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where do you sit with the difficulty debate?


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#76
Steel Majere343

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lol i suppose thatd be one way to solve that. those are also unrealistic difficulty levels though, theyd probly suffice, the only two ud want here are probly trivial and "doom" lol.

im personally surprised that so many people even play this game on hard as that already seems almost too annoying for me to even get past an origin, i literally disdain it.



but it probly has somethiing to do with once you find all the master tactics and if you can pull mobs one at a time etc. then thats probly a huge diffrence in whats hard and whats not. just the same certain tank modes are better, like i use a 2H warrior sten with barely any dextarity, most people use alistair with a shield and tons of dextarity,



as for me the game just isnt fun if i keep dying, unlike most who like that sort of thing.

idk how you guys do it but i just retried going to orzammar, im level 9 now, and those bounty hunters outside slaughter me, horribly.



i would go somewhere else but from what im hearing its supposed to be balanced so pretty much everywhere i go im sure ill run into this so time to go casual i guess

#77
Steel Majere343

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oh wait a second i just read that scaling site that was posted earlier and that helped me a great deal, i think im gonna put that in my sig.

everyone should see that as now the whole game makes a lot more sense.

there are literally supposed to be places that are harder then one another.

so basically if you cant beat an encounter the encounter no longer levels with you, it stays locked from my understanding.

so if your trying to kill a revanent and that revenant keeps killing you it wont level with you anymore, it is then "locked" and you are free to level up and come back and it will be easier.

each encounter has a minimum level as well so if you try to go to orzammer at level 7 (as i did) you will get owned by the initial encounter which is at a minimum level 11.

so even if you die and load a last save the encounter remains locked in its level.
http://dragonage.gul...allenge_scaling
which i didnt know.

so now the game makes a lot more sense and i think ill have way more fun now.

one thing to beware of is that only encounter levels remain locked, encounters that you havnt tried are not.

so if you go to orzammar at level 7 only the first gate encounter will be locked at its minimum level, the rest of orzammar will continue to scale with you until you hit another encounter you cant beat, then you go somewhere else and come back.

this is brilliant and i wish id have known this instead i just thought everyone with white names were supposed to be my level.

the bracilian forest is level 6+ so that explains why my friend there had no trouble doing that first, the mage tower is level 7+. orzammar and denerim are level 10+.

so you should be beyond those levels before you try those places to be sure.

haven is level 8+ so you should be beyond level 8 to go there, probly like level 10 and the place should be a relative challenge.

im going there now with some party members at 7 and 8 and there are some spells that are defenately hard to contend with at my level but still, doable.

anyways i hope that helps some people, ill post the difficulty map here too.

wait nvm i just re read the map thing, every area does lock when you go to them at their minimums, its only special boss encounters and such that dont.

Modifié par Steel Majere343, 08 décembre 2009 - 07:38 .


#78
Steel Majere343

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does anyone else believe that this information should be presented to the player in the game? maybe in the controles section?

#79
CloudOfShadows

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I've started on Hard (PC), and I've never regretted that decision. It was the perfect challenge for me, after I figured out how to set up tactics, I barely had to pause in the battles anymore.

Mostly I had great fun controlling my rogue as a backstabber, while the rest of the party did the tactics routine. I'm pondering trying nightmare, but so far I really feel at home in hard mode.

#80
Steel Majere343

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im just wondering..it says your supposed to come back to areas your having trouble with..what happens if you get stuck prematurely in the mage tower?...

#81
Steel Majere343

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like what happens if your having trouble with areas that are ment for your level? im level 11 for instance and im having some trouble in the deeper parts of the forest. i dont think that is natural..so..since everywhere else i go will be tailored to that level, am i just screwed?

#82
fantasypisces

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I find this interesting, I constantly read people say that in Normal you can play whatever you like, that it isn't that hard (outside of a few fights), that healers are not necessary. Granted, I don't have any of the patches yet (they are downloading right now), so this may change after they install.



My first playthrough was on easy. I am more an RPGer than a gamer, so I wanted to do the story, the dialogue options, go through the quests, etc. Challenging gameplay came second. On my second playthrough I did easy/normal. I was a spirithealer and so when the game was too easy I went to normal, etc.



For my third playthrough I am doing an Arcane Warrior, I build I thought would be fun, and I am doing the whole thing on normal. And it is a lot harder then the tooltip suggests..... And trust me, I'm not doing much wrong. For certain fights where the mobs don't aggro till you walk up to them, when that happens, Alistair (at level 8 with the best gear I could find so far) just instantly dies, unless I force field the lieutenant immedietly then instantly heal Ali while he drinks a poultice.



