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Dragon Age III. Ideas?


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#26
Samantha5460

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ImperialHeir, I really like your companion idea!

I think it would also be fun to have your decisions in previous games determine certain companions you can have. For example, if your warden let Marjolaine live in Origins, you have a chance to recruit her in DA III, or if you saved Connor in the fade, he is a possible companion. Also, if you saved Connor but let the demon go, it would be fun to see the demon return in a companion quest.

Another idea I have is about the main character's voice. I know it would probably be expensive for Bioware, but I would love to have different voice options like in Origins. Assuming that we have race options again and our main character has a voice throughout the game, there would be a "voice" tab again in character creation that gives samples of different voices by different voice actors. You would click "voice one", "voice 2", etc. and get a series of little sayings (like in Origins) as a preview to what your character will sound like throughout the game.

Speaking of character creation, I would like to see a lot more options for everything; not just hair. What I didn't like about Origins and DA II's character creation was that I had to choose a preset that had a mouth that I liked because there were no mouth shape options. So, just more options and variety for everything! :D

#27
themikefest

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maybe have the same soundtrack in dao for da3

mix and match armour like dao

have leliana and cassandra as companions and if no femhawke maybe use Jo Wyatt's voice for another character

enchantments for staffs and bows

a flemeth boss battle of some sort?

#28
Taeran88

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Main Character

I'd like you guys to keep a single main character, like Hawke. Sure, the DA:O variety was a good thing, but I really got attached to my Hawke on DA2.


Companions

Keep the companions coming, the LI of both games were awesome, with Isabela being my all-time favorite with Morrigan on a close second place. Just, give us more options on DA3. Three or four LI for males would be the best for me, lots of replay value. 


Name

Please, don't go with "Dragon Age 3". I still think that DA2 should've been named Chronicles of Kirkwall. A name with numbers is boring if you can play with names. Dragon Age: Origins, Dragon Age: Chronicles of Kirkwall, Dragon Age: ????. Just pick an interesting one.


Cities and exploration

I would like to have a couple of central cities, not to centric like Kirkwall, but 3 or 4 would be really good. Also, the possibility to buy houses and decorate them would be a BIG plus. I know this sounds like the Sims or something like that, but it gives the game a nice change of pace. If I don't feel like going out to save the world that day, I could be in my house decorating it, or inviting my companions. Just my thoughts. 


Crafting

It'd be a nice addition. I know we have ENCHANTMENTS!, but it would be nice to give our weapons some kind of customization, like in SWTOR with the mods and augments. It's not necessary, but it's a big help. 


What not to do...

I read in some place that you guys were watching the Elder Scrolls series closely for ideas for the next installment of DA. Please DON'T be a clone of the Elder Scrolls games. Yes, those are awesome games, but I'd see the quality of the story dropping if you want to put 300 hours of content into the game. Bioware is all about immersive storylines, and not ok stories all over the place like Skyrim. 

Also, I think you saw how people reacted to the ending of ME3, so give us an awesome ending this time, or a cliffhanger for the DLC's and expansions. Try to give us endings according to our time put into the game and gathering resources or doing quests. Like the "really happy ending" if you did 90%+ of the game, an "good ending with some bad stuff" if you did 65% - 40% of the game, etc. We like to feel rewarded according to our effort and time put into the games.

Another good thing story-wise would be having an atmosphere of desperation in some parts of the game, like thinking "Can I really pull this up with all my party?", and make us sacrifice someone (Ashley/Kaidan like decision), and a "Suicide Mission" would be the best thing ever. It's one of my top 10 gaming moments ever. 


I can't think of anything else right now, but if I think of something later I'll post it. ;)

#29
M2S SOLID JOSH

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ideas huh.....dont f*uck it up like da2 and me3

#30
wsandista

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DAO mechanics.

