I am trying to implement the Spirit Eater animation - the one where the PC floats up with his arms out at shoulder height.
I would like to use it on a creature as part of an encounter.
Does anyone know the constant and the method of implementing the animation or if there is no constant?
Thanks
Spirit Eater Animation
Débuté par
Morbane
, avril 28 2012 04:45
#1
Posté 28 avril 2012 - 04:45
#2
Posté 28 avril 2012 - 11:27
I believe that is the cast major animation, I'm not sure of the constant but the playcustomanimation function should work.
the string should be 1 of the following:
mjr_cast
mjr_conjure
mjr_conjureloop
Wiki Animation list
the string should be 1 of the following:
mjr_cast
mjr_conjure
mjr_conjureloop
Wiki Animation list
#3
Posté 28 avril 2012 - 12:09
yeah, I looked at the spells.2da and was trying to figure out how to use the "major" cast animation. I will try PlayCustomAnimation()
Thanks for the string refs
Thanks for the string refs





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