Brockololly wrote...
David Gaider wrote...
Isabela was bisexual, and talks about it outside of the PC's company. Being a very flirtatious character, it would be strange if she didn't. The other romances don't discuss it, but that was hardly a compromise as their sexuality isn't a big part of their characterization-- at least when not dealing with someone in whom they were actually sexually interested.
So, no, I don't see it as that big a concern. People who say it is seem to be magnifying it into the only aspect of the character that makes up their identity, when that's hardly true.
But then you have characters like Alistair or Morrigan, whose sexuality does make up one facet of their characterization. And I think they were more interesting characters for having a more defined sexuality as opposed to simply having an amorphous sexuality that changed based on the player character. I actually like having more defined NPCs. And I don't really get why one's sexuality wouldn't come up, especially if you were romancing a given character, at least to some extent.
So I'd welcome more exclusivity in that sense, if it meant more reactivity to the more player defined player character and the more fixed character of the NPC reacting to my PC. So have somebody like a heterosexual Aveline or Samara turn down the player character due to their personal beliefs. Or have Morrigan turn down the PC if they've specialized as a Templar. Or have Leliana have a preference for people with blond hair and blue eyes and comment on that if thats how you made your PC. Or having Alistair react like an awkward virgin, complete with Morrigan and Oghren banter calling Alistair's sexuality in question because he's an awkward virgin. Or Alistair turning down an elf or dwarf as queen. Or Morrigan only letting a romanced Warden go with her into the Eluvian. Thats "exclusive" content that I enjoy since its the game reacting to my player character or a defined NPC bumping up against my PC. That sort of thing makes the world feel more real and not like its only revolving around every whim of the PC and makes me want to play the game again since I can't see or experience everything in one playthough.
Thats part of my whole issue with DA2, was that maybe by making the romances more inclusive thats a nice idea, but they felt pretty generic and one size fits all. That mentality seems to stretch to other areas of the game too, like the end game bosses being one size fits all no matter your choices too.
Thats something that I like about The Witcher 2. You've got the giant game changing branching paths, but if you're paying attention, the other characters you might not meet in a given branch still exist and are still players in the world without the input of the player character, because they're defined NPCs with their own motivations. So when you go back and play the other path, you're filled in on who those characters are and you come to realize some pretty amazing things that fill in the story that you didn't realize before... I won't say more for the sake of spoilers. Same thing with something like Alpha Protocol, the game doesn't necessarily revolve around the PC but you have meaningful reactivity and consequences.
Exactly what i was saying. I really want to see a reply to this.




Ce sujet est fermé
Retour en haut





