where do you sit with the difficulty debate?
#51
Posté 08 décembre 2009 - 04:17
Because of this, I don't enjoy spending days or more doing the same thing over and over again because I keep getting killed and I don't have the time to get good at games.
I always start out on the easiest setting, and if it is possible, like this game, I will ramp it up to match my experience level. It's not that I don't want/like the challenge, it is just a matter of the fact that games are supposed to be, for me, a relaxing, enjoyable experience to wind down with at the end of a long day.
#52
Posté 08 décembre 2009 - 04:23
#53
Posté 08 décembre 2009 - 04:31
My party was PC as Human noble DW warrior, Alistair as S&B, Leliana as archer, and Dog on anti-mage/archer duty. I only took Oghren and Wynne when I was forced to. It was alot of fun, much less hard than I thought it was going to be.
#54
Posté 08 décembre 2009 - 04:39
My arcane warrior mage combined with Wynne, and two others, particularly Oghren and Alistair were way to powerful for the end game. Either the nightmare was not that difficult, or the AW was way unbalanced. The game however early on felt like very difficult on normal, perhaps it was the build of my team.
cheers
#55
Posté 08 décembre 2009 - 04:46
#56
Posté 08 décembre 2009 - 04:47
Silensfurtim wrote...
i switch to Normal, Hard and Nightmare in my games, so difficulty setting doesnt matter to me. But I'll never play on Easy. Never.
you are quit determined lol. now go battle the high dragon 1,000 times without wynn or the potion vender muwahahahaha
#57
Posté 08 décembre 2009 - 04:52
On normal I played as 2h warrior(With close to the best gear, starfang ect) and I brought along Alistair, Wynne and Leliana.
This time around I'm playing a dagger/dagger rogue and I got Alistair, Wynne and Morrigan, but so far Nightmare has offered no challenge at all.
Just to clarify. I do not use Forcefield, Storm of the Century, Cone of Cold, Sleep or any of those spells. I got them trained, but by the time I had the game was already much easier than I had first
anticipated.
But I think the biggest difference which has made my nightmare play through so much easier is proper tanking/healing. I got Alistair in very good tanking gear and I always start combat by running him in the middle of the group and taunting every one.
I got both Wynne and Morrigan healing and doing single target dps.
Also on this save I have used about 7 potions in total and if anyone dies it's a restart
So guess what has made it easy for me is having a good tank and the ability to keep him alive while my rogue dishes out massive amounts of single target damage.
#58
Posté 08 décembre 2009 - 04:57
I fail to see how 50% friendly fire is "normal", thus I will never play anything less than "Hard" mode.
After my first run through I switched to Nightmare for a challenge, thus far it's been much the same.
I'm running only 1 mage in either party.
#59
Posté 08 décembre 2009 - 04:59
It's harder than NWN but easy if you know the game, about the same with the BG series I'd say It's easier than Icewind Dale on Heart of Fury mode, even on Nightmare.
#60
Posté 08 décembre 2009 - 05:04
#61
Posté 08 décembre 2009 - 05:06
Pre-patch or post patch?Timortis wrote...
I'd say It's easier than Icewind Dale on Heart of Fury mode, even on Nightmare.
But either way I agree that IWD2's Heart of Fury mode was just insane. The goblin ups and hits you for 50 damage. wtf...
#62
Posté 08 décembre 2009 - 05:17
so im starting to think it is just the order in which you do things. redcliff has always been easy and they pretty much tell you where to go all the way until the end which you then have a choice to go to the dailish or orzammar and you get recomended to go to the dalish so im assuming that is the rout most people take, only going where the game recomends.
as i know we are playing the same game here and i am familier with all the spells. yet i find that (after testing this myself) almost all of the areas available to you after loathering are pretty overpowered.
at first i thought it was only the side quests, but i then traveled to attempt orzammar and i couldnt even get past those bounty hunters outside without a fair amount of potions (close to 40 i believe which im sure bioware did not intend the player to have to use 40 potions there so im assuming i came early). i then decided to try the mage tower rout to see how it stacked up, which, unless you recruit wynn, it is also almost impossable to do from the get go.
we all know how denerim is so i shouldnt have to restate that, theres a revenent, the back ally crime, that blood mage hide out those are all places that will kill you if you try to do those quests before you have a significant level under your belt (some people NEVER beat the back allys or the blood mage house).
then youv got the forest which, at first doesnt prove too difficult if you choose to go there first but that quickly chanes once you get deeper into the forest with the darkspawn etc.
the only other viable alternative to going to redcliff after loathering is going to denerim, finding genetivis (or whatever that guys name is) house and picking up the sacred urn trail.
doing that before redcliff is still a fair challenge until way later in the temple, but thats probly only because that place is where your supposed to go right after redcliff so..the difficulty wouldnt differ much.
so i dont think its as open as is initially percieved, its probly possible to go in a diffrent order but the difficultys are set so that its defenately noticeable that you shouldnt be there yet, even if the enemies names "say" they are your level. ironically while i was testing this i actually ran into an orange named abomonation and defeated him with a fair challenge, using maybe 5 potions, then go scewered by those bounty hunters in the mountains! lol.
so that is a pretty clear sign to me that orzamar isnt ment to go to first, if i can beat a boss mob that has an orange name, then i cant beat 3 whites and a yellow of a diffrent zone, its pretty clear where im supposed to be.
