Rally completely broken after 1.02
#1
Posté 07 décembre 2009 - 11:02
The spell does indeed stay active after zoning, but not only does it stay active, it keeps getting stronger. Everytime you now zone with Rally active, your defense increases by 10.
I realised something was wrong when Alistair was a Juggernaut of never getting hit ever. Couldnt quite work out what was going on and then opened the character up, and behold 472 defense. I zoned, and it went to 482, I zoned again and my defense went to 492, and so on...
Was internal testing not done??
Cancelling and reactivating rally puts your defense back to its proper number. But everytime you zne your defense will increase by 10.
#2
Posté 07 décembre 2009 - 11:05
#3
Posté 07 décembre 2009 - 11:06
#4
Posté 07 décembre 2009 - 11:13
#5
Posté 07 décembre 2009 - 11:20
#6
Posté 08 décembre 2009 - 12:17
#7
Posté 08 décembre 2009 - 12:22
That's one way to solo the game.
#8
Posté 08 décembre 2009 - 12:24
What probably happened is someone noticed the stacking bug in testing and a lazy programmer decided that it was easier to just turn the ability off after zoning than chase down why it was bugged in the first place.
(Note: I am a lazy programmer, so I could totally see myself doing this).
Someone then probably came around later, noticed it was easy to "fix it" (that is, the toggling off of the ability on zone) and ta-da: Unintended consequences
#9
Posté 08 décembre 2009 - 12:40
JJM152 wrote...
You know, it just occured to me that this is probably why it was "broken" in the previous version (ergo: turning itself off after zone).
What probably happened is someone noticed the stacking bug in testing and a lazy programmer decided that it was easier to just turn the ability off after zoning than chase down why it was bugged in the first place.
(Note: I am a lazy programmer, so I could totally see myself doing this).
Someone then probably came around later, noticed it was easy to "fix it" (that is, the toggling off of the ability on zone) and ta-da: Unintended consequences
That makes a lot of sense.
#10
Posté 08 décembre 2009 - 12:51
#11
Posté 08 décembre 2009 - 11:37
#12
Posté 08 décembre 2009 - 11:50
#13
Posté 08 décembre 2009 - 11:54
Taleroth wrote...
That's pretty awesome.
Lol.. yeah, I like it too... but I agree with JJM... lazy ppl!!!
Guess I'll just have to turn it off before AT and on right after!
#14
Posté 08 décembre 2009 - 03:38
LynxAQ wrote...
So any hotfix for this yet? Anyone know?
If defense gets reset by turning the rally off before leaving a zone that is good enough for a quick fix for now I think. But yea thats a fumble in the end zone for sure
#15
Posté 08 décembre 2009 - 03:43
#16
Posté 08 décembre 2009 - 03:56
#17
Posté 08 décembre 2009 - 04:49
#18
Posté 08 décembre 2009 - 08:49
#19
Posté 08 décembre 2009 - 08:53
LynxAQ wrote...
They made the spell persist on zoning however all they have done is completely break the spell.
The spell does indeed stay active after zoning, but not only does it stay active, it keeps getting stronger. Everytime you now zone with Rally active, your defense increases by 10.
I realised something was wrong when Alistair was a Juggernaut of never getting hit ever. Couldnt quite work out what was going on and then opened the character up, and behold 472 defense. I zoned, and it went to 482, I zoned again and my defense went to 492, and so on...
Was internal testing not done??
Cancelling and reactivating rally puts your defense back to its proper number. But everytime you zne your defense will increase by 10.
That's crazy! thanks to you some ppl will deactive it to correct it & others will exploit it to win a fight they couldn't win otherwise but at least we know.
Thanks for the post, I haven't used Rally yet since the patch.
#20
Posté 08 décembre 2009 - 10:13
zartan88 wrote...
Yeah - I can confirm this as well, since 1.02 rally now adds 10 to defence with every zone you pass through - any chance of a hotfix bioware?
Weirdly enough, it does not do so to me. Unless the AT must be through the World Map. Haven't checked that yet. But on regular AT like going back from the forest (where I was when I installed 1.02) to elven camp, my Rally aura did not staked any of party member's defense.
#21
Posté 08 décembre 2009 - 11:13
Is it a new char or an old one?
#22
Posté 08 décembre 2009 - 11:21
#23
Posté 09 décembre 2009 - 12:12
#24
Posté 20 février 2010 - 08:11
(I have seen it stacking occasionally, it's not completely reproducible.)
#25
Posté 06 août 2010 - 10:13
i have installed the latest patch (1.4) but the same problem...
everywhere i see the answer that the problem should be fixed with patch 1.3, but in my game the rally talent switches on and off, again and again.
i've tried it with the advanced tactics, which is a great mod, but the problem is that the rally talent goes on and off beetween the battles... aleister is owning the talent and it disapears just after a few seconds from my main char. on aleister the "logo" is still there, but it isn't affecting his skills anymore...
i don't wan't to restart and restart and restart...
i am playing the origins without awakening but with grey warden addon, blooddragon armor and prisoner of the stone!
can anyone help me???? please...
and sorry for my bad english... i am german





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