close to these units, they don't die in about .5 seconds since the enemies have to move in on them

#30
shming

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Spec rockets for your drone and it can kite stuff across the map. Spec as a detonation close combat drone can block stuff in a corridor or hold stuff in place while you spam drones after previous dies. Drones are great if you know how to use it.

#31
NOO3TASTIC

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I use combat drone with one rank of shields&health and rank 5 and 6 for shock/stun and three targets per attack. I spec overload for max damage and recharge against single target and incinerate for max damage and 50% extra against armored units as well. I use combat drone to draw aggro while creating fire explosions and tech bursts when enemies attention is occupied by drone. For alliance training and fitness it's rank 4 in both.

6/6/6/4/4 and detailed spec is linked below
http://masseffect3.p...,.,:3...,:4...,

#32
Maloar

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shming wrote...

Spec rockets for your drone and it can kite stuff across the map. Spec as a detonation close combat drone can block stuff in a corridor or hold stuff in place while you spam drones after previous dies. Drones are great if you know how to use it.


This, pretty much.  The problem I have with the drone kiting with rockets though, is sometimes it kites them right back to me
Image IPB

For a ball of light, that thing isn't always too bright.

Modifié par Maloar, 28 avril 2012 - 01:25 .


#33
aaronisbla

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Maloar wrote...

shming wrote...

Spec rockets for your drone and it can kite stuff across the map. Spec as a detonation close combat drone can block stuff in a corridor or hold stuff in place while you spam drones after previous dies. Drones are great if you know how to use it.


This, pretty much.  The problem I have with the drone kiting with rockets though, is sometimes it kites them right back to me
Image IPB

For a ball of light, that thing isn't always too bright.


perhaps they are targetting a geth hunter or phantom right behind you thats in cloak mode....

#34
Maloar

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aaronisbla wrote...

perhaps they are targetting a geth hunter or phantom right behind you thats in cloak mode....


Naw, I summoned it down a corridor, but because I was specced rockets the drone moves away from its target.  It just so happened the direction it moved was back towards me lol

Doesn't happen with any kind of regularity, just annoying when you see it moving towards you
"No you stupid ball, AWAY"

#35
regalsan

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I normally max out Fitness, Training, and Overshock while filling all but one of incinerate and going to Tier 3 drone. I've found that Phantoms like to play with drones and the extra time and shields give me a chance to get some shots in.

#36
bclagge

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SushiSquid wrote...

zhk3r wrote...

Combat Drone. Never liked it.

"Oh but it can tank Banshee's" .. I don't care. It's not worth investing one single point in, imo.


Combat Drone is nearly as good as Decoy at getting enemy attention, and yet its shock abilities are farther ranged. Its ability to move is something of a problem because it chases things down, and it's not a tank like Decoy seems to be, but it's still a great skill.


True, they like to move around.  But, you can respawn it anytime you like and at the feet of any enemy in your line of sight.  So if it goes somewhere you don't like, or you have a more pressing target, just make a new one where you want.  The recharge time is insignificant.

#37
Trae ThaThruth

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I use mine as a support class everything I use is for CC so my team can rack up the kills

#38
Izanagi-F

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I sacrifice Incinerate and play as support
chain overload + chain drone for a pure CC class.

#39
HEEGZ

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Do not leave out incinerate. I have finally perfected a build that I love: 56654

drone - explode, shock
incinerate - all damage
overload - chain, recharge, 100% shield dmg

If you play this build right you get a ton of tech bursts and the occasional fire explosion. You and your drone can handle most situations and you have an answer for everything. I like to combine this build with a Phaeston X and disruptor ammo. Unstoppable on gold.

#40
guitarsniper

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I go 6/6/6/5/3 on my HumEng with lots of damage and shields and rockets for the drone, all damage for incinerate, and chain/neuralshock/chain on my overload.

#41
BetrayerOfNihil

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xtorma wrote...

uberarms wrote...

Incinerate.


Ditto


Same here as well.

