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What skill do Human Engineers usually leave out?


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#51
Rasputin17

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Alright, I want to bring him into a game. It can't hurt me too much to take Incinerate Rank 4 Radius right? For CC and Tech Burst AOE. Think I will use Striker or Falcon.

#52
Raltar

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Rasputin17 wrote...

Alright, I want to bring him into a game. It can't hurt me too much to take Incinerate Rank 4 Radius right? For CC and Tech Burst AOE. Think I will use Striker or Falcon.


Use a weapon that will bring your cooldown to as close to 200% as possible.  Engineers are a power class, weapons are secondary.  Anything that hinders your power cooldown is not needed.

#53
AwesomeDudex64

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Rasputin17 wrote...

Alright, I want to bring him into a game. It can't hurt me too much to take Incinerate Rank 4 Radius right? For CC and Tech Burst AOE. Think I will use Striker or Falcon.


I think you should leave AOE to overload. Incenerate is great for taking down those big armored enemies (banshees, primes, atlas) so the extra damage is helpful, at least that's what I do.

#54
Rasputin17

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AwesomeDudex64 wrote...

Rasputin17 wrote...

Alright, I want to bring him into a game. It can't hurt me too much to take Incinerate Rank 4 Radius right? For CC and Tech Burst AOE. Think I will use Striker or Falcon.


I think you should leave AOE to overload. Incenerate is great for taking down those big armored enemies (banshees, primes, atlas) so the extra damage is helpful, at least that's what I do.




I get what your saying but I was thinking if I did an AOE Incinerate, plus Chain Lighting from Drone and then finish up with Chain Overload I would have tons of bursts as well as crowd control. You make a very logical point though.

#55
marshalleck

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Raltar wrote...

Rasputin17 wrote...

Alright, I want to bring him into a game. It can't hurt me too much to take Incinerate Rank 4 Radius right? For CC and Tech Burst AOE. Think I will use Striker or Falcon.


Use a weapon that will bring your cooldown to as close to 200% as possible.  Engineers are a power class, weapons are secondary.  Anything that hinders your power cooldown is not needed.

with the right build an engineer can carry a striker, falcon, or GPS and have perfectly acceptable cooldowns

people need to get over this "200% or get out" mantra, there are more viable options than just toting around a carnifex all the time on every single class but infiltrator

#56
AwesomeDudex64

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Rasputin17 wrote...

AwesomeDudex64 wrote...

Rasputin17 wrote...

Alright, I want to bring him into a game. It can't hurt me too much to take Incinerate Rank 4 Radius right? For CC and Tech Burst AOE. Think I will use Striker or Falcon.


I think you should leave AOE to overload. Incenerate is great for taking down those big armored enemies (banshees, primes, atlas) so the extra damage is helpful, at least that's what I do.




I get what your saying but I was thinking if I did an AOE Incinerate, plus Chain Lighting from Drone and then finish up with Chain Overload I would have tons of bursts as well as crowd control. You make a very logical point though.



Well if you wanna take on the support role and be able to incapacitate multiple enemies with the stunning tech burst, then go with AOE on both. I play enginner in CQC so everything I use is maxed for power damage with 0pts in the drone. masseffect3.pixeldepth.net/

#57
marshalleck

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incinerate's radius option is only 1.5m, meaning it only tags pretty closely clumped enemies. Rank 4 damage only adds 90 points, either way isn't a big deal in my experience, though I usually just spec incinerate for straight damage

#58
aaronisbla

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Trae ThaThruth wrote...

ROFL using disruptor ammo on a class that has overload use cryo.

unless your not taking all 3 OFF. Skills a human engineer is more then capable of tech combos without the need of disruptor ammo.

Use cryo so you can cryo explosion then you will have tech burst/fire explosion/ cryo explosion all in one class


actually, disruptor ammo on a class that has overload or energy drain works extremely well, don't have to wait for a few seconds to cause your own tech bursts....

#59
Rasputin17

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marshalleck wrote...

Raltar wrote...

Rasputin17 wrote...

Alright, I want to bring him into a game. It can't hurt me too much to take Incinerate Rank 4 Radius right? For CC and Tech Burst AOE. Think I will use Striker or Falcon.


Use a weapon that will bring your cooldown to as close to 200% as possible.  Engineers are a power class, weapons are secondary.  Anything that hinders your power cooldown is not needed.

with the right build an engineer can carry a striker, falcon, or GPS and have perfectly acceptable cooldowns

people need to get over this "200% or get out" mantra, there are more viable options than just toting around a carnifex all the time on every single class but infiltrator




I agree. Basically just because its not fun to always always always use Carnifex X and GPSMG X on every power user. Still not sure about Rank 4. Its probably not a big deal like you said but I am an anal gamer.

#60
AwesomeDudex64

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marshalleck wrote...
with the right build an engineer can carry a striker, falcon, or GPS and have perfectly acceptable cooldowns

people need to get over this "200% or get out" mantra, there are more viable options than just toting around a carnifex all the time on every single class but infiltrator


I was fortunate enough to have a Vindicator & Phalanx X. With the power/weight skills I have both @ 200% recharge. I slapped on a level V armor piercing mod, extended clip V on the Vin, and an extended clip V and melee stunner V on the Phalanx.

Really good set up and it's deadly at all ranges (yes it's even effective @ sniper range).

