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where do you sit with the difficulty debate?


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#26
NationalWreck

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I find the "difficulty" in the game to be pretty pointless.
assuming you make the right moves, any battle can be won if you have enough potions and chug them. so in that sense at a harder difficulty just means chugging more potions and doing the same stuff you did on normal anyway. really just a waste of time. i keep it on normal but i'm confident that in hard or nightmare i would play the same way, press the potion key 10 times more often and everything would end up the same..

Modifié par NationalWreck, 08 décembre 2009 - 12:20 .


#27
BanditGR

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"and i had just come from lothering strate to denerim."

That was your mistake tbh. Denerim is a level 10+ hub. If you for it straight after Lothering, without completing at least one of the "easier" hubs (Circle Tower, Redcliffe), without doing any of the DLC and you elect to go for Back Alley Justice/Maleficarum quests, you are basically asking for your....*censor*...to be handed to you. You never go into those fights without proper cc/aoe. You can always go somewhere else, where things are easier, level and return to those quests, when you are ready for them.

To answer your question about potions. Once you get Wynne, it is very much possible that you won't be touching another healing poultice, like EVER (with the exception of maybe the Fade and fights on Nightmare and some fights on Hard perhaps).

As for gear, don't count on getting better ones every hour or so. The items (and sets) that are actually worth it are found in very specific places, some of them as a result of a questline, others you just have to collect from different places. Ironically, your best source of gear early on, is Honnleath/Warden's Keep, as some of the better items in the game can be easily obtained there, with little difficulty (if any at all).

Modifié par BanditGR, 08 décembre 2009 - 12:27 .


#28
Steel Majere343

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Serenity84 wrote...

With the optional fights, it's a matter of when you do them. Level scaling isn't total, so you will eventually get more powerful than some of the enemies.

The deserted building was mostly tough for me because I completely underestimated the length of that dungeon. At the end I was a bit low on resources. I had to reload in some rooms, but it was a nice challenge overall. Not sure when I did it. Level 10-12 I guess. You probably did a bit early. Noone forces you to do it that time.
...could have had better loot though...

Same with the revenants. If you do them as early as you can, you have no chance. Later on it's still challenging, but manageable.

I just had Morrigan with the simple heal spell and mostly relied on lesser and normal health potions. A lot of them in some fights, but I didn't need them constantly either. Depends. My rogue was pretty survivable with high dexterity and Alistair also got better with increased DEX.
This time I have a mage with the spirit healer specialization and gave her group heal and revival.

In the hard playthrough I used traps to soften up difficult opponents. That can really help a lot. You can take many enemies down to half their health before they reach you. Though it feels a bit cheap to trap a door and the hallway, then open the door and have everyone run after you.


i find this to be the most true. i think that is where most people have issues, i myself have only been forced to turn down the difficulty with the revenant fights and the deserted building, of which i was level 8 and 7 at the time of doing the deserted building.

i think most of the frusteration comes from those optional battles.

#29
TheRealIncarnal

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Well, I think that the whole reason for the difficulty slider is because it's good to have more options in a single player game.



You've got casual for people who don't want to plan, Normal for your average RPG player, Hard for the RPG player who wants a challenge and plays attention to stats, and Nightmare for those who love dieing and min-maxing characters.



Me, I'm a Hard to Normal player. Depends on my mood. I just like that I can change it to fit my mood.

#30
Pyrusx

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Steel Majere343 wrote...

...

nightmare has almost no freedom in devolping your characters, you need to have stats exactly in the right place along with the right spells and use every tactic available (even cheap ones, like the cone of cold rapid fire where you have 2 or 3 mages that just continuesly lock enemies).

...

Casual seems to offer the most freedom and flexibility as it should, some fights are really really easy, but there are some challenges in there. that same deserted building still destroyed my party twice on casual mode, although both of those times i knew what i did wrong and fixed it the next go round.

so i made this post to see not only what levels you play at but what you think of the difficulty levels, does one suck? are they all balanced? share your views.

...

he proceeds to play on nightmare and simply makes sure he plans out what abilities are useless and what would be the most helpfull and only gets those...every play through (boring to me)

another view of mine that is slightly off topic is the need for potions. most games in general consider potions as a necessity in some battles, i think potions should be there to make battles easier but they should not be considered when making battles. it should be assumed in battles that players have no potions, due to this potions should be scarce and not available in hundreds.