Combat Drone also makes Guardians turn around after you send it at them, for when you lack and accurate weapon, can't pierce, or don't have the time to aim for the view slot of their Tactical Shields.

#42
Rasputin17

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Wow, lots of different views on this. Here is what I have think I have gotten out of this.

Rocket or Chain Lighting can be helpful but Chain Lighting is better.

Take 5 ranks of AT and 3 ranks of Fitness. I might take 15% shield over 15% damage.

Max Incinerate and Overload for max tech burst damage. I think I have to go with AOE overload if this is a tech burst build.

One thing though with Incinerate if I am basically using it to create tech bursts wouldn't rank 4 AOE perhaps be more helpful? I have two nice AOE attacks then that when added to Chain Overload could give me alot of CC and bursts. Is there something I am overlooking? I have taken 30% damage on every other build but thinking of AOE on this one. Other then that I think I am set.

#43
Trae ThaThruth

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Izan that's not a pure CC since incinerate also has a multi hit

Pure CC would be chain overload+drone chain lighting+explode and following up incinerate with the radius effect (think its radius ether way the one that hits multi targets)

You won't be king of killing but you dam sure can keep a area locked down for your team plus with all of the CC skills yes including incinerate you can set combos off easily

#44
marshalleck

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36665, carry a falcon with disruptor ammo, staggers and tech bursts everywhere

Modifié par marshalleck, 28 avril 2012 - 03:08 .


#45
ryoojin

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masseffect3.pixeldepth.net/

With my play style, max armor penetration incinerate and the multi-jump overload while taking that point out of drone has worked very well. Very good at holding a line, creating your own tech bursts, and eating defenses like shields/barriers/armor.

To each their own though. Depends on your play style and personal taste.

#46
Trae ThaThruth

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ROFL using disruptor ammo on a class that has overload use cryo.

unless your not taking all 3 OFF. Skills a human engineer is more then capable of tech combos without the need of disruptor ammo.

Use cryo so you can cryo explosion then you will have tech burst/fire explosion/ cryo explosion all in one class

#47
marshalleck

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I don't know what world you live in where cryo'd targets are left unmolested and usable for explosions, but I'm sure it's a fine place

Unfortunately that's not the world any of my engineers live in

Modifié par marshalleck, 28 avril 2012 - 03:21 .


#48
Rasputin17

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marshalleck wrote...

36665, carry a falcon with disruptor ammo, staggers and tech bursts everywhere




I think I might use Strike Assault Rifle. Same idea though. I will try both guns out. If not I will either use Carnifex, Mattock or Phaeston. So, Rank 4 Incinerate I think I might take AOE just to be different. As long as its not gimping myself too bad. What do you think?


If I do use Striker or Falcon I might have to drop Fitness and max AT though.

Modifié par Rasputin17, 28 avril 2012 - 03:30 .


#49
Moonphos87

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I went 6/0/6/6/6 for my HE, skipping incinerate. Mainly used to lock down a path.

Drone - Detonate/Shock/Chain
Overload - Chain/Shock/Chain
Training - Damage and Capacity/Power damage/Weapon weight
Fitness - Health&Shield/Shield Recharge/Health&Shield

Drone used mainly as an explosive & shocking distraction, good for keeping Banshee/Brutes/Ravager&Swarmers distracted, turn Guardians and Pyros around, and getting unshield targets out of cover.

Overload for shields and CC, or spamming Tech Bursts when I use Disruptor Ammo, really good, 1 shot from carnifex and overload is sweet Tech Burst combo.

Very squishy though, even with fitness =(

#50
Raltar

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zhk3r wrote...

SushiSquid wrote...

Combat Drone is nearly as good as Decoy at getting enemy attention, and yet its shock abilities are farther ranged. Its ability to move is something of a problem because it chases things down, and it's not a tank like Decoy seems to be, but it's still a great skill.


Sure. If you need to tank a Banshee, then it might be good. But I like to kill them, not tank them.


It's a hell of a lot easier to kill a banshee when she is staring at a combat drone and not attacking.  Same with brutes.  Not that brutes are really a problem to kill.