I think that we understand each other very well, but are
using different words and expressing different emotions (tools creators are
optimistic, frustrated by the absence of official exporters modders-users are
“angry”: I have no intention to hurt anybody in any way but I have never seen a
custom plugin with better exporting features support than the one released by
developers, reasons for that are very obvious). I hope that sooner or later
community programming gurus will find some working solutions. I am being a Max
user that is not that happy with fbx/collada formats especially interested in your,
ChewyGumball, great scripts. Potentially models created in Maya, Max, XSI,
Blender, etc can be used in DA:O (ToolSet is not a 3D modeler, game asserts
were created in Max8). So, the answer is “Yes”. The problem is that we do not
have these tools now or their functionality is significantly limited to very
“simple” models. In this sense the answer to the question about
clothes/body/armor models is “No”(at the moment). In case the answer would be
“Yes” the next question will be “How?” And for that we do not have robust
solution yet.
Please, take your time, classes/work are more important than
our hobbies, Tazpn is also taking a pause.
Modifié par A1x2e3l, 09 décembre 2009 - 05:36 .