#63
Posté 08 décembre 2009 - 05:31
casual mode pretty much makes everywhere do-able from the start i believe although i havnt tested casual mode and going into the deep roads yet, im assuming ill be able to get through that right from loathering on casual as well. surviving off of bought potions or found ones and not using the potion vender.
i have yet to test that though. i plan to, maybe this weekend.
#64
Posté 08 décembre 2009 - 05:31
#65
Posté 08 décembre 2009 - 05:47
You don't like me much, do you?
Sten: Warden, if I truly disliked you, I would leave.
Sten: That I am still here, you may interpret however you choose.
#66
Posté 08 décembre 2009 - 06:17
#67
Posté 08 décembre 2009 - 06:44
Though to be honest I think the biggest issue is using your characters correctly. To be effective in Dragon Age without using a ton of pots every fight you'll need a dedicated tank being Alistair or Shale. Unless you use a respec mod to make Oghren or Sten a tank. You will also need decent gear on that tank, push the defense up. Get shield wall and shield tactics asap on your warrior tank. So he can't be be be back stabbed or knocked down.
If you do that while having a dedicated healer. Either Wynne or if you deside to make Morrigan in to one then the game shouldn't offer to many challenges in the game.
But it just comes down to controlling the damage and using the abilities the game offer.
You can of course go the other way and totally dominate with insane crowd control/damage from mages but I don't really like that so I personally avoid it.
#68
Posté 08 décembre 2009 - 06:53
#69
Posté 08 décembre 2009 - 08:03
Steel Majere343 wrote...
lol i thought i was the only one who did that!. my gf loves to watch these games..shes...well..attempted to play them haha.
uncharted 2 she enjoyed watching thoroughly even though it was a game, as for dragon age, shes not even much into fantasy and she loves the story, this is getting off topic though ha.
...
im defenately harder to satisfy because i am not a glutton for challenge, hell fable and fable 2 were some of my favorite games, and there is probly NO challenge there, considering fable 2 you cant even die really, just lose experience.
and yet i had a blast with them, on the other hand games like Demons souls i also love which that game is said to be harder then the old ninja gaiden.
the diffrence i guess is those games are also a lot more twitch, if i die there i know it was my fault due to improper dodging etc or running into a trap.
but at the same time im also not a fan of dangling enemies that players arnt ready for in front of them unless there is proper warning that they are not ready for this area but try at your own risk.
to me if they are going to allow me to travel where i want i expect an equal difficulty for all the quests, etc.
I find that the whole playing games with GF thing is a great way to get her interested in them, and a good excuse to play where she can't complain. It's great. Plus it's interesting to see what she does with the character.
Anyway, as far as the hardfights... well the first time you meet a revenant (other than redcliffe courtyard) it might be a surprise, but after that you pretty much can tell where they're going to show up. The dragons, well, I don't know about the console, but but on PC the horn states it will summon the dragon. Flemeth you would kind of expect to be a tough fight, even if she didn't shapeshift into a dragon. Gaxkang, well it is an end-game sidequest fight. So I think the game gives you fairly decent warning for the hard fights.
I think a lot of it has to do with how you approach games too. Some people don't like pausing every two seconds to make sure the party is performing correctly, some people can't play without it. Some are just more skilled or have more luck. I don't think it's abnormal for such a gap in opinions to exist.
As for doing the quests out of order, with every new character I attempt a new order for them, so far I've started in the forest, the tower and redcliffe. I always end up doing the tower early for the stats though. I actually found that the forest was significantly easier than redcliffe when played first.
Like I said, everythings possible if you spend a couple minutes thinking about your approach to battles, and all the areas do scale properly; there's just a few enemies intentionally more powerful.
PS: Also liked Fable/2, some games can be fun regardless of challenge.
#70
Posté 08 décembre 2009 - 08:10
#71
Posté 08 décembre 2009 - 08:14
DeathWyrmNexus wrote...
I refuse to play below Normal and Hard/Nightmare have no appeal to me. Limits spell selection because I LOVE AoE spells. *sigh*
You can still use AOE just dont spam them in a room and run in like a cowboy. Use it to smoke guys out and ambush them at the door.