DA:O differs a little from this as potions can either be scarce or in abundance if you know about the elfroot vendor. just as well some battles wont take you any potions but others...others will take you 2 dozen, maybe 3 or four, depending on how long it takes the other three members of the party to even out the odds while master sten drinks as much as he possibly can.

...


I believe the difficulty sits about right on nightmare. Granted I'm a glutton for punishment (see Diablo variants such as BNMs, Ironman, etc), and enjoy when a battle might take me a few times to win. There's not too many insanely difficult battles though, but there are a lot of incredibly easy ones.

I disagree that nightmare requires a specific build to play through. My first nightmare run was four warriors, pegged into their "RP" styles. I.E. Ohgren and Sten go for everything in the 2H tree, PC was S/S with Alistar. I don't think that's a standard build at all, and I had an easier time of it than my multi-mage party on Hard.
Sure there were a few planned things, such as everyone taking poison skill to use bombs and coatings, but little other than that. Potion use was extreme for some sections of the game, but also managed to get through other (widely consiered difficult) areas with barely any potions, such as broodmother to branka with only 15 lessers left.

I'm playing with my GF right now, letting her see the story and make chocies while I control the combat. Since she's not really interested in seeing everything fight I have the game set to easy (casual?). I can't say I've met up with a fight that's been a challenge yet. I can't justify, for my own runs, playing on anything less than nightmare anymore.

I believe that every battle is winnable with any build, you just might have to sit back and think for a while, or maybe keep reloading till you get a lucky break. It's the challenges that keep combat fun. And yeah, sometimes you will need to come back later to fight some things (such as the high dragon in some occaisons), but thats part of the strategy.

I agree with you on potion use though. Its a bit odd to be able to keep downing these things and negate all the damage done. I prefer healing potions that cause you to regenerate health, rather than healing for one big chunk.

Modifié par Pyrusx, 08 décembre 2009 - 12:49 .


#31
I Valente I

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I definitely like a challenge so I play on hard, I'm saving nightmare for my last playthrough. However, I'm not a powergame so I don't just stick to the one tactic that works but rather make my own tactics and strategies, makes me feel like I got something out of the game rather than just "beating it". I don't buy into all the "this game is too easy" threads, because I also see a lot of "this game is too hard" threads, and the fact that there is even an argument means this game is harder than the average rpg, especially in recent years. Obviously there are going to be elite or hardcore gamers that wish games were still as hard as the old Ninja Gaidens, but those days are gone.

#32
HoLyEmperor

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I Valente I wrote...

...However, I'm not a powergame so I don't just stick to the one tactic that works but rather make my own tactics and strategies, makes me feel like I got something out of the game rather than just "beating it". ..


No, you're doing it right.  Changing up your approach is how you successfully beat the hard fights without resorting to cheese (forcefield, anyone?).  And, if you're going to use cheese, you might as well just console level your characters to 25 and download a mod that gives you godlike equipment.  But that's no fun.  :)

#33
Happykola

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when i played it the first time on normal with spells and attributes all over the place i found it really difficult and couldn't even imagine what nightmare would be like, but now i'm doing my nightmare palythrough where i planned my group beforehand i'm finding it much easier than i anticipated the most reloads i've ever needed to beat a boss was 5 and that was extremely rare, most bosses i kill first time. To be honest i think there should be a harder mode than nightmare becaue it's not nearly as cahllenging as i expected.

#34
Nighteye2

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I have only played on hard and nightmare so far, and I don't find myself constricted in my builds at all, other than have at least 1 mage in the party with mass rejuvenation and the healing spells leading up to it. Other than that, there are a lot of abilities that can be very effective if you make proper use of them.



I do notice, though, that on nightmare I finally get forced to use some potions - which I seldom needed playing on hard.


#35
ChemicalGreen

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I have to admit, I'm a normal mode player. If there was an option for "Okay, you beat the game. Want enter story mode that consists entirely of dialogue options and all combat is automized?" I would press the yes button faster than most people could blink.



And DA:O Choose Your Adventure book would be so hot. I'd buy one. Yesterday.

#36
Steel Majere343

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Pyrusx wrote...

Steel Majere343 wrote...

