Yeah you can also detonate Warp with it if they can be lifted. Which makes it easier to do a Warp-Slam combo than in ME2 bc you can reverse the order.Kronner wrote...
Yea, Slam was much better than I thought it would be. I did not know it could actually detonate singularity until yesterday. That said, I was content with the number of kills by firearms
I wanted a power that'd kill/disable one trash enemy in one shot while I am in ARush. I switched to Carnage for the next mission. Carnage worked pretty well too.
The Operative - SMG/Pistol Insanity Soldier Guide
#26
Posté 02 mai 2012 - 04:48
#27
Posté 03 mai 2012 - 12:07
I am still getting used to this build, but based on my experience Claymore is best used outside ARush, because that way you can fire more often. However, the combination of regular Claymore shot + immediate ARush activation + boosted Claymore shot deals insane burst damage. Now I just have to remember to switch weapons when appropriate
#28
Posté 03 mai 2012 - 12:12
Edit: One tip for the Hornet--never zoom in when you're out of cover, the recoil is just too ridiculous. Hip firing is accurate enough when you're running and gunning.
Modifié par Athenau, 03 mai 2012 - 12:19 .
#29
Posté 03 mai 2012 - 12:37
Athenau wrote...
Updated OP with your vids.
Edit: One tip for the Hornet--never zoom in when you're out of cover, the recoil is just too ridiculous. Hip firing is accurate enough when you're running and gunning.
Cheers for the tip!
Have you managed to incorporate the use of Shep's grenades into this build? It just seems like a waste of hotkey slot to me so far. Squadmate's grenades seem to be much better.
Modifié par Kronner, 03 mai 2012 - 12:37 .
#30
Posté 03 mai 2012 - 12:47
You're using the claymore though, so you might want to use the empty grenade reload cancel trick (throwing grenades when you're out interrupts the reload animation without an animation of its own).
#31
Posté 03 mai 2012 - 12:54
Athenau wrote...
Yeah, I use frags all the time. Not in any calculated way, I just throw them at the biggest clump of enemies I see, or occasionally to knock people out of cover.
You're using the claymore though, so you might want to use the empty grenade reload cancel trick (throwing grenades when you're out interrupts the reload animation without an animation of its own).
That's a great tip. I am gonna give it a try.
#32
Posté 03 mai 2012 - 04:36
#33
Posté 03 mai 2012 - 09:08
#34
Posté 05 mai 2012 - 03:24
#35
Posté 25 août 2012 - 11:42
This is my favorite soldier build. Instead of the Paladin, I went with the scorpion and instead of energy drain I chose inferno grenade. The inferno grenade evolutions stack with Frags so you'll end up with 9 total grenades. I like to use infernos for cc and Frags for armor.
Great stuff!
#36
Posté 26 août 2012 - 01:48
Scorpion is good stuff too, though how attractive it is depends on how much phantoms ****** you off (both the initial hit and the explosion are guaranteed staggers on phantoms).
Modifié par Athenau, 26 août 2012 - 01:49 .
#37
Posté 26 août 2012 - 04:17
#38
Posté 03 septembre 2012 - 11:05
I used both the Geth Plasma SMG and the Blood Pack Punisher SMG. Both missions are on Ontarom (NT: Communications Hub mission), so there are plently of ammo boxes lying around. So I guess that is cheating slightly. I also used the Shield Boost evolution of Adrenaline Rush since I was not going to be firing an extra power and it would afford me a slight increase in survivability outside of cover. Used Fortification to squeeze out a little extra ammo power damage.
The Punisher is definitely the better SMG. I also tried the Tempest, but you have to be right next to enemies for it to be effective. The Locust just does not have a big enough clip size to continually be able to auto-reload with Adrenaline Rush.
Modifié par RedCaesar97, 03 septembre 2012 - 11:12 .
#39
Posté 03 septembre 2012 - 11:36
RedCaesar97 wrote...
Used Fortification to squeeze out a little extra ammo power damage.
Wow. I can't believe I forgot that Power Damage boosts affect Ammo Powers. I'm going to have to switch back to Fortification on my Insanity Soldier.
#40
Posté 04 septembre 2012 - 01:53
RedCaesar97 wrote...
The Punisher is definitely the better SMG. I also tried the Tempest, but you have to be right next to enemies for it to be effective. The Locust just does not have a big enough clip size to continually be able to auto-reload with Adrenaline Rush.
The Punisher is crazy. Slap on Extended Barrel and Heat Sink, then spam Adrenalin Rush and watch as everything dies.
#41
Posté 04 septembre 2012 - 02:59
#42
Posté 04 septembre 2012 - 03:00
Modifié par Locutus_of_BORG, 04 septembre 2012 - 03:00 .
#43
Posté 04 septembre 2012 - 03:26
Locutus_of_BORG wrote...
Does anyone know how the Punisher stacks up with the Harrier? I've been using the Harrier this whole time, and it absolutely wrecks everything... like, I can pretty much take out a Harvester with 1 clip + 1 Tech Burst under ARush.
Long range the Harrier will perform better, short to mid range though the Punisher will shell out more damage.
Modifié par godlike13, 04 septembre 2012 - 03:26 .