#31
Guest_Nizaris1_*

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1. Realistic Armor and Weapon design
- DA:O with lesser graphic have some ugly armor but some are tolerable
- DA2 with better graphic but have exaggerated looking armor/weapon design
- I hope DA3 will have more realistic and nice looking armors and weapons

2. Game Mechanic
- DA:O using WOW mechanic
- DA2 still using WOW mechanic but loosely
- I hope DA3 will be free from WOW mechanic

3. Realictic Combat Animation
- DA:O combat is tolerable, seems realistic although static
- DA2 combat is dynamic but cartoonish and unrealistic, Naruto-like combat
- I hope DA3 bring more realistic combat animation, medieval-like combat

4. Game-play
- DA:O have a lot of quests, decisions, investigations, exploration, interesting encounter such as talking tree...
- DA2 is just talk then fight, talk then fight, talk then fight.....
- i hope DA3 will bring much more, make the player actually living in DA world not just playing a game

5. Sandal Need A Girlfriend
- well Bodhan can't take care of Sandal forever right?
- Sandal must get married, and make sure his wife can make enchantment too

Modifié par Nizaris1, 30 juin 2012 - 03:41 .


#32
mad825

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M2S SOLID JOSH wrote...

ideas huh.....dont f*uck it up like da2 and me3

I was under the impression that they already did that, there are similarities with DA2 and ME3 in the way in which the antagonists were dealt with and the overall message of the game.

#33
Jessihatt

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Nizaris1 wrote...
5. Sandal Need A Girlfriend
- well Bodhan can't take care of Sandal forever right?
- Sandal must get married, and make sure his wife can make enchantment too

Not sure if serious, but that made me go "aww". I would like to see that!

Combat wise, I much preferred DA2. Auto-attack was boring and I liked the animations in DA2, but as people have said button-mashing isn't that engaging. I'd like strategy to be a more vital part of battle.

I also agree that we should bring back camp! I miss sitting around a campfire with my companions and being able to speak to them all without having to load their different houses etc.

A better storyline. DA2 was nothing compared to Origins. Origins had the feeling of this epic legendary tale. I'm a bit wary of this Templar/Mage war. I feel like only so much can be done about it.
Plus I didn't really like that years were missed out from Hawke's story. Saying it spanned 10 years when it was more like arrive, skip a year, do a year, skip three years etc was a bit disappointing.
Companions: more like Origins. I didn't really warm to DA2 companions (excluding Carver :wizard: my fave.)
They weren't really very likeable, more tolerable.

More customisation! Each armour should be different when put on our PC! I didn't like buying armours and seeing they were identical to previous ones but with better stats. I like dressing my PC up ^_^

And finally, all I can think of at the moment, a PC who we feel is worthy of a title or has the ability to vanquish evil.
Hawke was just an ordinary girl to me who stumbled upon situations and whose abilities were exaggerated by Varric.
The Warden was a worthy warrior :whistle:

EDIT: A happy ending if we work at it! There are never any happy endings anymore!
If we don't work at it, we should have utter destruction!

Modifié par CommanderJessica, 30 juin 2012 - 09:57 .


#34
rapscallioness

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Really, I hope the story is more complex and layered. Like although there's the whole Templar/Mage thing going on, the PC has to get to the root of the problem.

Something Bigger going on that few are aware of. Something with old gods; dragons;Flemeth. Something in the shadows, while the PC is trying to figure it out..they have to of course deal with all the madness of the templar/mage conflict.

Even DA:O was pretty straightforward. Blight/Archdemon/kill it. And DA2 was.....I enjoyed the game, really, but it was...a prologue? Showed how the templar/mage conflict popped off.

In DA3 I would like something more complex. Layered. And not so straight forward. As in the PC doesn't exactly know what is going on in the shadows and part of the quest is puzzling that aspect together. I want to figure out what's going on.

And yes, I would like some answers in regards to old gods;dragons;Flemeth...Sandal. Maybe answers is the wrong word. How about some solid information on them. New questions can come, but it's time to update the lore.

#35
rapscallioness

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Oh, and longer quests. More involved quests. The kind you have to stock up on supplies because you know you're going to be gone awhile...and you're going to use every last bit of supply.

The kind where you feel lucky you finally made it out. Quest, with a capital "Q". And sidequests. I like the idea of "loyalty" quests, or personal quests--extensive-ish ones-- for the companions. Something about it makes me feel closer to them.

