Combat
1. Keep the DA2 combat, imrove on it. For me the combat in DAII was the highlight of the game, it was fast paced, kept me engaged and kept me intrigued by the animations and abilities. Granted some spells were a bit weird to use and it was a bit outlandish sometimes but it was awesome. In DA:O the combat was my most hated part of the game, possibly the only part. Battles were boring and uninteresting, attacks were slow and not as cool looking, and the mages....my god the mages. They were SO~ boring. All they did was stand like they pooped their skirts and slightly leaned forward with their staff when attacking, which shot a little tiny spark that wizzed around like a deflating balloon...a slow moving one. Please keep the combat style from DAII OR improve on it.
2. More spells and abilities. Pretty self explanitory, from what I remember DA:O and DAII had just about the same amount of abilities and spells. DAII were more flashy while DA:O were more tactical. Try and mix and match? I mean I liked that the magic in DA:O could be combined together, I don;t think that mechaninc was in DAII. If it was I probably didn't notice as it was more obvious in DA:O. If this is going to be ind DAIII maybe make it visually different? Like a Thinderstorm spell combined with a fire spell would make it reain fire, rather than two spells just on the same area looking haphaazrd and what not.
3. More battle music! There were loads of battle music in DA:O...in DAII there was, I think, 3-4 songs for battles. But yeah thats all I can think of, this is just a minor one though.
Gameplay and other stuff
1. Music....the music was amazing in both games so not much to change...maybe more?
2. Past game stories. Definately a must but Bioware are probably already going to do this, just putting it here for the sake of it. But make it more meaningful! I didn't go through all of DA:O just for it to get blown over and only mentioned a few times in DAII. And it probably would be best to mention DAII's story alot as it was supposed to e a BIG thing, the whole chantry being blown up and mages and templars fighting. Say what happened after DAII, the dissaperance of Hawke and co. and the Chantry Seekers and this whole war thing thats going on, but that is probably what they story is about in DAIII anyway.
3. New environments and scenery. Please Bioware DO NOT reuse areas like DAII did. If I have been in one cave I have been in them all in DAII. Make each and every area different, even the small ones. Maybe reusing a piece of scenery once or twice is acceptible but not all the time.
4. Companion characters....well its already there. Maybe get more companions? And maybe another dog lol
5. Feeling of animosity. As we know nearly everyone in Ferelden hates Orlais because of the war they had with them. So let us feel that. Let us see some tourists from Ferelden picking or bad mouthing Orleseans. Let us see some arguments and fights between the two contires, maybe a few skirmishes on the borders? Just to let us know that if we are Orlesean then quite alot of people will not like us and we have to decide whether to accept that and try and make it better, or not give a damn and do what the heck we want to
6. Character creation. Please give us our races back. I get that Hawke was a human so you couldn't make him a dwarf or Elf but please give us the choice to make a dirty dwarf or skiny Elf
7. Graphics....well the graphics in DAII were a hell of alot better the Origins but it could stll use a little tweaking here and there, expecially on enemies. I noticed that while the characters of DAII got a design and graphic overhaul the enemies stayed exactly the same. On that note here is the next thing....
8. Character designs. Dwarves are fine,mmoar beard choices though.
9. Chatting...get rid of that damn conversation wheel! It is overused and highly overrated! It may have worked for Mass effect but that doesn't mean it should be used in every game you produce. Also please bring back persuade and intimadtion choices, dependent on stats and such.
10. Main character voice acting. This maybe tricky to do. As it would require different voices for each and and gender. so it would be like - Human male, Human Female, City elf male, City elf Female, Dalish elf Male (Welsh plz
11. Relationships. Give more meaning and imapct. In DAII being in a relationship just felt like soemthing extra to do in your time. It didn't really change much and when it was completed you don't gain anything from it, maybe an extra scene at the end but thats it. In DA:O they were just as important as the main story, most at least. Like if you had a relationship with Morrigan it would be more tragic when she left the group, or if you had a relationship with Alistair and he couldn't love you becuase of being another race or not of nobility. These changed the endings and made the player feel emotionally attached to the characters that left or died or whatever happened to them. But I saw a pattern in DA:O and II in that there was alwys the strong willed and morally challeneged, Morrigan and Isabella, the sweet and innocent one, Lelliana and Merril, the confident and brash man, Alistair and Anders, the serious and sometimes aloof man, Zevran and Fenris (Although only during flirts every other time he was brooding). The next characters should be all unique and different to the past companions, maybe make one that is actually crazy, or one that has a mysterious past (like he killed his family because of demon) or even something simple as a farmer who wanted an adventure. Not every character needs to have an dark or funny backstory. They could be just an everyday guy who got caught up in this mess.
12. ENCHANTMENT!...need I say more?
13.Darkspawn....Yeah they need more. If there is going to be another Archdemon make it much more menacing and evil looking, rather than just a draon that looks like...well every other dragon. But if there isn't maybe...HINT at a dormant one? Maybe....I dunno
13. Camp. BRING THIS BACK! Please I loved that it showed you and your party living in a camp at night during their travels. It flt real then. Talking with party members around a camp fire, exchanging stories, buying and selling with Bodahn and son, getting intimate with you partner :3 All of this was awesome. Maybe expand upon it? Like we can b camp accesories like better tents for the party, special powders that changed the colour of the camp fire, adding a few horses to speed travel between places and such.
14. MOAR DEMONS! I love the demons in DA they are so diverse and cool looking! Its just too bad that they are so underplayed in both games. Maybe make a character, or event he main character, house a demon inside them that is unique and doesn't go into any of the current classes. More examples of people being manipulated by demons, such as a noble being perverted by a desire demon to acquire power through any means neccesary, or a rage demon making a mayor of a town cruel and demanding of his villagers, becoming paranoid of everything.
15. Make blood magic go into the grey area. Meaning to show blood magic isn't all bad. Like showing that it can be used to save someones life, albeit at the expense of the user. This was done in DA:O but in II it suddenly went "Oh no Blood magic is evil! You use blood magice? You're evil!".
16. Make classes matter story wise. This is just really a personal thing for me as I alwasy found it funny that some many people say blood magic is evil and yet when the main character uses it right in front of them they just don't seem to care, or even notice. At least let them mention it once like "I see you lie to use swords" for warriors, "A bow eh? bet you can kill a darkspawn before it even reaches you" for rangers and "Magic?! You're an apostate?!" for mages and obviously "Blood magic?! Back demon! I shall cut you down where you stand!" for blood mages
17. Make explaoration...exploration. In DAII there was no exploration just alot of back tracking, even DA:O had this problem but it wasn't that big a deal. Let us able to go to a lot more places rather than just 4 major cities, a tower and a forest area. Myabe have a mountain pass, a piece of farmland, walking on a beach, mazes, etc. basically add more areas to explore.
18. Make quest logs, and actual quests, better. I can't really give examples as this is just the basic thing to do.
I think this is enough for now. I hope you guys enjoyed reading this. Please comment and put your ideas and comment on any of mine if you wish. It's now time for some sleep for me





Retour en haut








