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Murphy's Laws of Mass Effect 3 Multiplayer


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#1
Fiery Fury

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Many people have heard of Murphy's Law. Anyone who doesn't, Murphy's Law was originally made with the premise "anything that can go wrong will go wrong." Since then, many people have created laws based on cynicism and named it after the original Murphy's Law. Similarly, I have composed my own set of Murphy's Laws based on some of the rants of others as well as my own experience. So, I present you with...


Murphy's Laws of Mass Effect 3 Multiplayer
  • Anything cloaked you shoot at will be a friendly.
  • Anything cloaked you don’t shoot at will be a hostile.
  • Alliance Command feels the mission is not worth wasting a good artillery strike on. That’s why they sent you.
  • There's a reason the guy hiding in the corner was sent on the mission, and it wasn't to help you.
  • You get experience only after you need it. If you have experience, you’re lucky. Some people never receive it, despite rank and missions accomplished.
  • Cerberus and the geth feel content giving their forces unlimited ammo. Unfortunately, Alliance Command does not have the same sentiment.
  • No one will head for the hacking objective until you do.
  • Everyone will head to the disarming objective when you do.
  • Everyone will fire their Cobra missiles at the first assassination objective.
  • No one will fire their Cobra missiles at the last assassination objective.
  • Tactical Cloak, doesn’t.
  • Decoy, won’t.
  • Reave, does. Your allies’ ears.
  • Blood Rage, is. Your blood, mostly.
  • Your Decoy will run out when the Rocket Trooper enters the room.
  • Contrary to popular belief, vanguards, infiltrators, and krogan aren’t invincible superheroes.
  • Once your allies charge, you will be outflanked.
  • The more allies you have with you, the more bullets fly towards your general direction.
  • Stay in cover. Running around annoys your allies and attracts enemies.
  • All your allies on gold are actually fresh from bronze. The gold veterans are currently playing bronze or are sleeping. None of the silver players have any idea what the others are doing.
  • Any additional reinforcements you receive in combat will quickly be in need reinforcement.
  • You will be dropped for no good reason. This applies to the beginning of the mission, during the mission, and after the mission.
  • Despite advancements such as the universal translator, no one will speak the same language as you.
  • The only thing that will translate universally is gunfire. In that regard, the enemy is quite verbal.
  • Your automatic weapons are pointers for snipers, pistoleros, and shotgunners.
  • The banshee is chasing you.
  • The phantoms are around the corner from you. So are the pyros.
  • The hunters are on top of your position. So are the phantoms, husks, and brutes.
  • The enemy turret is in the corridor you failed to clear.
  • Note to medics: You can find the vanguard under the turret.
  • The pyro with the burning tank will be the first thing the sniper will kill. The more it burns, the faster it will be sniped.
  • Enemies affected by biotics or tech draws fire. Anything not affected is secondary.
  • The enemy you’re about to snipe is about to be biotic charged.
  • The enemy you’re about to biotic charge just got sniped.
  • The weapon upgrade you’re looking for is going to turn out to be a character related card.
  • The weapon upgrade you do get will be the Geth Pulse Rifle. If you already have the Geth Pulse Rifle X, it will be the Arc Pistol. If you already have the Arc Pistol X, it will be the Geth Plasma SMG.
  • The Falcon launches duds. So does the Striker. And the Scorpion launches duds with a time delay.
  • Anytime you used the medi-gel, you shouldn’t have.
  • Anytime you don’t use medi-gel, you should have.
  • If you need medi-gel, you’ll get Cobra missiles. If you need Cobra missiles, you’ll get medi-gel. If you need both medi-gel and Cobra missiles, you’ll get thermal clips.
  • The more damaged a geth prime, atlas, or banshee is, the more it attracts Cobra missiles.
  • The enemy that Combat Drone is shooting at is on the wrong side of the wall.
  • The geth turret will restore your shields when they’re fully charged.
  • The geth turret will be in cooldown when your shields are down.
  • Sabotage doesn’t refer to what you’re doing to the enemy. It describes what your allies are about to do to you.
Hope you enjoyed it. Feel free to add your own or quote the ones already present.
;)

Edited: Format, preface addendum

Modifié par Fiery Fury, 23 mai 2012 - 07:05 .

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#2
TLK Spires

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46. someone will make a long ass list that is painful to read because of the awful format whether you like it or not.

46b. if someone says something about the format, it gets fixed about 50% of the time.

Modifié par TLK Spires, 28 avril 2012 - 02:36 .


#3
BoomDynamite

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47. Sir, an object in motion stays in motion, and an object at rest stays at rest, sir!

NO POINTS FOR HALF ANSWERS, MAGGOT

Sir, unless acted upon by an outside force, sir!

#4
afmn

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LOOOL
edit: someone needs to make a poster out of this

Modifié par afmn, 28 avril 2012 - 02:35 .


#5
Guest_The Mad Hanar_*

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48.) If you think you need to snipe that guy, you don't
49.) If you think your team mate is going to finish that guy off, it's not going to happen.

#6
a ViciousFerret

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50. The enemy that you were about to heavy melee just got sniped
51. The enemy the infiltrator could've sniped instead, just took out your shields

Modifié par a ViciousFerret, 28 avril 2012 - 02:38 .


#7
guitarsniper

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52.) While reloading your Mantis, enemies will stay perfectly still. Once you scope in, they start running around like crazy.