And if you can figure a way to tie these personal quests into the main story, even better. Something that makes it feel like you and the companions were.....drawn together. Chance, or fate? There's a reason you have come together in this moment.

(I do wish they would give some tantalizing info at SDCC. A hint at where they see it going. A hint about the PC. something?)

#36
Arppis

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More moral grey areas. No need to have two bi-polar options, where your character is either total mother Theressa or total psychopath.

Plot where you gotta make sacrifices between your personal goals and what serves others better. And make that personal goal matter.

Gameplay. I know a lot of people will go against this, but I hope it will be more akin to Mass Effect than Dragon Age. I'd love more "hands on" approach to the combat and being able to give commands really fast from MY PERSPECTIVE. I actualy dislike it when I can "asume direct control" of my group. It's just something that breaks my immersion.

And last, I wish they would keep the graphical style they introduced in the second game (with upgrades to the background). I kinda liked it! Oh... and no more surfboard two handed swords, ok?

:)

#37
Heimdall

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I shall divide this into sections:

Gameplay:

- I felt DA2 combat was slightly more entertaining than DA:O, largely because it was over more quickly while Origins always felt stiff and sluggish.  They need to slow it down a bit though and find ways to make it more tactical.  If they can do that and toss the ridiculous over the top animations (Not to mention those greatswords should actually look heavy rather than being swung around as if made of cardboard).

- I like that the companions each had unique outfits tailored to them but I would like even more for there to be further opportunities for customization of those outfits.

Locations:

- Given the vast swathe of lands they've showned to as the possible location of DA3, I'm not particularly worried about variety.  Lord knows that the reuse of environments was one of the primary fatal flaws of DA2 and they know it.  I'm hoping for a return to Denerim and Redcliffe, maybe they can also squeeze in a visit Amaranthine, Orzammar and Vigil's Keep.  In Orlais, I hope to finally see Val Royeux.  I visit to the Deep Roads and the Fade more substantial than what we saw in DA2 would be nice.  I kind of wish for a comedic stop in Kirkwall where a character will remark on how little it has changed over the years :P

- There were those comments some time ago that the developers were looking closely at Skyrim.  Now, if a sandbox game were to be made in the Thedas, that could be a fairly fantastic game.  However, I do not want a proper Dragon Age game to  be a sandbox open world game, if that makes any sense.  Thankfully I do not believe the developers are going to go in that direction.  There are some ways I would like them think about it.  Open world cities, by which I mean cities as one large continuous zone.  Consider, the market in Denerim we were able to inhabit took up perhaps slightly less or more than a fifth of the city map shown to us in the travel map of the city.  So I do not think this is too tall an order as long as a fast travel system is implemented for certain points in the city simply for the sake of convenience.  I would also like for various random areas on the world map, perhaps not relevant to the main plot, to be explorable for those adventurous enough to do so, sort of like the various tombs and bandit dens in the Elder Scrolls.

- On the subject of travel, horses.  Whether it be a fortress or a campground, I think it would be great for horses to be the means of travel between areas.  The horse could simply be tied off at the edge of camp and when selected up comes the world map.  The saddlebags could also explain the absurdly heavy loot our protagonists carry around on their backs for leagues and leagues.  As long as they can come up with a decent explanation for not riding into battle on horseback, an unfortunate difficulty, this could be great.

Protagonist:

- I know that picking the race of our protagonist may be unlikely given the apparent certainty of the voiced protagonist, but I still have my hopes.  At any rate, I would like to choose variable backgrounds for my character.  I don't require the return of full blown origin stories, but a system like that used in ME, preferably with greater impact, would be preferable to the set background we recieved in DA2.

The Companions:

- I feel we need companions that bring vastly different view points on the war between Mages and Templars.  I'm not sure I can be more specific than that at this point.  These companions should have a chance to turn on the protagonist regardless of how high their approval/rivalry/friendship meter is, should the protagonist do something that violates their deeply held beliefs.  We should also have a few companions that are loyal to the protagonist primarily, having less passionate beliefs on the war and who they want to win.

