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The Bone Pit: Picking up Pickaxes


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#1
Cantina

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I cannot seem to find the answer to this: is there a point in doing this quest?

It seems like it is just a waste of sovereigns unless I am missing something.


Thanks!  :happy:

#2
caradoc2000

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You trade gold for XP.

#3
Cantina

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caradoc2000 wrote...

You trade gold for XP.


Thats it? What a crock!

Considering you own half the mine, I thought maybe once a week you get a letter with your share of the profits.

#4
caradoc2000

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15 gold for 1000XP, just be glad you don't have to buy all your XPs :D

#5
thats1evildude

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It's a pretty lame quest, yes.

#6
TEWR

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Indeed. The entire quest arc had the potential for greatness, but sadly the game falls short and it's just... a very bad quest.

And yes, I enjoy linking to threads where I've posted ideas in the past.

#7
Cantina

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The Ethereal Writer Redux wrote...

Indeed. The entire quest arc had the potential for greatness, but sadly the game falls short and it's just... a very bad quest.

And yes, I enjoy linking to threads where I've posted ideas in the past.


Thank you for the link.

Ugh, that is such a shame. So sad to know the Bone Pit could have been better but we got half ass content instead.

<sighs and shakes head>

#8
thats1evildude

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Based on this missing lines video from Dragon Age 2, the Bone Pit questline was always going to end in the High Dragon attacking the mine, but apparently Hubert was supposed to try to conceal news of its approach from the miners. Hawke would then decide whether to take control of the mine or leave its management in the hands of the surviving miners.

Modifié par thats1evildude, 28 avril 2012 - 08:24 .


#9
Cantina

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thats1evildude wrote...

Based on this missing lines video from Dragon Age 2, the Bone Pit questline was always going to end in the High Dragon attacking the mine, but apparently Hubert was supposed to try to conceal news of its approach from the miners. Hawke would then decide whether to take control of the mine or leave its management in the hands of the surviving miners.


Ugh, such a shame that was remove from the game. Would have been far more interesting then what is in the game now. Seems like what is in the game now, is the remains of gutted left overs :?

#10
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caradoc2000 wrote...

15 gold for 1000XP, just be glad you don't have to buy all your XPs :D

It's a lot easier and cheaper to just buy those level-up potions (Heroism, is it?)

#11
TEWR

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thats1evildude wrote...

Based on this missing lines video from Dragon Age 2, the Bone Pit questline was always going to end in the High Dragon attacking the mine, but apparently Hubert was supposed to try to conceal news of its approach from the miners. Hawke would then decide whether to take control of the mine or leave its management in the hands of the surviving miners.


Why is it that DAII has a fair deal of cut content that would've made the game better?

I mean, they cut this. They cut the line where Varric suggests that Hawke didn't sit on his ass for years on end before actions involved him -- which could've been left to headcanon as to what he actually did -- and they cut out other things.

I mean really...

Modifié par The Ethereal Writer Redux, 28 avril 2012 - 08:35 .


#12
thats1evildude

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 They likely ran into some problems with their original plans for the Bone Pit questline and had to change them. All creative projects are exercises in compromise.

One thing I'll note from that video is that Isabela doesn't have any dialogue, which suggests that it might have occured early in the game; maybe they figured it would be better to move the high dragon fight up to Act 3.

Modifié par thats1evildude, 28 avril 2012 - 08:49 .


#13
TEWR

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It just makes me sad to hear some stuff that would've actually made me like DAII better, had it been in the game.

I still would've considered Act III a colossal mess and felt that the game should've done things differently, but I would've considered it good enough. Not superior to Origins, but not incredibly inferior as well.

I still would've preferred the options to be present in-game, but I would've been content enough.

thats1evildude wrote...

One thing I'll note from that video is that Isabela doesn't have any dialogue, which suggests that it might have occured early in the game; maybe they figured it would be better to move the high dragon fight up to Act 3.


Well, she had some. It wasn't a whole lot, but then again it wasn't something that necessarily required her to speak.

And I doubt they would've put a High Dragon fight in the beginning of the game when you're at a really low level.

Modifié par The Ethereal Writer Redux, 28 avril 2012 - 08:56 .


#14
caradoc2000

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Cthulhu42 wrote...

It's a lot easier and cheaper to just buy those level-up potions (Heroism, is it?)

You can only make one of those.

#15
Melca36

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The Ethereal Writer Redux wrote...

thats1evildude wrote...

Based on this missing lines video from Dragon Age 2, the Bone Pit questline was always going to end in the High Dragon attacking the mine, but apparently Hubert was supposed to try to conceal news of its approach from the miners. Hawke would then decide whether to take control of the mine or leave its management in the hands of the surviving miners.


Why is it that DAII has a fair deal of cut content that would've made the game better?

I mean, they cut this. They cut the line where Varric suggests that Hawke didn't sit on his ass for years on end before actions involved him -- which could've been left to headcanon as to what he actually did -- and they cut out other things.

I mean really...



And this is another example on WHY Dragon Age 2 only sold barely half of what Origins sold. :innocent:

#16
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15 Soveriegns is a problem by the time you get the quest to gear the miners?

Apparently there is something REALLY awesome that I'm not spending gold on because I paid it without even blinking.

I mean, yeah, it's expensive by comparoson to level up potions and ability tomes. But I never found anything (edit: gear, I mean) worth buying in the game.

Maybe I'd need the Uber Helm of Destruction (300 soveriegns) on insane difficulty . . . but hat's why it's insane difficulty.

Modifié par Hanz54321, 01 mai 2012 - 02:07 .


#17
Arthur Cousland

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Those 15 soverigns kept me from being able to afford both the Puzzle Ring of the Black Fox, and the Etched Ring of the Twins in act 2 for my archer Hawke, but it wasn't a big deal in the end.

As I like to reach lv 30 by the end of my playthroughs, I always try to max xp. Not paying the smith named Smith wasn't really something that I considered.

#18
thats1evildude

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Hanz54321 wrote...

15 Soveriegns is a problem by the time you get the quest to gear the miners?


It's not the money, it's that completing the quest doesnt do anything except earn XP.

There's a quest in Fable 2 where you can provide investment money to an inventor trying to revitalize this miserable little town called Westcliff. When you come back a few years later, he's turned it into a thriving merchant town and gives you a huge return on your investment. For everything that Fable 2 got wrong, it got that right.

I don't mind killing things for XP, but a straight "Gimme your inventory item" quest is kinda lame.

Modifié par thats1evildude, 01 mai 2012 - 02:54 .