Companion Powers Activate!
#1
Posté 28 avril 2012 - 10:28
If they'e planning on keeping this for The Next Thing, I think it'd be cool if you had times where you could potentially activate SEVERAL different companions and thus, say, choose whether to intimidate or bluff your way through a situation.
It might even be interesting to have a section where your character loses their voice (or, heh, have an entire game with a mute protagonist), and the way you progress is by basically nudging your companions to say something. That might turn conversation options into a fun mini-game, where you don't know WHAT they're going to say, but you have to try to steer things based on what you know of their personality.
#2
Posté 29 avril 2012 - 03:06
#3
Posté 01 mai 2012 - 12:32
What I'd like, is to have the old-style situations where more than one of your companions can do something, and you can choose which one you want. I'd also like your choice to have a (small, perhaps) impact.
#4
Posté 01 mai 2012 - 03:51
I'm sure there's an offical term for it, it sure as hell isn't either of ours though, anywho~! it was a cool feature and i would indeed like to see it expanded upon/return in DA3
#5
Posté 01 mai 2012 - 06:37
PsychoBlonde wrote...
Think of the points in Origins where (without your input) the companions will step forward and do something. Like Sten giving cookies to the templar guard at the Circle docks, or Morrigan basically sneering at him until he gives in. NOW, in order to have those happen, you have to activate the companion by choosing the "use companion here" dialog option.
What I'd like, is to have the old-style situations where more than one of your companions can do something, and you can choose which one you want. I'd also like your choice to have a (small, perhaps) impact.
I think I get what you mean. Like in one of those situations in DAII where you handle apostates, it would have been cool if you had been able to choose
"Fenris, you handle it."
"Anders, you handle it."
"Aveline, you handle it."
Fenris would have killed the apostates, Anders would have sent them away with some of your gold, and Aveline would have turned them in to the Templars. So the outcome would have been different depending on which Companion you allowed to have the choice. And the storytelling would have been fleshed out in the act of learning how your friend would choose to handle things.
That's kind of the idea, right?
#6
Posté 01 mai 2012 - 08:12
brushyourteeth wrote...
And the storytelling would have been fleshed out in the act of learning how your friend would choose to handle things.
That's kind of the idea, right?
Yep, pretty much.
I think there's more that can be done with it than just having one companions who can optionally do something in a given situation.
#7
Posté 04 mai 2012 - 09:20
Of course, by speaking their opinion, a character may lose control of their temper and do something you didn't expect. That's fine, as long as that's -their- character deciding to do something and my character didn't tell them to do something when all I wanted was an opinion.
#8
Posté 04 mai 2012 - 10:40
This will make companion choice far more interesting.
#9
Posté 05 mai 2012 - 01:01
BobSmith101 wrote...
Companions should do more stuff on their own. Some of it should be positive and helpful. Some of it should be bad and leave you wanting to kill them.
I think the "Activate Companion!" button was a compromise with the people who really DON'T like it when the companions do things "on their own".
It's not always fun to realize that it was a Really Bad Idea to bring a certain companion along when you're 45 minutes into a lock-in section and the only way to change it is to lose an hour and a half of game progress. Having SOME way to prevent a companion going off his nut may be nice. Not sure if "Activate Companion!" wheel option is the best way to go about this, though, especially since it overlaps with the times when your companions let you do stuff that you couldn't otherwise do, with nothing to distinguish the two.
#10
Posté 07 mai 2012 - 08:32
And I think it's a pretty good compromise. You still get the option to call on assistance (or possible mayhem) from your companions and I have to admit, I chose that option every single time just to see my companions do their thing.PsychoBlonde wrote...
BobSmith101 wrote...
Companions should do more stuff on their own. Some of it should be positive and helpful. Some of it should be bad and leave you wanting to kill them.
I think the "Activate Companion!" button was a compromise with the people who really DON'T like it when the companions do things "on their own".
I would, however, like it to complement companions doing stuff on their own. I never tried this in the game myself but I saw a video of the scene with the Necromancer, where Gascard DuPuis decides to join him and Varric puts a bolt in his back with a comment along the lines of, "What.. you'd do the same, Hawke". I LOVED it! It was so fantastic to have him just know how I felt and decide to help on his own. Of course this can get out of hand but I believe if it is handled properly, it will really add to the gaming experience (plus get you to love/hate your companions even more - if that's possible =
#11
Posté 07 mai 2012 - 08:50
dracuella wrote...
And I think it's a pretty good compromise. You still get the option to call on assistance (or possible mayhem) from your companions and I have to admit, I chose that option every single time just to see my companions do their thing.PsychoBlonde wrote...
BobSmith101 wrote...
Companions should do more stuff on their own. Some of it should be positive and helpful. Some of it should be bad and leave you wanting to kill them.