- I'd like a few exotic ones, or at least one.  A Tal Vashoth Saarebas, maybe?  A Tranquil warrior?  A surviving darkspawn disciple?  A city elf vigilante that kills nobles in the streets of Val Royeux with the help of a "friendly" Shade?  The bastard child of Empress Celene and Cailan?!  (Okay, that would be a bit much, and such a child would probably be too young anyway...)

Story:

- They need to work on player agency and give the player more control over the result in some cases.  I'm not even talking about a happy way to solve everything.  Take Leandra's death for instance.  I would have preferred varied equally tragic ways for it to end rather than the sole inevitable result we got.

- The paraphrases should be tossed.  I can usually get the general emotion of my Hawke across, but the full content of the line would be preferable.

- A much greater variety of endings than DA2 would be desirable.  I understand that they probably won't do the epilogue slides they did in DA:O since setting events so far in the future can interfere when they're designing DA4 and DA5.  Still, consider all the Warden's variables.  The Warden could be a royal, a consort, gone off adventuring, returned to the Origin, dead, Loghain could have a heroic death, Alistair might be dead, ect.  Hawke either got to side with the mages and watch them all die before reluctantly being allowed to leave the city, helping to wipe out the mages and being allowed to leave the city, or helping to wipe out the mages and becoming Viscount.

- Bodhan and Sandal, seriously.  These guys should be the glue that sticks each Dragon Age protagonist to one another, along with being rescued by Flemeth.  This time, give Sandal a pet.

Modifié par Lord Aesir, 01 juillet 2012 - 09:02 .


#38
CELL55

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I just don't want every choice I make to end in failure or railroading. Why can't I just kill off the obviously evil chantry priestess after she screws me over? Why do the same people attack me regardless of whether I sided with the Mages or Templars? Why does it not matter how much or how little that I helped out Anders, that he always blows up the chantry? I'm fine with having darker endings, but they shouldn't be pitch black. There needs to be contrast. Let me feel like my hard work saved some people, even if I ultimately couldn't save them all.

#39
Spanish Inquisition

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We need "artistic vision" from the writers, just like we had in Mass effect. Imagine making everyone half mage half templar. With medieval magic! Synthesis FTW!

Serious answer: Exploration, Longer game than DA2, Real consequences for your choices, impact on the world, really different endings WITH an option for a "medal ceremony/happy" one.

Origins + better graphics. NOTHING from DA2. Just... NOTHING!

#40
PizzaThe Hutt

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I really want longer hairstyles and perhaps a better variety as well. By the Eight, don't bring back those horrid hairstyles we got stuck with for femHawke! Something I still want is more voice options for our character instead of being stuck with only one voice, like some of the Hawkes I made it didn't really seem like the voice and face were matching up at all. Though I'm just being shallow now...

I don't really mind the combat mechanics but it would be nice if they lessened the blood and explosions, and so long they keep auto-attack as an option, I'm happy with it. Though one thing I found a problem with with the plot of DAKirkwall was that it was an endless stream of Extremist, which was getting tiresome after a while... Elthina didn't really help with that though, she just seemed like the Extremist of Apathy... I would like to see more of a mixture of abilities like when we had the Arcane warrior in DAO. It would also be nice if we didn't have that time jump thing like we did in kirkwall that was really annoying. Perhaps if it served as the intro to DA3, I wouldn't mind that. Besides that I don't really think I need to repeat what other people posted.

#41
PizzaThe Hutt

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Oh I just thought of something else, perhaps if they do stick with the Companion armour and let the companion choose what they want to wear perhaps they could let the companion's armour change over time?  For example, you friend your companion then maybe their armour would change over time to conform to your friendship or if you rivaled them their armour would seem more aggressive.  I like what they did with the red armband in DA2, perhaps if you romanced a companion they might keep a trinket of yours?  Maybe if you were a hunter they could have some sort of fur or a tail hanging off their belt or something, or if you were a warrior they might have something to represent that etc...  I like the little details like thatPosted Image

#42
TamiBx

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I honestly cannot stand DAO gameplay. It's slow amd boring, and I could only play as a Mage because the spells were fine. So please, no DAO slow combat.