Modifié par guitarsniper, 28 avril 2012 - 02:40 .


#8
Sinaqui

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I'll add: Godwin's Law will inevitably apply to this thread.

53: When you perform your heavy melee as Krogan or Batarian, you will end up simply showing it off to the nearest enemy, rather than hitting them with it.

Modifié par Sinaqui, 28 avril 2012 - 02:41 .


#9
Sajuro

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If you only have a shotgun, the guardians will know and they will hunt you down.

#10
a ViciousFerret

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54. You know you're ****ed when your teammate Krogan doesn't headbutt you back between waves

Modifié par a ViciousFerret, 28 avril 2012 - 02:44 .


#11
BoomDynamite

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Fiery Fury wrote...

30.  Note to medics: You can find the vanguard under the turret.

That is gold right there.

#12
Sajuro

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55. If you lose on gold and you're a vanguard, it's your fault and you will be kicked, no exceptions
56. If you win on gold and you're a vanguard, the team had to carry you and you will be kicked.
57. If you think you're winning on gold, it's because the host switched to Silver at the last second.

#13
MissMinaethiel

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58. Note to snipers: no matter where you're aiming, deep space will enjoy your bullet when there's a biotic nearby
59. That Nemesis you thought was around the corner was actually a Phantom
60. You know you're doomed if your teammate is content to stand in the pile of Ravager acid; if he takes a dive, be polite and walk around him instead

Modifié par MissMinaethiel, 28 avril 2012 - 03:14 .


#14
Dusk1976

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61. Just as you kill the Phantom in front of you, you will be insta-killed by the new one that spawns behind you.

Sajuro wrote...

If you only have a shotgun, the guardians will know and they will hunt you down.


This is why you either A) equip the Shredder Mod or B) use a Crusader.

Modifié par Dusk1976, 28 avril 2012 - 03:23 .


#15
teh DRUMPf!!

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62. When you and your team are getting pushed and overrun, everyone will fail to remember to use their missile-launcher. And then, they all die.
63. When you DO think of using your missile-launcher whilst getting pushed and overrun, so will one of your other teammates, costing you to waste yours on a single husk.

Modifié par HYR 2.0, 28 avril 2012 - 03:19 .


#16
T41rdEye

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When you go to restock grenades between gold waves you will find yourself in the middle of a reaper spawn point

#17
serothel

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64. There's a Phantom in the smoke cloud.

Modifié par serothel, 28 avril 2012 - 03:50 .


#18
RazRei

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65. The only infiltrator in the Squad doesn't head for the disarming objective
66. YOU'RE the only infiltrator in the Squad during a disarming mission, you go to hack and EVERYONE comes with you...including the enemies.

Modifié par RazRei, 28 avril 2012 - 04:00 .


#19
Frosty10001

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67. The Krogan Vanguard is a leecher.

#20
Red_SuperGiant

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65) Having a good weapon and bad aim is the same as having a bad weapon and good aim

#21
WardenShepard

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Sinaqui wrote...

I'll add: Godwin's Law will inevitably apply to this thread.

53: When you perform your heavy melee as Krogan or Batarian, you will end up simply showing it off to the nearest enemy, rather than hitting them with it.



^ This way too many times for me....

#22
DeathScepter

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66) When biotic charge a Nemesis in a open field, make sure there is not a turret hided due to it will kill you and everyone that tries to heal you.

67) When an ally rezzes you when you are dead from a turret. Don't get pissed off at the turret for it will kill you again.

#23
OGWS

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HYR 2.0 wrote...

62. When you and your team are getting pushed and overrun, everyone will fail to remember to use their missile-launcher. And then, they all die.
63. When you DO think of using your missile-launcher whilst getting pushed and overrun, so will one of your other teammates, costing you to waste yours on a single husk.


Waste it on a single husk and miss

Frosty10001 wrote...

67. The Krogan Vanguard is a leecher.

 untrue

Modifié par OGWS, 28 avril 2012 - 04:28 .


#24
Liefglinde

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68. Lone husks tend to draw Cobra missiles.
69. Geth Hunters will go through hell and back to find you, and only you.
70. Vanguards will think that upload objectives mean go kill stuff.
71. Unless you're the Vanguard, in which case you'll be the only one at the objective.
72. Infiltrators will only go for the objective uncloaked.
73. Krogans will heavy melee anything and everything you try to kill.
74. If you're the Krogan, anything and everything you try to melee will be sniped/charged.
75. Enemy grenades will kill you even if you're out of indicator range.
76. Your grenades will go through enemies.
77. The enemy in front of you won't always get sniped, but when it does, it's right before you get a grab kill.

Modifié par Liefglinde, 28 avril 2012 - 04:30 .


#25
D4rk50ul808

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68. When you finally find a Human Vanguard who guards the team and is generally awesome as host, you and the rest of the team will run to the other side of the map as soon as he charges the enemy near you leaving him to fend for himself. Blaming of the Vanguard will come shortly after followed by kicking at the end of the match.

69. Cloak was made to run away from everything and to dump your aggro on the teammate you didn't warn about the 3 Phantoms behind him.

70. If you don't use a drone/decoy/sabotage/turret to keep enemies at bay, you must be a noob. Nobody can actually kill enemies within 20 meters of them.