So my opinions are: Easy is too easy (and with the patch making it even easier I might never play it again). Normal is a bit to hard. Normal needs to be dialed in between them a bit, in my opinion.



The funny thing is, For my second playthrough I did Warden's Keep and Drakon Tower (not the archdemon, but just fighting inside the building) on Nightmare, and had no problems. I did a few parts earlier in the game on Nightmare just because I was messing around, and had no problems. But for my new group, normal mode is wrecking them.



For instance: The Bounty hunters right outside of Orzamar. My second group walks up to them (these arn't in order that I did them) on Easy mode and kills them without a problem, using NO poultices. On Normal mode, I had to force-field, use cone of cold twice, have morrigan go into spider to web someone, Alistair used three health pultices, I healed him four times, and I used three lyrium potions. That is a huge jump in difficulty, not a normal easy to normal dialup.



I then thought to myself, hmm, if this is normal, I wonder how hard hard mode is. Did the same fight, and it wasn't any harder than normal mode, in fact I don't think I used web, and maybe used one less lyrium potion. Weird.

#83
simpatikool

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I don't understand what the hang up on difficulty level is.




#84
Steel Majere343

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that is odd, currently im testing out this theory of going back to places that are too hard, i believe im in the same boat you are. im finding normal and hard pretty much the same except theres friendly fire. so all these people that are saying normal is too easy, im just not seeing it.



i too got owned by that same group.



so far im finding that leaving areas does avoid some frusteration, although im starting to wonder what happens when i go to all the available areas.



these areas continually get harder as you progress through them that much is clear, an area may be locked at a level but thats not any sort of garentee that all the enemies ARE that level, although they too become locked when the area becomes "unlocked" as it were.



so in theory it is possible to go to an area, find it too hard, leave and train. im assuming bioware ment to have everyone explore the world this way, by forcing them to other areas until they are strong enough. However right now iv been to the front steps of orzammar, got all the way to the temple in haven (i cant beat my party yet in there) and iv gotn to the dragon mini boss in the ruins in the forest.



im stuck at all those places.



and so im beginning to wonder where exactly can i go to get stronger if these are the levels that are supposed to match mine?. im too afraid to go to the mage tower because i know you cant get out once you get in. so i could potentially be perpetually stuck there as it gets harder further in with the desire demons and such.



iv also attempted denerim but its still too hard for me currently.



so im wondering where too now? iv messaged some bioware workers about this but havnt gotn a reply yet, im sure theyre pretty busy but i figured it was worth a try.



i dont like playing on easy because i like the fact that some areas are ment for later and i want to experience that. if you go easy then you wont be able to tell which areas are supposed to frighten you.



here i can defenately tell, problem is, even the areas that say that i should be ready (take the forest for instance, the difficulty map says 7+) for become too hard for me deeper in. and since iv advanced in all of the places until i get stuck and feel it pushing back too much the only other option i have now is the tower, and i know whats in there, and i know ill get stuck in there too, itll be worse there because the door locks behind hyou.

#85
Steel Majere343

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simpatikool wrote...

I don't understand what the hang up on difficulty level is.


it seems a lot of people do and a lot dont, your probly doing something im not. it actually does have a lot to do with the order you do things in as i posted above. so that could be why your having it easier, although my situation is..odd Image IPB

#86
fantasypisces

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Ok yeah, just had random encounter on normal difficulty. The one where you can "spring an ambush for a change" on the bandits. My AW instantly blew up, I tried to cast cone of cold, but before it even went off the enemies scattered so it didn't hit anyone, then she died from focus fire. Ended up using six health poultices. On easy mode I just steamrolled in there and killed everything, not paying any attention and using no health poultices.



Is that really a question of skill? When my characters instantly die from focus fire? I don't get it. Maybe I should just play the game in hard mode, I'm of the opinion it's just as difficult.