Also, don't make me play an elf. Just...no. I like being human (though I wouldn't mind having multiple races)

#43
ladyofpayne

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Write more conversation with PC for companions. Only Bioware give us really party RPG but in DA 2 we get only 3 scenes for NPC during THE WHOLE GAME!
That is my desirable desire.

#44
ladyofpayne

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Lord Aesir wrote...

I shall divide this into sections:

Gameplay:

- I felt DA2 combat was slightly more entertaining than DA:O, largely because it was over more quickly while Origins always felt stiff and sluggish.  They need to slow it down a bit though and find ways to make it more tactical.  If they can do that and toss the ridiculous over the top animations (Not to mention those greatswords should actually look heavy rather than being swung around as if made of cardboard).

- I like that the companions each had unique outfits tailored to them but I would like even more for there to be further opportunities for customization of those outfits.

Locations:

- Given the vast swathe of lands they've showned to as the possible location of DA3, I'm not particularly worried about variety.  Lord knows that the reuse of environments was one of the primary fatal flaws of DA2 and they know it.  I'm hoping for a return to Denerim and Redcliffe, maybe they can also squeeze in a visit Amaranthine, Orzammar and Vigil's Keep.  In Orlais, I hope to finally see Val Royeux.  I visit to the Deep Roads and the Fade more substantial than what we saw in DA2 would be nice.  I kind of wish for a comedic stop in Kirkwall where a character will remark on how little it has changed over the years :P

- There were those comments some time ago that the developers were looking closely at Skyrim.  Now, if a sandbox game were to be made in the Thedas, that could be a fairly fantastic game.  However, I do not want a proper Dragon Age game to  be a sandbox open world game, if that makes any sense.  Thankfully I do not believe the developers are going to go in that direction.  There are some ways I would like them think about it.  Open world cities, by which I mean cities as one large continuous zone.  Consider, the market in Denerim we were able to inhabit took up perhaps slightly less or more than a fifth of the city map shown to us in the travel map of the city.  So I do not think this is too tall an order as long as a fast travel system is implemented for certain points in the city simply for the sake of convenience.  I would also like for various random areas on the world map, perhaps not relevant to the main plot, to be explorable for those adventurous enough to do so, sort of like the various tombs and bandit dens in the Elder Scrolls.

- On the subject of travel, horses.  Whether it be a fortress or a campground, I think it would be great for horses to be the means of travel between areas.  The horse could simply be tied off at the edge of camp and when selected up comes the world map.  The saddlebags could also explain the absurdly heavy loot our protagonists carry around on their backs for leagues and leagues.  As long as they can come up with a decent explanation for not riding into battle on horseback, an unfortunate difficulty, this could be great.

Protagonist:

- I know that picking the race of our protagonist may be unlikely given the apparent certainty of the voiced protagonist, but I still have my hopes.  At any rate, I would like to choose variable backgrounds for my character.  I don't require the return of full blown origin stories, but a system like that used in ME, preferably with greater impact, would be preferable to the set background we recieved in DA2.

The Companions:

- I feel we need companions that bring vastly different view points on the war between Mages and Templars.  I'm not sure I can be more specific than that at this point.  These companions should have a chance to turn on the protagonist regardless of how high their approval/rivalry/friendship meter is, should the protagonist do something that violates their deeply held beliefs.  We should also have a few companions that are loyal to the protagonist primarily, having less passionate beliefs on the war and who they want to win.

- I'd like a few exotic ones, or at least one.  A Tal Vashoth Saarebas, maybe?  A Tranquil warrior?  A surviving darkspawn disciple?  A city elf vigilante that kills nobles in the streets of Val Royeux with the help of a "friendly" Shade?  The bastard child of Empress Celene and Cailan?!  (Okay, that would be a bit much, and such a child would probably be too young anyway...)

Story:

- They need to work on player agency and give the player more control over the result in some cases.  I'm not even talking about a happy way to solve everything.  Take Leandra's death for instance.  I would have preferred varied equally tragic ways for it to end rather than the sole inevitable result we got.

- The paraphrases should be tossed.  I can usually get the general emotion of my Hawke across, but the full content of the line would be preferable.

