The Heart of Dragon Age
#1
Posté 29 avril 2012 - 12:08
Doom 1 & 2 felt like doom cause of the hordes of monster; Doom 3 felt wrong. Maybe Doom 4 will go back to hordes of monsters again, mindless shooting.
HL1 & 2 had Gordan Freeman, puzzles, crawling through air duct, crowbar and others combined to feel like half-life. I can't imagine HL3 without the crowbar or crawling through air ducts.
Mass Effect had Sheppard, the Normandy, and Joker.
TES had you as the prisoner, a big world and plenty of things to do if you choose to.
XCOM Enemy Unknown - not the FPS one. Looking forward to see if it feels like XCOM.
Civilization - self explanatory
Overtime with each iteration, you may take away or add new things to go forward with. Like thermal clips; the morrowind theme; culture borders.
Since Origins and DA2 were quite different, what will make the next hypothetical Dragon Age game feel like a Dragon Age game.
My thoughts are DA2 did a good thing (by being not as good or accepted as Origins) that the next game can basically start over; to create that "This is a Dragon Age game" (not just a bioware game) which they can carry forward with each iteration. Story alone might not be enough as each game has a different protagonist and companions (except maybe Anders... NOW STAY DEAD!!!).
The only things that they are bound to bring back are Flemeth, Sandal and Bodan!
#2
Posté 29 avril 2012 - 12:56
#3
Guest_PurebredCorn_*
Posté 29 avril 2012 - 02:56
Guest_PurebredCorn_*
Modifié par PurebredCorn, 29 avril 2012 - 02:57 .
#4
Posté 29 avril 2012 - 04:10
#5
Posté 29 avril 2012 - 05:00
EDIT:
I should say that the heart of ALL bioware games is the dialogue and the characters; and as long as each BW game has those then it will feel like a Bioware game
Modifié par FitScotGaymer, 29 avril 2012 - 05:01 .
#6
Posté 29 avril 2012 - 06:12
Modifié par huwie, 29 avril 2012 - 07:34 .
#7
Posté 29 avril 2012 - 10:59
huwie wrote...
I played as a rogue and the combat was extremely different, because DA:O's tactical/stealthy positioning was abstracted by DA2 into a button-press (the button positioned you automatically). For me, such a change is far more important than the "look" of a particular combat move, since it's an actual, fundamental gameplay change.
Again that isn't really a mechanical change, so it isn't a change to the actual combat. Its a change to the implementation of said combat which is a different thing.
It changes the feeling of it, like the animations change the look of it.
#8
Posté 30 avril 2012 - 03:32
FitScotGaymer wrote...
huwie wrote...
I played as a rogue and the combat was extremely different, because DA:O's tactical/stealthy positioning was abstracted by DA2 into a button-press (the button positioned you automatically). For me, such a change is far more important than the "look" of a particular combat move, since it's an actual, fundamental gameplay change.
Again that isn't really a mechanical change, so it isn't a change to the actual combat. Its a change to the implementation of said combat which is a different thing.
It changes the feeling of it, like the animations change the look of it.
I suspect we're disagreeing on what "mechanics" are. To me, the concept (stabbing the enemy in the back, for example) is essentially the same but the mechanic that a player uses to apply that concept during gameplay (positioning using tactical judgement, vs pressing a button) are entirely different.
#9
Posté 30 avril 2012 - 03:46
FitScotGaymer wrote...
I wish people would stop saying that the combat in DA2 was "really different" because it really wasn't. The mechanics of it were EXACTLY the same; it was made to "Look" flashier because of the new Animations but Animations do not make the combat.
EDIT:
I should say that the heart of ALL bioware games is the dialogue and the characters; and as long as each BW game has those then it will feel like a Bioware game
It is really different. Changes in stealth and the hold feature being more like being attached to the party by a piece of elastic fundametally change the combat. As do things appearing out of nowhere and coming in waves from the sky.
#10
Posté 30 avril 2012 - 04:04
#11
Guest_PurebredCorn_*
Posté 30 avril 2012 - 04:13
Guest_PurebredCorn_*
FitScotGaymer wrote...
huwie wrote...
I played as a rogue and the combat was extremely different, because DA:O's tactical/stealthy positioning was abstracted by DA2 into a button-press (the button positioned you automatically). For me, such a change is far more important than the "look" of a particular combat move, since it's an actual, fundamental gameplay change.
Again that isn't really a mechanical change, so it isn't a change to the actual combat. Its a change to the implementation of said combat which is a different thing.
It changes the feeling of it, like the animations change the look of it.
Which is what I was addressing... the "feel" of combat. Just to be clear it was not a criticism, I preferred it.





Retour en haut







