robertthebard wrote...
Allow me to copy/paste the response I wrote out to your post, which you snipped to type this reply
...
If Anders is not a coward, why did he not, since he was looking to be a martyr anyway, kill the Grand Cleric face to face? Fear of failure? We know he escaped from the circle a lot of times, I don't remember how many off the top of my head, but how do we know that? Because he's always been recaptured. So either he's a failure at getting away, or a great success at getting caught. Either way, instead of going after his target directly, he chooses to lie and manipulate the protaganist into helping him do his dirty work. Although he does get somebody else to help him if you don't, for story purposes. How do his missed lines adversely affect the culmination of his story? They don't. They don't enrich him, or degrade him any more than he does himself. Add to this that fHawke should have no way to know she's missing anything, barring metagaming, and at that point, what's it matter anyway?
ETA: Since you can skip the one quest where the deed is set up, and it still gets set up, I don't see how a varied dialog can have any affect on the game, since you will miss out on all that dialog if you opt to not do that quest.
That is still your own perception and conjecture. All of what you typed.
If you want to look at
your game that way, that's perfectly fine. I actually don't like Anders much myself. I find him to be the most caustic person in the entire group, and when I do a romance with him I force myself to ignore the greater part of his party banter, most of which I find tactless or just plain rude -- by contrast, while Fenris and Anders snipe at each other, Fenris is down right
vicious with Merrill, however she is the only person he is that way with. Rival Anders is my preferred way to play since I think it flows most naturally with the story and with the things that Anders says and does throughout the entire game.
I've never once stated it does anything in any way to the game's plot or story line. It doesn't matter for the game's story or even for Anders's own character development. And since, as you say, female Hawke doesn't know about it so it has no bearing on her or her actions regarding Anders. What matters, and what I maintain as my point, is why the
devs decided to do this with his character, and
his character only.
It matters to me because I want to know if they are being hypocritical when they spout all of those lines about preference and so forth. With him is the truth that belies their argument of "a LI doesn't have to tell you anything, it's none of your business" with the fact that Anders does tell the male Hawke. So, it's none of my female Hawke's business, but
it is my male Hawke's business? Are they seriously saying that?
The dialogue for each gender is
dramatically different, revealing an important (to him and his own development as a person) aspect of his life for one, and showing what is frankly, an inflated ego and flare for melodrama with the other. The former is important to Anders as
a person, the latter is not. If it were a simple matter of saying some different lines designed to appeal to a male or female player (let's face it, those gag-inducing "I'll break your heart" lines were so written to appeal to women) I could live with that, but that's not the case.
Modifié par nightscrawl, 29 mai 2012 - 07:08 .