- A much greater variety of endings than DA2 would be desirable.  I understand that they probably won't do the epilogue slides they did in DA:O since setting events so far in the future can interfere when they're designing DA4 and DA5.  Still, consider all the Warden's variables.  The Warden could be a royal, a consort, gone off adventuring, returned to the Origin, dead, Loghain could have a heroic death, Alistair might be dead, ect.  Hawke either got to side with the mages and watch them all die before reluctantly being allowed to leave the city, helping to wipe out the mages and being allowed to leave the city, or helping to wipe out the mages and becoming Viscount.

- Bodhan and Sandal, seriously.  These guys should be the glue that sticks each Dragon Age protagonist to one another, along with being rescued by Flemeth.  This time, give Sandal a pet.

I agree- give us companions who don't talk about MAge-Templars. We had enough of this in DA 2.

#45
joseS95

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I like the idea of the camp, would be nice that while your are traveling through the world, you can select the place you want to camp, like when you travel by a road you can see the road near you camp and people traveling on it and that you can be stolen, or camp near a lake or near a forest where you can be attaked by wolfs... And while you visit a city you can be able to rent a house where you can be whit all your companions.... And that you also can buy a big house in one or two big cities like in DA2 where you can find your storage chest and you desk.

#46
EricHVela

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I say: Don't call it Dragon Age III.

That's asking for trouble on several fronts.

Players expect a game similar to the previous one.

Most numbered series end in multiples of three.

Give the next Dragon Age an episode name like the first one. It can have wildly different mechanics as it will focus on a specific story rather than try to continue the previous one. (One of the complaints I hear about Dragon Age: Kirkwall is how different it was to DA:O. If they didn't imply it was to be a sequel, it might have gone over better.) It doesn't have to bother to incorporate a whole mess of variables from previous games (not that Dragon Age: Kirkwall bothered too much with that itself). The writers can focus on a new, independent story where they don't have to delve into creating the setting as much as they had to do with Origins.

Also, go back to focusing on a single platform and, then, having another developer make the game accessible for the other platforms. (XBox360≠PS3≠PC) Sending games off to other developers seems to have worked well for BWE in the past and also for other developers recently. The delay in getting the games for PC seems to cause gripes only until the release, at which point the gripes about the delay end. I'm willing to wait. The 360 games I've actually wanted have always come to PC eventually from second developer (and usually with more stuff than the original console release and usually more PC-friendly and occasionally PC-enhanced over the console version).

So there are my two bits: Get rid of the number in the name and focus on one platform design at a time.

#47
Guiverno

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 - Keep main character's voice acting. In DAII, it contributed to define Hawke's personality and voice actor did a great job. Nevertheless, this point could be incompatible with a multiplicity of races, since providing voices for all characters is difficult.
- Stop recycling environments. I think it was the biggest mistake that Bioware made in DAII. I'm tired of going to the same cave over and over again. Thedas is supposed to be a varied and huge world!
- Mix Warden's and Hawke's stories. Show us they have something in common or they have joined forces in a common cause.
- Keep the combat of DAII, specially its fast-paced system. But I don´t like enemies coming from nowhere when you defeat the previous wave.

#48
Celboy89

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Well they already have the thing set in Orlais.  So, they probably already have a story going and are up to their knees in production.  I doubt at this juncture they are going to listen to any of our new input.  Not that they'd care to cater to us either, even if our ideas were ground breaking.  But either way, its still good practice to shoot ideas back and forth, because hey if theres a brilliant idea hidden somewhere in a post on here.  Fact is somebody out there will do it and these guys will just have to regret the loss in sales.  So y'know what why the heck not, none of my ideas are ever gonna end up in the product anyway.  Yeah I'll bite...

So first things first about the combat system.  I think both the Origins combat system and the system for 2 were phenominal...depending on the class you played.  As a Warrior, 2 felt satisfying in its real time style, but if they go that direction again which I suggest doing for the warrior class, substantially bring down the cooldown times on abilities maybe even get rid of said cooldown times and lower the amount of stamina needed.  Then lower the damage on them to compensate for the speed and consistency.  The warrior class should feel like Golden Axe and then some.  Then take that strategy combat style from Origins and 2 from the PC and make it the universal for the Mage.  I think both styles should be available to the player, it would make everyone happy.