...

nightmare has almost no freedom in devolping your characters, you need to have stats exactly in the right place along with the right spells and use every tactic available (even cheap ones, like the cone of cold rapid fire where you have 2 or 3 mages that just continuesly lock enemies).

...

Casual seems to offer the most freedom and flexibility as it should, some fights are really really easy, but there are some challenges in there. that same deserted building still destroyed my party twice on casual mode, although both of those times i knew what i did wrong and fixed it the next go round.

so i made this post to see not only what levels you play at but what you think of the difficulty levels, does one suck? are they all balanced? share your views.

...

he proceeds to play on nightmare and simply makes sure he plans out what abilities are useless and what would be the most helpfull and only gets those...every play through (boring to me)

another view of mine that is slightly off topic is the need for potions. most games in general consider potions as a necessity in some battles, i think potions should be there to make battles easier but they should not be considered when making battles. it should be assumed in battles that players have no potions, due to this potions should be scarce and not available in hundreds.

DA:O differs a little from this as potions can either be scarce or in abundance if you know about the elfroot vendor. just as well some battles wont take you any potions but others...others will take you 2 dozen, maybe 3 or four, depending on how long it takes the other three members of the party to even out the odds while master sten drinks as much as he possibly can.

...


I believe the difficulty sits about right on nightmare. Granted I'm a glutton for punishment (see Diablo variants such as BNMs, Ironman, etc), and enjoy when a battle might take me a few times to win. There's not too many insanely difficult battles though, but there are a lot of incredibly easy ones.

I disagree that nightmare requires a specific build to play through. My first nightmare run was four warriors, pegged into their "RP" styles. I.E. Ohgren and Sten go for everything in the 2H tree, PC was S/S with Alistar. I don't think that's a standard build at all, and I had an easier time of it than my multi-mage party on Hard.
Sure there were a few planned things, such as everyone taking poison skill to use bombs and coatings, but little other than that. Potion use was extreme for some sections of the game, but also managed to get through other (widely consiered difficult) areas with barely any potions, such as broodmother to branka with only 15 lessers left.

I'm playing with my GF right now, letting her see the story and make chocies while I control the combat. Since she's not really interested in seeing everything fight I have the game set to easy (casual?). I can't say I've met up with a fight that's been a challenge yet. I can't justify, for my own runs, playing on anything less than nightmare anymore.

I believe that every battle is winnable with any build, you just might have to sit back and think for a while, or maybe keep reloading till you get a lucky break. It's the challenges that keep combat fun. And yeah, sometimes you will need to come back later to fight some things (such as the high dragon in some occaisons), but thats part of the strategy.

I agree with you on potion use though. Its a bit odd to be able to keep downing these things and negate all the damage done. I prefer healing potions that cause you to regenerate health, rather than healing for one big chunk.


lol i thought i was the only one who did that!. my gf loves to watch these games..shes...well..attempted to play them haha.

uncharted 2 she enjoyed watching thoroughly even though it was a game, as for dragon age, shes not even much into fantasy and she loves the story, this is getting off topic though ha.

perhaps it would be better to say then that some areas are a tad unbalanced?.

i didnt find orzammer any harder then any of the other areas. but i also went there later in the game on my other play through, last actually.

im defenately harder to satisfy because i am not a glutton for challenge, hell fable and fable 2 were some of my favorite games, and there is probly NO challenge there, considering fable 2 you cant even die really, just lose experience.

and yet i had a blast with them, on the other hand games like Demons souls i also love which that game is said to be harder then the old ninja gaiden.

the diffrence i guess is those games are also a lot more twitch, if i die there i know it was my fault due to improper dodging etc or running into a trap.

but at the same time im also not a fan of dangling enemies that players arnt ready for in front of them unless there is proper warning that they are not ready for this area but try at your own risk.

to me if they are going to allow me to travel where i want i expect an equal difficulty for all the quests, etc.

#37
Steel Majere343

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anyways it is difficult for me to say if this is the right difficulty for a game to have.



personally i would remove the elfroot vendor and make the game alittle bit easier. i wouldnt make any other changes then that based on the feedback im getting to the normal difficulty.



other forum goe-ers were more supportive of the idea to make casual the new normal altogether, but from what im hearing here that is too easy for the game.



ill have to test building a game like this with my class and see how my changes affect the overall fun factor (granted no where near this scale, itll likely have to be txt based or a simple 2d game but at least a game with a skill tree and optional battles.



i think in general those two changes would satisfy many, i think a lot of people would prefer to have a difficulty in between casual and normal, like normal but some of the boss fights and some mobs dialed back a little bit.

