Steel Majere343 wrote...
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nightmare has almost no freedom in devolping your characters, you need to have stats exactly in the right place along with the right spells and use every tactic available (even cheap ones, like the cone of cold rapid fire where you have 2 or 3 mages that just continuesly lock enemies).
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Casual seems to offer the most freedom and flexibility as it should, some fights are really really easy, but there are some challenges in there. that same deserted building still destroyed my party twice on casual mode, although both of those times i knew what i did wrong and fixed it the next go round.
so i made this post to see not only what levels you play at but what you think of the difficulty levels, does one suck? are they all balanced? share your views.
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he proceeds to play on nightmare and simply makes sure he plans out what abilities are useless and what would be the most helpfull and only gets those...every play through (boring to me)
another view of mine that is slightly off topic is the need for potions. most games in general consider potions as a necessity in some battles, i think potions should be there to make battles easier but they should not be considered when making battles. it should be assumed in battles that players have no potions, due to this potions should be scarce and not available in hundreds.
DA:O differs a little from this as potions can either be scarce or in abundance if you know about the elfroot vendor. just as well some battles wont take you any potions but others...others will take you 2 dozen, maybe 3 or four, depending on how long it takes the other three members of the party to even out the odds while master sten drinks as much as he possibly can.
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I believe the difficulty sits about right on nightmare. Granted I'm a glutton for punishment (see Diablo variants such as BNMs, Ironman, etc), and enjoy when a battle might take me a few times to win. There's not too many insanely difficult battles though, but there are a lot of incredibly easy ones.
I disagree that nightmare requires a specific build to play through. My first nightmare run was four warriors, pegged into their "RP" styles. I.E. Ohgren and Sten go for everything in the 2H tree, PC was S/S with Alistar. I don't think that's a standard build at all, and I had an easier time of it than my multi-mage party on Hard.
Sure there were a few planned things, such as everyone taking poison skill to use bombs and coatings, but little other than that. Potion use was extreme for some sections of the game, but also managed to get through other (widely consiered difficult) areas with barely any potions, such as broodmother to branka with only 15 lessers left.
I'm playing with my GF right now, letting her see the story and make chocies while I control the combat. Since she's not really interested in seeing everything fight I have the game set to easy (casual?). I can't say I've met up with a fight that's been a challenge yet. I can't justify, for my own runs, playing on anything less than nightmare anymore.
I believe that every battle is winnable with any build, you just might have to sit back and think for a while, or maybe keep reloading till you get a lucky break. It's the challenges that keep combat fun. And yeah, sometimes you will need to come back later to fight some things (such as the high dragon in some occaisons), but thats part of the strategy.
I agree with you on potion use though. Its a bit odd to be able to keep downing these things and negate all the damage done. I prefer healing potions that cause you to regenerate health, rather than healing for one big chunk.
Modifié par Pyrusx, 08 décembre 2009 - 12:49 .