#72
Posté 08 décembre 2009 - 08:15
#73
Posté 08 décembre 2009 - 08:26
#74
Posté 08 décembre 2009 - 08:37
Pyrusx wrote...
Steel Majere343 wrote...
lol i thought i was the only one who did that!. my gf loves to watch these games..shes...well..attempted to play them haha.
uncharted 2 she enjoyed watching thoroughly even though it was a game, as for dragon age, shes not even much into fantasy and she loves the story, this is getting off topic though ha.
...
im defenately harder to satisfy because i am not a glutton for challenge, hell fable and fable 2 were some of my favorite games, and there is probly NO challenge there, considering fable 2 you cant even die really, just lose experience.
and yet i had a blast with them, on the other hand games like Demons souls i also love which that game is said to be harder then the old ninja gaiden.
the diffrence i guess is those games are also a lot more twitch, if i die there i know it was my fault due to improper dodging etc or running into a trap.
but at the same time im also not a fan of dangling enemies that players arnt ready for in front of them unless there is proper warning that they are not ready for this area but try at your own risk.
to me if they are going to allow me to travel where i want i expect an equal difficulty for all the quests, etc.
I find that the whole playing games with GF thing is a great way to get her interested in them, and a good excuse to play where she can't complain. It's great. Plus it's interesting to see what she does with the character.
Anyway, as far as the hardfights... well the first time you meet a revenant (other than redcliffe courtyard) it might be a surprise, but after that you pretty much can tell where they're going to show up. The dragons, well, I don't know about the console, but but on PC the horn states it will summon the dragon. Flemeth you would kind of expect to be a tough fight, even if she didn't shapeshift into a dragon. Gaxkang, well it is an end-game sidequest fight. So I think the game gives you fairly decent warning for the hard fights.
I think a lot of it has to do with how you approach games too. Some people don't like pausing every two seconds to make sure the party is performing correctly, some people can't play without it. Some are just more skilled or have more luck. I don't think it's abnormal for such a gap in opinions to exist.
As for doing the quests out of order, with every new character I attempt a new order for them, so far I've started in the forest, the tower and redcliffe. I always end up doing the tower early for the stats though. I actually found that the forest was significantly easier than redcliffe when played first.
Like I said, everythings possible if you spend a couple minutes thinking about your approach to battles, and all the areas do scale properly; there's just a few enemies intentionally more powerful.
PS: Also liked Fable/2, some games can be fun regardless of challenge.
ah so you found the forest actually easier? LOL.
and once again im back to the drawing board i suppose. theres just no getting a handle on this is there haha.
it seems like most of my difficulties with the game someone else has tried and disproved somehow.
i will try the game tomarrow, maybe it will be nicer to me then.
If not, i will just admit to being a noob and play on easy. as you said, some games can be fun regardless of challenge and i believe this to be one of them. Even if i never died once in this game, i would have still had a blast, so casual is probly my calling.
This i also considering i never kite mobs or pull them, instead i run my warrior into the middle of a mob and have them all attack him, i also dont have a dedicated healer and i dont like going to the dalish elf guy to buy a lot of elfroots anymore..it almost feels cheap to sit there and craft over 200 lesser health potions.
so these are probly why i encounter more difficulty in this game then most.
still though tomarrow i will simply play the game and try to have fun, if im finding it not fun, screw normal mode lol.
even if i am being a wuss.
#75
Posté 08 décembre 2009 - 08:57
I dont bother with nightmare because thats when the difficulty IMHO gets to annoying. Mage Origin on Nightmare = Spiders can kill you and theres no way to avoid it. Well OK you CAN find spell selections that would avoid it for sure (The corpse explosion of Walking Bomb combined with Force Field on yourself works very nicely, for example), but well thats probably not very close to a really good spell selection.
I would however think that Bioware should have simply added more difficulty levels:
- lazy - you fully evade 85% of opponents attacks no matter what. No aggressive effect on you lasts more than 6 seconds. You cannot lose more than 10% of your health every 6 seconds. Activated abilities consume no stamina or mana.
- trivial - even simpler than casual, deal double damage and receive half
- casual
- normal
- hard
- nightmare
- doom - even harder than nightmare, opponents have 4 times more hitpoints etc
- hell
- impossible - all your evasion, armor and spell protections are ignored, all attacks on you succeed and deal maximum damage, while 50% of your attacks and spells fail no matter what you do
That way all these "I'm playing on nightmare and its too easy" and "I'm playing on casual and its too hard" discussions would finally be over.
Modifié par Gecon, 08 décembre 2009 - 09:13 .





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