#61
RazRei

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Trae ThaThruth wrote...

I'm with mystic 6/6/6/5/3 is a beast build


Yup thats how I build them also.  The tiny bit of fitness is just cushioning for just incase

#62
Rasputin17

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RazRei wrote...

Trae ThaThruth wrote...

I'm with mystic 6/6/6/5/3 is a beast build


Yup thats how I build them also.  The tiny bit of fitness is just cushioning for just incase



How do you spec rank 4 incinerate? I think I am just going to go with whatever you say and be done with it.

#63
Badpanzer

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RazRei wrote...

Trae ThaThruth wrote...

I'm with mystic 6/6/6/5/3 is a beast build


Yup thats how I build them also.  The tiny bit of fitness is just cushioning for just incase


Yes thats a strong build..6/6/6/4/4 is much the same just a tiny but tougher.
I have also used 3/6/6/5/6 which is pretty good as the 3xranks of drone are enough to catch a Prime/Atlas/Banshee's eye and the extra fitness is nice.

#64
marshalleck

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Rasputin17 wrote...

marshalleck wrote...

Raltar wrote...

Rasputin17 wrote...

Alright, I want to bring him into a game. It can't hurt me too much to take Incinerate Rank 4 Radius right? For CC and Tech Burst AOE. Think I will use Striker or Falcon.


Use a weapon that will bring your cooldown to as close to 200% as possible.  Engineers are a power class, weapons are secondary.  Anything that hinders your power cooldown is not needed.

with the right build an engineer can carry a striker, falcon, or GPS and have perfectly acceptable cooldowns

people need to get over this "200% or get out" mantra, there are more viable options than just toting around a carnifex all the time on every single class but infiltrator




I agree. Basically just because its not fun to always always always use Carnifex X and GPSMG X on every power user. Still not sure about Rank 4. Its probably not a big deal like you said but I am an anal gamer.

You're going to be doing plenty of AOE with a striker or falcon + overload. IMO set up incinerate to melt armor. damage/dot/armor damage

#65
Rasputin17

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marshalleck wrote...

Rasputin17 wrote...

marshalleck wrote...

Raltar wrote...

Rasputin17 wrote...

Alright, I want to bring him into a game. It can't hurt me too much to take Incinerate Rank 4 Radius right? For CC and Tech Burst AOE. Think I will use Striker or Falcon.


Use a weapon that will bring your cooldown to as close to 200% as possible.  Engineers are a power class, weapons are secondary.  Anything that hinders your power cooldown is not needed.

with the right build an engineer can carry a striker, falcon, or GPS and have perfectly acceptable cooldowns

people need to get over this "200% or get out" mantra, there are more viable options than just toting around a carnifex all the time on every single class but infiltrator




I agree. Basically just because its not fun to always always always use Carnifex X and GPSMG X on every power user. Still not sure about Rank 4. Its probably not a big deal like you said but I am an anal gamer.

You're going to be doing plenty of AOE with a striker or falcon + overload. IMO set up incinerate to melt armor. damage/dot/armor damage



Thanks do you max AT when you use The Falcon?



#66
RazRei

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Rasputin17 wrote...

RazRei wrote...

Trae ThaThruth wrote...

I'm with mystic 6/6/6/5/3 is a beast build


Yup thats how I build them also.  The tiny bit of fitness is just cushioning for just incase



How do you spec rank 4 incinerate? I think I am just going to go with whatever you say and be done with it.


Radius, Damage, Damage

#67
marshalleck

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Yes, R4 power/capacity and R6 weight keep the Falcon/Striker from overwhelming your cooldowns

#68
Eriseley

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I usually take Incinerate radius, usually enough enemies on Silver and Gold to get a decent amount of multiple hits, and can seed fire explosions so they actually sometimes happen. I'm not sure if it's really more effective than the 90 damage, but it's more fun.

Unless I'm doing cryo combos.

Modifié par Eriseley, 28 avril 2012 - 04:34 .


#69
HolyAvenger

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Drone is meh. 3/6/6/6/5

#70
Poison_Berrie

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marshalleck wrote...

incinerate's radius option is only 1.5m, meaning it only tags pretty closely clumped enemies. Rank 4 damage only adds 90 points, either way isn't a big deal in my experience, though I usually just spec incinerate for straight damage

Those 90 points do add up when you take damage against armor. 
With damage at 465 without you get 697.5 damage against armor and with you get 555 which makes 832.5. 

But radius allows dodging enemies tostill be hit.

Modifié par Poison_Berrie, 28 avril 2012 - 06:56 .


#71
Brettic

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When I played one I always sacrificed Incinerate.

I just never used it.

I would go chain evolution overload, including chain on the last point, and rocked a carnifex, and the drone i would chain it too and go shock for last point.

Was a chain overload stunning machine! that and carnifex headshots made everything pop of, would end every game with 75 kills, 20 headshots a ton of tech kills and like 70k was insane.

But nowadays i've got a paladin and play as a geth with healing turrets and hunter vision, same overload setup though, just minus the drone annoyance helping stun stuff.

#72
Zaxares

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If a class has an obviously dud skill (like the Krogan Soldier's Inferno Grenades), then I will dump that skill and go with 6 in all the remaining 4. Otherwise, I go with a 6/6/6/5/3 build, with 5 in Training and 3 in Fitness (usually this applies to casters).