#44
Posté 04 septembre 2012 - 03:41
On my Cryo Soldier it felt like the Harrier was outperforming the Punisher mainly because you could easily get headshots, and the DPS is really good.godlike13 wrote...
Long range the Harrier will perform better, short to mid range though the Punisher will shell out more damage.
#45
Posté 04 septembre 2012 - 03:50
Modifié par godlike13, 04 septembre 2012 - 03:54 .
#46
Posté 04 septembre 2012 - 04:26
I never said you couldn't. I said you could do so more easily with the Harrier, which means you are getting the headshot bonus more frequently, wasting less ammo, and reducing time on each target.godlike13 wrote...
The Harrier is more accurate, so head shots are easier, but the Pusher has the higher DPS. It can also sustain fire for longer, and it shoots a bit faster too. Making it really good with ammo powers and Adrenaline Rush. It can head shot too. Though it is harder because its less accurate, u can hit heads.
With the AP rounds the Punisher will out-DPS the Harrier... but it does not do so if you end up firing bursts less than 9 shots since you won't get the AP shot. Again this is more of an issue on small to mid-tier units that have heads.
On large targets, the Punisher should be slightly better due to higher sustained DPS. With the added benefit that the large targets are easier to land most of your shots on with the Punisher whilst firing long bursts.
The difference in ROF is only 50 between the two (550 vs 600), so I think that it isn't all that much better as far as ammo powers are concerned.
#47
Posté 04 septembre 2012 - 11:43
I want to try a Marksman/Infiltrator run with the same setup now but I don't have Marksman unlocked, so I have to slog my way through a vanilla playthrough to get it.
#48
Posté 04 septembre 2012 - 01:32
Okay, I think that settles it, for me, at least. The Harrier is also an optimal choice, factoring range and accuracy for headshots.capn233 wrote...
I never said you couldn't. I said you could do so more easily with the Harrier, which means you are getting the headshot bonus more frequently, wasting less ammo, and reducing time on each target.godlike13 wrote...
The Harrier is more accurate, so head shots are easier, but the Pusher has the higher DPS. It can also sustain fire for longer, and it shoots a bit faster too. Making it really good with ammo powers and Adrenaline Rush. It can head shot too. Though it is harder because its less accurate, u can hit heads.
With the AP rounds the Punisher will out-DPS the Harrier... but it does not do so if you end up firing bursts less than 9 shots since you won't get the AP shot. Again this is more of an issue on small to mid-tier units that have heads.
On large targets, the Punisher should be slightly better due to higher sustained DPS. With the added benefit that the large targets are easier to land most of your shots on with the Punisher whilst firing long bursts.
The difference in ROF is only 50 between the two (550 vs 600), so I think that it isn't all that much better as far as ammo powers are concerned.
I can see where you're coming from, though I haven't had any problems with the Harrier's ammo, myself, especially with ARush auto-reloading for me. Personally, I run the Harrier with the AP mod and clip mod, so the magazine is pretty decent.Athenau wrote...
I actually got a fair amount of headshots with the scope in my last vid. The Harrier's crippling ammo deficiency is really annoying and the main reason why I prefer the Punisher. The bigger mag-size is also very helpful. And for sniping I have the Paladin.
I want to try a Marksman/Infiltrator run with the same setup now but I don't have Marksman unlocked, so I have to slog my way through a vanilla playthrough to get it.
Also, I usually don't run up quite as close to enemies, just as part of my playstyle, so the Harrier's accuracy / stability makes it a little more convenient for mid range shooting (where I see you usually use the Paladin). Whenever I have been at point-blank, I've been using the Reegar, mostly against Atlases and Banshees (and mostly for the overkill lolz).
From the vids, I think the Punisher definitely shows slightly better performance at close range and is definitely not weak at mid range. It definitely makes a strong pairing with the Paladin.
Modifié par Locutus_of_BORG, 04 septembre 2012 - 01:45 .
#49
Posté 04 septembre 2012 - 05:37
Sounds like you should have talked to Ash more. Shame on you.Athenau wrote...
I actually got a fair amount of headshots with the scope in my last vid. The Harrier's crippling ammo deficiency is really annoying and the main reason why I prefer the Punisher. The bigger mag-size is also very helpful. And for sniping I have the Paladin.
I want to try a Marksman/Infiltrator run with the same setup now but I don't have Marksman unlocked, so I have to slog my way through a vanilla playthrough to get it.
As for the first part, the 20 shot clip really isn't all that bad until you get to elite tier units. But I already agreed that the Punisher is probably a bit better agains them anyway. And it would be better if you find yourself being limited by overall capacity since you can throw the Heat Sink in and effectively increase your total ammo.
#50
Posté 09 septembre 2012 - 03:51
It's the spare ammo that bugs me. The Harrier's terrible ammo efficiency means you either use it to take out mooks, or you use it on elites (armored enemies, banshees, etc), but not both.As for the first part, the 20 shot clip really isn't all that bad until you get to elite tier units. But I already agreed that the Punisher is probably a bit better agains them anyway. And it would be better if you find yourself being limited by overall capacity since you can throw the Heat Sink in and effectively increase your total ammo.
Also, marksman + cloak + punisher is retarded. Perma-marksman when combined with cloak is silly enough, but combined with the punisher it's just...lol.





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