Which is sort of the problem. And no, MMO:s doesn't require thinking, overall. The market is a bit too big to peg all of them as fitting for the drooling masses.Steel Majere343 wrote...
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this game doesnt require that much thinking, ever really, MMOs dont require much thinking. As i stated earlier there's only so many ways to approach a fight without taking skills and talents into the equation.
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Of course I didn't see the appeal of Fable, apart from when you really feel like drooling and completely zone out.Steel Majere343 wrote...
you obviously didnt understand the appeal of fable then. as you cant die in that game so you go through the entire game without fear of death, so really no challenge other then losing experience.
No amount of facepalm will suffice here.Steel Majere343 wrote...yet that was one of the funnest games, but at the same time im a huge demons souls fan, so i like the incredibly hard as well.
What are you talking about? If someone is victorious while you're failing, under comparable conditions, the fault is entirely your own.Steel Majere343 wrote...
but i know where the line is drawn if something is my own fault of death or if i died with little input whatsoever and i know that these deaths are at no cause of my own, other then not buying enough potions perhaps or not getting wynn.
Have you considered thinking? Perhaps it's your very lack of input that leaves you failing so monumentally?





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