Biotic Explosion:
Biotic Explosions can occur regardless of an enemy's health level; other combos usually require that the combo be a killing blow on the victim in order to trigger. These combos are effective against biotic barriers and armor.
Note that using a detonator power in combination with an identical source power will not cause an explosion (for example: warp will not detonate another warp).
Source Powers:
- - Pull
- - Singularity
- - Warp
- - Reave
- - Stasis
- - Slam
- - Dark Channel
- - Life Grenade
- - Shockwave (with the 'Lifting Shockwave' power evolution)
- - Throw
- - Shockwave
- - Warp
- - Biotic Charge
- - Reave
- - Slam
- - Cluster Grenade
- - Nova
- - Life Grenade
- - Concussive Shot (with 'Amplification' evolution and 'Warp Ammo' equipped
Cryo Explosions create a blast of ice that has a chance of freezing nearby enemies. These combos are effective against armor.
Source Powers:
- - Cryo Blast
- - Cryo Ammo
- Detonator Powers:
- - Concussive Shot
- - Sticky Grenade
- - Frag Grenade
- - Proximity Mine
- - Carnage
- - Throw
- - Shockwave
- - Biotic Charge
- - Slam
- - Cluster Grenade
- - Nova
- - Lift Grenade
- - Incinerate
- - Overload
- - Combat Drone Death Explosion
- - Decoy Death Explosion
Tech Bursts create a blast of electricity that inflicts sever damage on the shields of nearby enemies and has a chance of stunning them. Like Biotic Explosions, Tech Bursts can be triggered without be a killing blow, and the source/detonator powers must be different (for example: using Energy Drain twice will not trigger a Tech Burst).
Source Powers:
- - Overload
- - Energy Drain
- - Disruptor Ammo
- - Sabotage
- - Submission Net
- - Concussive Shot
- - Sticky Grenade
- - Frag Grenade
- - Proximity Mine
- - Carnage
- - Throw
- - Shockwave
- - Biotic Charge
- - Slam
- - Cluster Grenade
- - Nova
- - Lift Grenade
- - Incinerate
- - Combat Drone Death Explosion
- - Decoy Death Explosion
- - Energy Drain
- - Overload
- - Warp
Flame Explosions create a blast of flames that inflicts severe damage against the armor of nearby enemies and will also set them on fire, causing them to panic and inflicting additional damage over time.
Source Powers:
- - Inferno Grenade
- - Incinerate
- - Sentry Turret Flamethrower
- - Incendiary Ammo
- - Geth Turret Flamethrower
- - Concussive Shot
- - Sticky Grenade
- - Frag Grenade
- - Proximity Mine
- - Carnage
- - Throw
- - Shockwave
- - Biotic Charge
- - Slam
- - Cluster Grenade
- - Nova
- - Lift Grenade
- - Incinerate
- - Overload
- - Combat Drone Death Explosion
- - Decoy Death Explosion
- - Energy Drain





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