#38
ExistsAlready

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I got annoyed on my first few playthroughs with Normal so I've made it a habit to just play it through on Easy for the story.

With what I've learnt, I might go back on a higher difficulty and put some effort into the combat, with poisons and traps and not Fireballing myself deliberately.

Once you understand what the hell is going on and what talents are good choices, I'd have to guess that things get a lot easier.

Modifié par ExistsAlready, 08 décembre 2009 - 02:43 .


#39
HoLyEmperor

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ExistsAlready wrote...
With what I've learnt, I might go back on a higher difficulty and put some effort into the combat, with poisons and traps and not Fireballing myself deliberately.


But... that's fun!

Actually, even on Nightmare you can win most "normal" fights with a mage solo, keeping your party on Hold around the corner.  Just open the door and launch a barrage of fireballs, mass CC, etc.  If the monsters aren't dead by the time they get to you, just mind blast/cone of cold and keep going with the explosions.

#40
kormesios

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My first playthrough, I played on hard until the very end with a rogue. I made a fair number character mistakes, and the game was challenging, but very beatable. It seemed about right. I like that if I blundered into an ambush I *would* die if I didn't act very creatively.



At the end, I lost Morrigan, my most effective build. Probably could have won, but I got impatient and cared more about wrapping up the story, so I switched to easy.



Anyway, even at hard there seems a good bit of flexibility. I do swap out characters for RP reasons, and any basic build is competitive.



My one complaint would be fights against ranged mobs after they get Scattershot. You can pretty easily get into an unwinnable mess. But I guess you should have to reload a couple times on hard.

#41
HoLyEmperor

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kormesios wrote...
My one complaint would be fights against ranged mobs after they get Scattershot. You can pretty easily get into an unwinnable mess. But I guess you should have to reload a couple times on hard.


I learned pretty fast to make my party spread out once mobs started doing scattershot/fireball/etc.  :(

Just to clarify what I mean... if you have a ranged character set to ranged behavior, then give them a command to go stand somewhere, they'll stand there and shoot unless their target goes out of sight.  So, imagine I'm playing a rogue, and I have Wynne and Leliana with me.  Set both of them to ranged behavior, and if I get into a fight where I can't control the initial situation (pretty much any fight with dialogue first), pause and immediately send them both running to opposite corners.

#42
Steel Majere343

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ya i recently just started a new game for test purposes and almost everywhere except for redcliff is overpowered for the beginner. except for possibly only the mage tower specifically due to wynn. otherwise it is just as difficult.



from the start it goes in this order from least to most difficult.

redcliff

mage tower (with wynn)

the urn temple (deeper in the temple where you face more then just villigers)

orzamar

bracilian forest

denerim (the quests from denerim in particular)



basically the game presents you with a choice but if you dont follow alistairs initial recomendation of going to redcliff you will actually be at a disadvantage, which is..dissapointing to me as i originally thought i could do whatever i wanted, which i can, but it seems almost stupid to do so.

#43
Inakhia

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2nd full play through, though 4th char on Normal. Playing as a rogue, dw with stealth and traps with spare points going into survival and poisons. Normal isn't a cakewalk... much, but normal mobs I can cruise through with Alistair tanking, Wynne healing and either Lel, Zev, Oghren or Dog and occasionally Mori as the 4th. Wynne always has tk weapons on, my rogue always stealths ahead to scope out the layout and disable traps.

Then if theres a mage I'll get behind them ready to stun and slice and dice them, while the rest of the party comes in and whales on whoever they want. Packs of archers get an insta-cast fireball in the face to stop scatter shotting my party. Then its just mop up. Everyone has tactics set to scoff a health or mana potion at <50% and I find for most fights I now dont have to worry to much on normal. I also take my time on quests and sidequests so I rarely hit an area at the lowest level possible for it.

I also now run straight to the elves and mages vendors so I can make stacks of 99 lesser potions with Morrigans herbalism. And once I have the elves sided with me I usually also toss the collection boxes a few stacks of herbs, enough to grant me a free level or two.

#44
HoLyEmperor

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Inakhia wrote...
Then if theres a mage I'll get behind them ready to stun and slice and dice them...


