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The Heart of Dragon Age


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10 réponses à ce sujet

#1
SunTzuz

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While playing Origins, it felt like a bioware game.  When playing DA2, it felt like a bioware game but didn't feel like a Dragon Age game.

Doom 1 & 2 felt like doom cause of the hordes of monster; Doom 3 felt wrong.  Maybe Doom 4 will go back to hordes of monsters again, mindless shooting.
HL1 & 2 had Gordan Freeman, puzzles, crawling through air duct, crowbar and others combined to feel like half-life.  I can't imagine HL3 without the crowbar or crawling through air ducts.
Mass Effect had Sheppard, the Normandy, and Joker.
TES had you as the prisoner, a big world and plenty of things to do if you choose to.
XCOM Enemy Unknown - not the FPS one.  Looking forward to see if it feels like XCOM.
Civilization - self explanatory

Overtime with each iteration, you may take away or add new things to go forward with. Like thermal clips; the morrowind theme; culture borders. 

Since Origins and DA2 were quite different, what will make the next hypothetical Dragon Age game feel like a Dragon Age game.

My thoughts are DA2 did a good thing (by being not as good or accepted as Origins) that the next game can basically start over; to create that "This is a Dragon Age game" (not just a bioware game) which they can carry forward with each iteration.  Story alone might not be enough as each game has a different protagonist and companions (except maybe Anders... NOW STAY DEAD!!!).

The only things that they are bound to bring back are Flemeth, Sandal and Bodan!

#2
BomberJR

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Hard to say how they will go...DAO and DA2 are so different from each other I would expect them to reinvent the wheel again for DA3.

#3
Guest_PurebredCorn_*

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DA2 "felt" like Dragon Age to me. I mean there were a lot of changes to combat from Origins to 2, as well as some visual changes in races, but the world still felt the same to me as it did in Origins. So I guess I would say as long as they stay true to the lore that the DA team has created then the next game will feel Dragon Age-y as well.

Modifié par PurebredCorn, 29 avril 2012 - 02:57 .


#4
SetecAstronomy

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It may seem minor, but for me the heart of DA is the music.

#5
ScotGaymer

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I wish people would stop saying that the combat in DA2 was "really different" because it really wasn't. The mechanics of it were EXACTLY the same; it was made to "Look" flashier because of the new Animations but Animations do not make the combat.

EDIT:
I should say that the heart of ALL bioware games is the dialogue and the characters; and as long as each BW game has those then it will feel like a Bioware game

Modifié par FitScotGaymer, 29 avril 2012 - 05:01 .


#6
huwie

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I played as a rogue and the combat was extremely different, because DA:O's tactical/stealthy positioning was abstracted by DA2 into a button-press (the button positioned you automatically). For me, such a change is far more important than the "look" of a particular combat move, since it's an actual, fundamental gameplay change.

Modifié par huwie, 29 avril 2012 - 07:34 .


#7
ScotGaymer

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huwie wrote...

I played as a rogue and the combat was extremely different, because DA:O's tactical/stealthy positioning was abstracted by DA2 into a button-press (the button positioned you automatically). For me, such a change is far more important than the "look" of a particular combat move, since it's an actual, fundamental gameplay change.



Again that isn't really a mechanical change, so it isn't a change to the actual combat. Its a change to the implementation of said combat which is a different thing.

It changes the feeling of it, like the animations change the look of it.

#8
huwie

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FitScotGaymer wrote...

huwie wrote...

I played as a rogue and the combat was extremely different, because DA:O's tactical/stealthy positioning was abstracted by DA2 into a button-press (the button positioned you automatically). For me, such a change is far more important than the "look" of a particular combat move, since it's an actual, fundamental gameplay change.



Again that isn't really a mechanical change, so it isn't a change to the actual combat. Its a change to the implementation of said combat which is a different thing.

It changes the feeling of it, like the animations change the look of it.


I suspect we're disagreeing on what "mechanics" are. To me, the concept (stabbing the enemy in the back, for example) is essentially the same but the mechanic that a player uses to apply that concept during gameplay (positioning using tactical judgement, vs pressing a button) are entirely different.

#9
AkiKishi

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FitScotGaymer wrote...

I wish people would stop saying that the combat in DA2 was "really different" because it really wasn't. The mechanics of it were EXACTLY the same; it was made to "Look" flashier because of the new Animations but Animations do not make the combat.

EDIT:
I should say that the heart of ALL bioware games is the dialogue and the characters; and as long as each BW game has those then it will feel like a Bioware game


It is really different. Changes in stealth and the hold feature being more like being attached to the party by a piece of elastic fundametally change the combat. As do things appearing out of nowhere and coming in waves from the sky.

#10
Vincent Laww

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The Heart of a Dragon Age Game is the Characters. The bonds shared between the protagonist, and his/her party members. The way they overcome adversity, evolving from unseasoned beings, to becoming well developed masters of their own classes. Champions of their own fate.

#11
Guest_PurebredCorn_*

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FitScotGaymer wrote...

huwie wrote...

I played as a rogue and the combat was extremely different, because DA:O's tactical/stealthy positioning was abstracted by DA2 into a button-press (the button positioned you automatically). For me, such a change is far more important than the "look" of a particular combat move, since it's an actual, fundamental gameplay change.



Again that isn't really a mechanical change, so it isn't a change to the actual combat. Its a change to the implementation of said combat which is a different thing.

It changes the feeling of it, like the animations change the look of it.


Which is what I was addressing... the "feel" of combat. Just to be clear it was not a criticism, I preferred it.