#87
Steel Majere343

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actually i can explain a little at least for my part. im trying very hard to understand biowares design as they are a brilliant game design company and i too wish to be on a similar team.



most of these challenges (except for the bounty hunters and so on) i probly COULD get past with a lot of potions or if i went and got wynn.



but these should not be necessary. you should be able to survive based on the modest amount of potions the game prescribes to you.



so i am playing how the game was built to play in that you go as far as you can, when things get hard you turn around, go somewhere else until you are stronger.



im trying this out and so far its..sketchy.



iv done every area except for the mages tower until i felt it was getting too hard.



and the mages tower can get pretty hard later on.



so im at a loss of what to do at this point.



easy would completely nullify what bioware was trying to do, which is allow me to go anywhere right from the start which isnt what i want.



i also dont want to rely on hundreds of potion because i believe it was not the intent to have to rely on hundreds of potions to get through a stage. that would just be horrible design and i know its not the case here.

#88
fantasypisces

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I'm right with you. Normal difficulty states moderate use of tactical pausing. I'm having to pause constantly, and it's not from the choices I'm making, it's because my characters are taking too much damage, which means poultice chugging, which is bad design. So my final stance is: easy is too easy, and there isn't much difference between normal,hard, and nightmare, based upon my playing so far. I haven't found hard or nightmare much (if at all) harder than normal, and easy is just a cake walk through the world.

#89
fro7k

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I am on my first playthrough still and it is always on hard. I think the whole scaling is ill-thought-out, and gives you no sense of progression in power. There are no hard or easy areas, just areas scaled to your level. The xp given out by enemies also often seems to bear no relation to their comparitive difficulty, rather it's fixed to that type of enemy regardless of level.



Such as the game is though, I've found hard mode to be "just right" for the most part. I stuck with my favourite party setup: Sten, Morrigan and Leliana, but now I'm finding some battles absolute mayhem, like the ambushes in Denerim where they swarm all over you like ants. I swapped substituted Wynne for Sten (who has that spell that heals everyone passively, I forget the name) and suddenly everything is a joke! I really struggled like mad before to chug potions in time and to make sure I even carry enough. Having a healer makes the game a LOT easier (or, looking at it the other way, not having one makes the game a LOT harder). I'm guessing most people have a healer with them and take it for granted when judging the game's difficulty.



There seems to be an equal amount of people who say the game is too easy or too hard. It might be down to skill, or it could be just down to the fact that there are a great many variables in how you are playing, which equipment you have, which tactics you have etc. which on the first playthrough you cannot know which to choose from, so you just go with your best guess.

#90
Nighteye2

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Try different tactics to get past those places, they're really not that hard if you focus fire and use abilities to weaken or disable enemies and time your healing spells right.


#91
fro7k

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Incidentally I wouldn't die nearly as much if the game paused every time one of my chars isn't doing anything. It gets on my nerves when I notice one of my chars taking no action and therefore being wasted in the battle. I wonder how long they hadn't been doing anything for. Tactics would pick up the slack a little but I prefer complete control.

#92
Steel Majere343

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just as well i constantly use tactical pausing as well. and i too suffer the same damage issues.

and a lot of poultice chugging. i just tested a fight on nightmare and i did the exact same amount of damage as i did on normal and the enemies did the same amount of damage to me. so idk if that was a bug or what (i can tell by the floating numbers in combat) but from what i can tell theres not a huge diffrence.



i wish i could get a bioware rep in here to comment but im not sure if thatll happen.



basically i still want what bioware intended which are impossable fights that im supposed to come back to (whereas on easy itd be hard to tell what im supposed to save for later, seeing as how you can almost steam role through everything unless you tried to fight a high dragon at level 6 im assuming).



but i have officially run out of places to train my characters now lol, i went into the mage tower and sure enough, i got stuck. theres an autosave outside so im not STUCK, but i cant go back with this save as the door is shut.



so basically iv got nothing.



i cant advance anywhere in the world..at all.

#93
fantasypisces

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Nighteye2 wrote...

Try different tactics to get past those places, they're really not that hard if you focus fire and use abilities to weaken or disable enemies and time your healing spells right.


And like I said, it's not the tactics that are my problem, the enemies are doing to much damage and I am doing too little. Say six things attack me. My AW and Morrigan both force field one. Down to four. I cone of cold at least one. Down to three. Alistair with the best tanking gear I have so far (at level 8) still gets a huge ass beat down from the three mobs on him. To the point where I still have to heal him/ have him drink health poultices. Force fields break, my character has to drink a lyrium potion to lock the mob back down, then heals, then has to drink another lyrium potion... etc.

It's not the tactics, It's not having the damage survivability to effectively fight back.

#94
Steel Majere343

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Nighteye2 wrote...

