but to skip to the point we were talking about DA:O and how weve never seen so many people who play on all of the difficulty levels. youv got those crazy people that play on nightmare and hard, then youv got the normal and casual.
then we got into talking about the level of freedom each difficulty level has.
nightmare has almost no freedom in devolping your characters, you need to have stats exactly in the right place along with the right spells and use every tactic available (even cheap ones, like the cone of cold rapid fire where you have 2 or 3 mages that just continuesly lock enemies).
Hard seems to offer A LITTLE more freedom not much, you still have to have all the right skills in the right places at the right time and still have to use every tactic youv got but you have a little bit more time to do it is basically the seperation here, you dont die as quick but you will.
Normal seems to actually be harder then most games, you dont have as much freedom on normal as one would think, certain spells and abilites you have little choice but to get them eventually. and if you dont have them a lot of battles will seem frusteratingly difficult. which is my main frusteration with normal and higher difficulty levels is when you are losing so horribly that you know it has nothing to do with the tactics your using but rather the abilities and stats you dont have.
for instance i can recall a time in the deserted building in denerim (there is only one zone by that name so everyone should know it if theyve been there) where i commanded my party to go for the mage first (as is wise) and before the rest of my party even got down the stairs sten was frozen and scewered by the four archers standing in the four corners of the rooms. once the rest of my party got downstairs they proceeded to do 1, 2, and 3 damage at a time to the warriors.
after that initial fight i knew that even though they were leveled to me i was absolutely no match, there was no skill in my arsenal that could compete with that and it was frusterating to know that they were simply overpowered for their levels.
Casual seems to offer the most freedom and flexibility as it should, some fights are really really easy, but there are some challenges in there. that same deserted building still destroyed my party twice on casual mode, although both of those times i knew what i did wrong and fixed it the next go round.
so i made this post to see not only what levels you play at but what you think of the difficulty levels, does one suck? are they all balanced? share your views.
me and my friend differed in that he believes it is right that normal should require a certain arsenal as it would be the players own fault for not getting them and if you cant win a fight then you need to go somewhere else and level up until you build your entire aresenal.
I think that every battle should be win-able with almost any build, granted you need to know to put points into the right areas for a certain class but i think any set of skills and talents should make battles do-able, as to me thats where the fun comes from, experimenting with diffrent skill trees. i believe there should be some battles that have reason to be insanely difficult such as a high dragon, but others should be tones down, that deserted building left a horrible taste in my mouth of the difficulty, to me if they are going to be considered around my level then i should at least stand a chance, i dont think any enemy (other then a few select bosses) or set of enemies should pummel your party so badly.
so with this it is safe to say my game sits on normal until i find a fight that i feel i cant win, then it goes to casual (so maybe its primarily on casual
he proceeds to play on nightmare and simply makes sure he plans out what abilities are useless and what would be the most helpfull and only gets those...every play through (boring to me)
another view of mine that is slightly off topic is the need for potions. most games in general consider potions as a necessity in some battles, i think potions should be there to make battles easier but they should not be considered when making battles. it should be assumed in battles that players have no potions, due to this potions should be scarce and not available in hundreds.
DA:O differs a little from this as potions can either be scarce or in abundance if you know about the elfroot vendor. just as well some battles wont take you any potions but others...others will take you 2 dozen, maybe 3 or four, depending on how long it takes the other three members of the party to even out the odds while master sten drinks as much as he possibly can.
sorry for the long intro there lol, im really intrested to see what players say about this as i hope to get into a development field myself one day after college and im beyond intrested to hear what other people think of these systems. please give your opinions





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