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Spirit Eater Animation


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#1
Morbane

Morbane
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I am trying to implement the Spirit Eater animation - the one where the PC floats up with his arms out at shoulder height.

I would like to use it on a creature as part of an encounter.

Does anyone know the constant and the method of implementing the animation or if there is no constant? 

Thanks

#2
Shaughn78

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I believe that is the cast major animation, I'm not sure of the constant but the playcustomanimation function should work.

the string should be 1 of the following:
mjr_cast
mjr_conjure
mjr_conjureloop

Wiki Animation list

#3
Morbane

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yeah, I looked at the spells.2da and was trying to figure out how to use the "major" cast animation. I will try PlayCustomAnimation()

Thanks for the string refs