Try different tactics to get past those places, they're really not that hard if you focus fire and use abilities to weaken or disable enemies and time your healing spells right.


eh i pretty much get the same response as the one above me, my tank pretty much dies of fear and has a heart attack as soon as he sees those bounty hunters (at least thats what it looks like, i barely have any time to react).

i think ud understand if you saw it but i dont have any way to do that.

for example that guy way before this (i think on a previous page) said that he did the bracillian forest first, like the entire thing.

id be intrested to see how he faired against the dragon that is deep in the temple. as that has a minimum level of like 15 i think it was on top of it scaling so if you were level 15, due to him being a boss hed be locked in at like level 18. so he must have been like level 8.

if he wasnt lying then he must have had some sort of variable that tipped that fight way in his favor, like wynn, or 200 potions.

#95
fantasypisces

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Oddly, just defended redcliff from the undead attack on normal and it was easy as pie (Murdock was the only guy to die, none of the militia even died --- can anyone ever save murdock?). So Steel Majere, maybe you are right, certain areas are harder than others.

#96
Faerell Gustani

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fantasypisces wrote...

Oddly, just defended redcliff from the undead attack on normal and it was easy as pie (Murdock was the only guy to die, none of the militia even died --- can anyone ever save murdock?). So Steel Majere, maybe you are right, certain areas are harder than others.

I literally just did it on Nightmare without anyone coming close to dying.  A few well placed Regeneration from Wynne and no one died.
It was easier than when  I tried it on Hard.

#97
Steel Majere343

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so thats proven then. and areas definately have locked levels, minimums and maximums.



im still holding out my judgements on if this system actually works though.



for i too have done redcliff, but now the mage tower has me stuck and there is nowhere else to turn to gain levels. every place iv gone as far as i am capable and am stuck.



unless i resort to potions or casual difficulty. (i dislike wynn and therefore i kill her, but still, shes not a necessity)



so im going to keep trying and find out just how much help leveling and then comming back actually does for you.



so far i still get owned by the bounty hunters and im now level 11. although i stood A LITTLE bit more of a fight.



the dragon in the forest temple owns me worse then anything. without using potions i can only manage maybe a quarter damage to him, on easy he gets steamrolled.



haven is locked with me waiting to get stronger to fight my party in that one test of the guantlet, and i have tried side quests as a resort, and so far theyve mainly added to my list.



the ones i could complete gave me a level altogether, but there are about 3 that im deeming too difficult for my current level and so they are also on the waiting list.

#98
Morif

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I always start my games on normal because that's, well, normal and I think that's the intended experience for a first timer. Since hard is called hard I always assume the game's gonna trash me like when a first timer tries to play Devil May Cry on Dante Must Die mode.
In the end I had to reload 3 or 4 times which was pretty disappointing. I wish I started on hard.. but it's too late for that now.

Modifié par Morif, 09 décembre 2009 - 02:09 .


#99
Nighteye2

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Steel Majere343 wrote...

Nighteye2 wrote...

Try different tactics to get past those places, they're really not that hard if you focus fire and use abilities to weaken or disable enemies and time your healing spells right.


eh i pretty much get the same response as the one above me, my tank pretty much dies of fear and has a heart attack as soon as he sees those bounty hunters (at least thats what it looks like, i barely have any time to react).

i think ud understand if you saw it but i dont have any way to do that.

for example that guy way before this (i think on a previous page) said that he did the bracillian forest first, like the entire thing.

id be intrested to see how he faired against the dragon that is deep in the temple. as that has a minimum level of like 15 i think it was on top of it scaling so if you were level 15, due to him being a boss hed be locked in at like level 18. so he must have been like level 8.

if he wasnt lying then he must have had some sort of variable that tipped that fight way in his favor, like wynn, or 200 potions.


I just beat it on Nightmare, with my party at about lvl 10. The dragon died very quickly with Sten using Sunder armour, my PC using crippling attack and shattering shot and wynne and dog just attacking him. Wynne didn't even have to cast a single healing spell before the dragon was dead.

Have you disabled the traps near the dragon, btw? I suppose those can cause a lot of trouble if you don't disable or move past them...

#100
SeanMurphy2

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I think it also depends how you use your mages. My first playthrough I was heavily reliant on Morrigan to disable, stun and destroy groups of enemies. So my fighters could kill one enemy at a time.



My current playthrough I resolved not to pick Cone of Cold and other group stun spells. I am finding it much harder and need a healer mage. I am having to rely on my fighters more and their stuns..