Might as well Sap another mob while you're at it.

#45
Serenity84

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ExistsAlready wrote...
With what I've learnt, I might go back on a higher difficulty and put some effort into the combat, with poisons and traps and not Fireballing myself deliberately..

Wearing the drakescale armor, you can actually drop fire grenades directly at your feet and hardly take any damage at all. I did that a lot in the duels

#46
Steel Majere343

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this seems like how most people play on normal.

iv decided to make a run through on casual (well more like a slow walk, the game is long haha) and so far actually im finding it fun.

i figured it would be way to easy but its not really that easy.

so far iv gone strait to orzamar and did a few things there, then i went to denerim, did some of those quests, went to redcliff, for some reason it almost seems on casual all of the places have the same difficulty level, when i just tried this a few hours ago and at that time well,, it was like i said in my earlier post.

#47
kormesios

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HoLyEmperor wrote...

kormesios wrote...
My one complaint would be fights against ranged mobs after they get Scattershot. You can pretty easily get into an unwinnable mess. But I guess you should have to reload a couple times on hard.


I learned pretty fast to make my party spread out once mobs started doing scattershot/fireball/etc.  :(

Just to clarify what I mean... if you have a ranged character set to ranged behavior, then give them a command to go stand somewhere, they'll stand there and shoot unless their target goes out of sight.  So, imagine I'm playing a rogue, and I have Wynne and Leliana with me.  Set both of them to ranged behavior, and if I get into a fight where I can't control the initial situation (pretty much any fight with dialogue first), pause and immediately send them both running to opposite corners.


Spreading out against ranged attacks is a good option, but if you do it rapidly in some fights you can run into traps, or be flanked by melee fighters, or put your weakest character in a position to be hit by *more* ranged crossfire.

All fights are beatable, but some I'm not sure I could have done without one or two reloads to figure out where the traps were.

#48
HoLyEmperor

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Steel Majere343 wrote...

so far iv gone strait to orzamar and did a few things there, then i went to denerim, did some of those quests, went to redcliff, for some reason it almost seems on casual all of the places have the same difficulty level, when i just tried this a few hours ago and at that time well,, it was like i said in my earlier post.


Is "Casual" an official difficulty?  It's "Easy" on my version.  Equating a "casual" player with someone who can't handle a difficulty above Easy is just annoying to me.  Probably I've spent too much time on MMO forums, where debates rage on "Casual" versus "Hardcore" players.  But whatever.

As I mentioned earlier in this thread: for most fights on Easy, I can literally pick a member of my party at random to control, run around in circles, and the other 3 will manage the fight.  There are exceptions of course... the optional fights you've mentioned being some of them.

#49
Steel Majere343

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i guess its how you look at the game, i play on the console if that makes diffrence, iv heard it does but iv heard inconsistantly. some say its harder, some say its supposed to be easier. i have no idea how it stacks against pc.



but in my experience there are some very difficult fights, and i wouldnt have made it on normal if i hadnt of had a rediculas amount of potions actually. this could just be due to my nature, i like to do things differently so when alistair tells me to go to redcliff i went to orzamar and started questing there, which i noticed was very difficult. then i went to redcliff and saved the town and proceeded with my game but i chugged A LOT of potions.



i imagine most people went to redcliff first and did that whole quest line before going to anywhere else, which would probly be easier. although i wish they were all the same difficulty.

#50
Steel Majere343

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HoLyEmperor wrote...

Steel Majere343 wrote...

so far iv gone strait to orzamar and did a few things there, then i went to denerim, did some of those quests, went to redcliff, for some reason it almost seems on casual all of the places have the same difficulty level, when i just tried this a few hours ago and at that time well,, it was like i said in my earlier post.


Is "Casual" an official difficulty?  It's "Easy" on my version.  Equating a "casual" player with someone who can't handle a difficulty above Easy is just annoying to me.  Probably I've spent too much time on MMO forums, where debates rage on "Casual" versus "Hardcore" players.  But whatever.

As I mentioned earlier in this thread: for most fights on Easy, I can literally pick a member of my party at random to control, run around in circles, and the other 3 will manage the fight.  There are exceptions of course... the optional fights you've mentioned being some of them.


a it goes casual normal hard and nightmare, at least on my ps3 version.
hm ill have to play casual a little longer to decifer if its for me or if normal is me.