I think the "Activate Companion!" button was a compromise with the people who really DON'T like it when the companions do things "on their own".
I would, however, like it to complement companions doing stuff on their own. I never tried this in the game myself but I saw a video of the scene with the Necromancer, where Gascard DuPuis decides to join him and Varric puts a bolt in his back with a comment along the lines of, "What.. you'd do the same, Hawke". I LOVED it! It was so fantastic to have him just know how I felt and decide to help on his own. Of course this can get out of hand but I believe if it is handled properly, it will really add to the gaming experience (plus get you to love/hate your companions even more - if that's possible == )
Actually that is the sole reason Varric never gets to come on that quest, because he does not know what my Hawke would do there as she would not kill Gasgard without even trying to talk him down. As far as I remember it Varric kills him before the diplomatic/agressive check.
Now I wouldn't dislike it if I could react at Varric as in getting mad at him an yell, but as it is it is just a moment of cool for Varric and the player isn't allowed to react so I am fine with the companions sometimes taking things in their own hands, but by the Maker always allow the PC to react when they do.
#12
Posté 07 mai 2012 - 10:55
Huh, I didn't know that. I had Varric along and let DuPuis.. well, he almost halfway join before I talked him out of it, and Varric didn't bolt him then. So I figured it was a reaction to something the player said earlier in the video and I just didn't do the same.esper wrote...
dracuella wrote...
And I think it's a pretty good compromise. You still get the option to call on assistance (or possible mayhem) from your companions and I have to admit, I chose that option every single time just to see my companions do their thing.PsychoBlonde wrote...
I think the "Activate Companion!" button was a compromise with the people who really DON'T like it when the companions do things "on their own".
I would, however, like it to complement companions doing stuff on their own. I never tried this in the game myself but I saw a video of the scene with the Necromancer, where Gascard DuPuis decides to join him and Varric puts a bolt in his back with a comment along the lines of, "What.. you'd do the same, Hawke". I LOVED it! It was so fantastic to have him just know how I felt and decide to help on his own. Of course this can get out of hand but I believe if it is handled properly, it will really add to the gaming experience (plus get you to love/hate your companions even more - if that's possible == )
Actually that is the sole reason Varric never gets to come on that quest, because he does not know what my Hawke would do there as she would not kill Gasgard without even trying to talk him down. As far as I remember it Varric kills him before the diplomatic/agressive check.
Now I wouldn't dislike it if I could react at Varric as in getting mad at him an yell, but as it is it is just a moment of cool for Varric and the player isn't allowed to react so I am fine with the companions sometimes taking things in their own hands, but by the Maker always allow the PC to react when they do.
Anyway, yes, it would be nice if the PC had the option to react in some way to the actions of the companions. Get mad, approve, do nothing. It could really make for some interesting conversations
#13
Posté 07 mai 2012 - 10:58
Modifié par Staarbux, 07 mai 2012 - 10:59 .
#14
Posté 07 mai 2012 - 11:26
Expensive, pish posh, let's worry about that later. This is wishlisting, just pile on the top to your heart's content, StaarbuxStaarbux wrote...
I really like this idea. Even more I like the idea of having a number for every option, some of which are awful. Like if you were in a situation where an element of flirting was neccessary, if you used your crazy Quanari companion who loved destroying things....well it wouldn't work. But if you had a lovely little elf who flirted with everything going, you'd get past the scene without bloodshed. That sort of thing. Would create a lot of replayability too. But I suspect that having a lot of different dialogue would be expensive...
I say, the more ideas we get out there while the game is still in it's development infancy, the more likely we are to have them implemented. So brainstorming... GO!
#15
Posté 07 mai 2012 - 05:58
I think maybe I'm missing the point of your topic, are you asking for more npc interaction without prompts, or more prompts?
Modifié par schalafi, 07 mai 2012 - 06:02 .
#16
Guest_PurebredCorn_*
Posté 08 mai 2012 - 12:24
Guest_PurebredCorn_*
schalafi wrote...
Without giving Spoilers,I thought there were lots of places where you could ask your companions to take over. For instance there was Fenrus and Varric in Wayward Son quest, and Act of Mercy quest. Fenrus with the Arishok in Blackpowder Promise..Those were definite prompts, but in other quests npcs would often make comments to a person Hawke was talking to without being asked to help, like Anders in Bait and Switch saying "Hawke isn't the only mage."
I think maybe I'm missing the point of your topic, are you asking for more npc interaction without prompts, or more prompts?
From what I gather she would like to have a choice of more than one companion in a given situation able to interject/intervene and then be able to choose from the selection.
I like the OP's idea, being able to choose from multiple options would pretty cool.





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