Party Members:  I think Flemeth could be practicly added as a party member and a love interest.  It would be interesting to break her down much the way the player had to with Morrigan in the first game in order to see a more human side.  It would also be controversial to be able to date an older woman as some might have been curious about with Wryne in the first game.  I also present a challenge to take decisions in the first game as refference points for responsive dialogue and have the Hero of Fereldan be a party member.  No cameo, a full party member.  Maybe even a love interest as well to push the envelope even further.  The kind of paradoxes that would create. 

If it is at all possible at this point to do anything with the story, Merge the Origin story with the Specialization.  The player chooses one Specialization upon character creation which not only defines their tactical Specialization, but also gives the character their Origin story.  Could do it all in threes.  Three races, three primary classes, then three origin/specialization.  For Mage;  Shapeshifter=The hero grew up amongst the Chastened where someone secretly trained the hero as an apostate, the Templar arive and wipe out the entire tribe leaving the Hero as the only Survivor.  Spirithealer=The hero was taken to the circle at a young age where he/she learned to temper his/her magic, but after nearly being mislead by demons in the fade the hero is inhabited by a spirit of redemption who promises to prevent him/her from the consiquences.  Bloodmage=The Hero grows up poor in the city.  The hero's caretakers are hiding him/her from the Templars when suddenly a plague nearly takes their lives, and the herohas no choice but to use blood magic and deal with a demon in order to save them, resulting in the hero's exposure to chantry notice.  For Warrior; Templar=A religious hero joined the Templar in order to either serve Andraste or earn a liveable wage, either way a confrontation with blood mages has the hero rising through the ranks.  Berserker=The hero's life was just dandy until somebody up and killed his/her entire family and friends including the household pet SER POUNCE ALLOT, if that doesn't make somebody angry I don't know what would.  Reaver=The hero is the vicious second in command of a sadistic self mutilation serial killer cult, and under the influence of the third in command the hero murders the cult leader in order to gain control but quickly is betrayed.  For Rogue;  Assassin=The hero is a slave traded to and trained by the Crows.  After failing an assassination, the hero cannot go back, but can expect to be tracked.  Bard=The hero is a noble Bard working on an epic masterpiece, but is suffering from a MALIGNANT case of writers block, fortunately he/she finds his/her self in the middle of his/her own epic tale.  Pirate=The hero is a Pirate Captain on the open seas when a sudden attack from a more official naval force sinks the ship leaving the hero near dead, but instead salvaged by someone that will start the hero on their path into the story.

Finally, The Witcher was a boss game for people who like RPGs that push the envelope.  So many controversial mods were made for origins for the PC it makes you wonder what the limits really are.  If it was done tastefully, a free directors cut DLC with optional somewhat censored extended adult content that could be controlled by the player at their own liesure would boost the market to people who enjoy that part, but by making it optional DLC won't necessarily force it on the unsuspecting public.
:wub:

Anyway, I'd also like to see some sense of localized residency like in DA2, but with the expansive world of DAO.  Maybe have purchaseable homes in each of the major cities.  And maybe to increase that sense of simulation there could be a way of changing mass reputation like pickpocketing and killing citizens versus donating to the poor and stopping random criminals in the street.  Add some mounts like horses and whatnot that you can jump on from your home or steal from nobles and then you have som true freedom.  Maybe all of these actions will be a fast way to change reputation with the members of your group.

anyway thats what I have for now.  if I think of anything else I'll post it.  doesn't really matter but it was fun anyway.

oh yeah P.S.  this should be combat music>
 

Peace
:ph34r:

#49
Celboy89

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Oh yeah and since its Orlais, the male hero should be voiced by Jean Reno.

#50
nitefyre410

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What ever the plot of Dragon Age 3 is going to deal with  is contained in the book that Leianna and Cassandra have both seen and read. We see that book twice at end of Dawn of the Seeker and at the end of  DA 2.

its pretty damn important what ever is in it.   

Modifié par nitefyre410, 12 juillet 2012 - 02:26 .