I shall divide this into sections:
Gameplay:
- I felt DA2 combat was slightly more entertaining than DA:O, largely because it was over more quickly while Origins always felt stiff and sluggish. They need to slow it down a bit though and find ways to make it more tactical. If they can do that and toss the ridiculous over the top animations (Not to mention those greatswords should actually look heavy rather than being swung around as if made of cardboard).
- I like that the companions each had unique outfits tailored to them but I would like even more for there to be further opportunities for customization of those outfits.
Locations:
- Given the vast swathe of lands they've showned to as the possible location of DA3, I'm not particularly worried about variety. Lord knows that the reuse of environments was one of the primary fatal flaws of DA2 and they know it. I'm hoping for a return to Denerim and Redcliffe, maybe they can also squeeze in a visit Amaranthine, Orzammar and Vigil's Keep. In Orlais, I hope to finally see Val Royeux. I visit to the Deep Roads and the Fade more substantial than what we saw in DA2 would be nice. I kind of wish for a comedic stop in Kirkwall where a character will remark on how little it has changed over the years
- There were those comments some time ago that the developers were looking closely at Skyrim. Now, if a sandbox game were to be made in the Thedas, that could be a fairly fantastic game. However, I do not want a proper Dragon Age game to be a sandbox open world game, if that makes any sense. Thankfully I do not believe the developers are going to go in that direction. There are some ways I would like them think about it. Open world cities, by which I mean cities as one large continuous zone. Consider, the market in Denerim we were able to inhabit took up perhaps slightly less or more than a fifth of the city map shown to us in the travel map of the city. So I do not think this is too tall an order as long as a fast travel system is implemented for certain points in the city simply for the sake of convenience. I would also like for various random areas on the world map, perhaps not relevant to the main plot, to be explorable for those adventurous enough to do so, sort of like the various tombs and bandit dens in the Elder Scrolls.
- On the subject of travel, horses. Whether it be a fortress or a campground, I think it would be great for horses to be the means of travel between areas. The horse could simply be tied off at the edge of camp and when selected up comes the world map. The saddlebags could also explain the absurdly heavy loot our protagonists carry around on their backs for leagues and leagues. As long as they can come up with a decent explanation for not riding into battle on horseback, an unfortunate difficulty, this could be great.
Protagonist:
- I know that picking the race of our protagonist may be unlikely given the apparent certainty of the voiced protagonist, but I still have my hopes. At any rate, I would like to choose variable backgrounds for my character. I don't require the return of full blown origin stories, but a system like that used in ME, preferably with greater impact, would be preferable to the set background we recieved in DA2.
The Companions:
- I feel we need companions that bring vastly different view points on the war between Mages and Templars. I'm not sure I can be more specific than that at this point. These companions should have a chance to turn on the protagonist regardless of how high their approval/rivalry/friendship meter is, should the protagonist do something that violates their deeply held beliefs. We should also have a few companions that are loyal to the protagonist primarily, having less passionate beliefs on the war and who they want to win.
- I'd like a few exotic ones, or at least one. A Tal Vashoth Saarebas, maybe? A Tranquil warrior? A surviving darkspawn disciple? A city elf vigilante that kills nobles in the streets of Val Royeux with the help of a "friendly" Shade? The bastard child of Empress Celene and Cailan?! (Okay, that would be a bit much, and such a child would probably be too young anyway...)
Story:
- They need to work on player agency and give the player more control over the result in some cases. I'm not even talking about a happy way to solve everything. Take Leandra's death for instance. I would have preferred varied equally tragic ways for it to end rather than the sole inevitable result we got.
- The paraphrases should be tossed. I can usually get the general emotion of my Hawke across, but the full content of the line would be preferable.
- A much greater variety of endings than DA2 would be desirable. I understand that they probably won't do the epilogue slides they did in DA:O since setting events so far in the future can interfere when they're designing DA4 and DA5. Still, consider all the Warden's variables. The Warden could be a royal, a consort, gone off adventuring, returned to the Origin, dead, Loghain could have a heroic death, Alistair might be dead, ect. Hawke either got to side with the mages and watch them all die before reluctantly being allowed to leave the city, helping to wipe out the mages and being allowed to leave the city, or helping to wipe out the mages and becoming Viscount.
- Bodhan and Sandal, seriously. These guys should be the glue that sticks each Dragon Age protagonist to one another, along with being rescued by Flemeth. This time, give Sandal a pet.
Modifié par Lord Aesir, 01 juillet 2012 - 09:02 .