Murphy's Laws of Mass Effect 3 Multiplayer
#26
Posté 28 avril 2012 - 04:33
#27
Posté 28 avril 2012 - 04:53
#28
Posté 28 avril 2012 - 05:09
#29
Posté 28 avril 2012 - 05:26
81. When you try using Biotic Charge, you will use carnage instead
82. If you can use biotic charge, the enemy gets sniped right before you do.
83. If the enemy gets sniped, it will always be right when two geth primes are getting ready to gang bang you.
#30
Posté 28 avril 2012 - 06:54
Frosty10001 wrote...
78. Your Geth Infiltrator buddy will always look like a Hunter.
I wear that with pride.
84. The three second delay in your grenade is actually five seconds.
85. Phantoms will always dodge your sniper shot the second you fire.
86. Ravagers are always waiting for you down the ramp you did not clear.
87. Lasers of any kind are not your friend.
88. If they can dodge it, chances are they have.
89. The target in the beginning of the round is always a heavy enemy.
90. The target in the end of the round is always the basic soldier enemy and it is the reason you get killed.
Modifié par frozngecko, 28 avril 2012 - 07:02 .
#31
Posté 28 avril 2012 - 07:01
Modifié par Kaladryn, 28 avril 2012 - 07:01 .
#32
Posté 28 avril 2012 - 07:02
Modifié par Megachaz, 28 avril 2012 - 07:02 .
#33
Posté 28 avril 2012 - 07:05
91. When you use a medigel pack, ten Pyros will spawn right on top of you.Kaladryn wrote...
88. When you use an Ops Survival Pack, your heath and shields will go to full right before you get oneshotted by a single bullet.
#34
Posté 28 avril 2012 - 07:08
94. It's a little known fact that whoever gets the most swarmer kills, wins.
#35
Posté 28 avril 2012 - 07:09
atum wrote...
93. Noone knows where 92 went.
94. It's a little known fact that whoever gets the most swarmer kills, wins.
It's actually 97...they need to edit that.
97. Swarmers are the most lethal enemy in the game.
#36
Posté 28 avril 2012 - 07:09
95. Which is why any missiles you fire will be attracted to the largest number of swarmers away from any other enemy.atum wrote...
93. Noone knows where 92 went.
94. It's a little known fact that whoever gets the most swarmer kills, wins.
#37
Posté 28 avril 2012 - 07:13
Modifié par Esbatty, 28 avril 2012 - 08:24 .
#38
Posté 28 avril 2012 - 07:22
#39
Posté 28 avril 2012 - 07:24
#40
Posté 28 avril 2012 - 07:26
Awesome Tree wrote...
100. When the odds are in your favour and your team begins to dominate, you will disconnect.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO
101. Enemies throw grenades with perfect accuracy and in the most impossible ways.
#41
Posté 28 avril 2012 - 07:40
#42
Posté 28 avril 2012 - 08:10
104. Every time you try to take cover you'll end up reviving someone.
105. Every Geth Pyro you grab will glitch out and become invincible.
106. No matter which way you look, there's always a Geth Hunter right behind you.
107. When you stagger Geth Hunter, he will stun you at the same time and recover much faster than you.
108. Someone on your team will make sure you don't kill that Phantom you just caught with Stasis.
109. Your hacked Cerberus Turret will the be killed instantly.
#43
Posté 28 avril 2012 - 09:07
#44
Posté 28 avril 2012 - 09:18
Hyperion II wrote...
110. Your teammates will always shoot at the orenge-glowing geth insted of the normal ones.
111. The quarian infiltrator will never hack the geth in the rear of an advancing group; he always hacks the one in front, and then complains about it taking damage.
#45
Posté 28 avril 2012 - 09:37
113. Vanguards, among other things, are prone to end up lost either in heaven or in hell. Either way, don't expect any help from them when they're not host.
114. Shockwave will never cause a biotic explosion. If you get a kill, it's from the shockwave itself.
115. Thermal clip packs come in great numbers. The same cannot be said for the other 3 items.
116. Melee-ing with a Drell character will usually result in you doing cartwheels around the intended target. While flashy, you'll probably never hit that target.
117. The higher the N7 rank, the greater the chance of you finding them on Bronze.
118. Your drone/turret/decoy is already down.
119. You will spend all your time playing Gold on Firebase White.
#46
Posté 28 avril 2012 - 10:07
121: The enemy can shoot through pinholes. Your shots will always hit the railing.
122:While the AP mod, AP ammo and javelin allow bullets to pass through objects, note that the bullets(possibly tired by their journey) will immedialy give up when they exit the object rather than continuing the extra few inches to hit the enemy who just backed away from the box.
123: Your favorite gun/ability/class/mod is bugged
#47
Posté 28 avril 2012 - 10:09
125. That other guy with a Graal also thinks he's boss.
126. That guy playing Krogan Soldier with any other weapon is already crying out to be revived.
127. If you snipe your Adept teammates targets, chances are you will be trolled next round.
128. EVERY entrance on EVERY map is JUST big enough to fit an ATLAS through.
129. That Banshee will Pulse you when you wish it Grabbed you and Grab you when you wish it Pulsed you.
130. Brutes are more likely to kill you after they die than when they are alive.
131. Geth Rocket Troopers will always target the Sniper whilst he is lining up a headshot.
132. The Geth Hunter will always target the Asari when she's setting up a Biotic Explosion.
133. For some unknown reason the Geth don't know how to throw grenades.
Modifié par TheMightyG00sh, 28 avril 2012 - 10:11 .
#48
Posté 28 avril 2012 - 10:10
#49
Posté 28 avril 2012 - 12:25
#50
Posté 28 avril 2012 - 12:39





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