Farmers: You can't keep parroting the "nothing anybody does affects anyone else in any way" argument. We all share one community, and in this case, even just one difficulty level. Some people want to play the other 20 combinations of map+enemy, and are (attempting to) play for what fun/challenge remains in the game. Playing random matches with quite possibly sub-optimal classes/builds/players helps maintain some semblance of challenge for that group.
Having a huge chunk of farmers on FBW/G/G either means those not interested in running that same map+enemy ad infinitum either have to give up and play FBW/G/G, forfeit the ability to select "Random" for anything, are forced to arrange private games and max out their friend list to hopefully always have people to play with, or else host themself and hope that you get a game started in the next hour (all while enduring people who join and try to demand you switch to FBW/G/G, or see that it's not FBW/G/G and immediately leave, or have the gall to try to kick people who are using what they consider sub-optimal builds/weapons/classes).
Plus, the farming community brings people "out of depth" to a difficulty they really haven't adapted to yet (not calling farmers "bad" - just noting that most dedicated farmers aren't truly adapted to the difficulty, only to FBWhite/Geth). This also somewhat breeds this terrible habit of kicking anyone who isn't using a super-optimal build/weapon/class, because "if I (an amazing gold master who has beaten FBW/G/G a bazillion times) can't beat gold when not using a
Salarian/Asari/Geth, then surely nobody else can either, and we will be sure to lose."
Anti-farmers: Again, we all share a community. You cannot dictate or shame/guilt people into playing the way you think they "should." Many people (probably even the majority) gravitate towards the path of least resistance, especially the one with the greatest reward/gain. Lots of people have become accustomed to games (MMOs, RPG-element shooters, etc.) where the only real goals are either "gain levels/unlock gear/get rare stuff/achievements" and "have fun/enjoy the challenge" - and a lot of people don't acknowledge/recognize the latter as a worthy goal when they're not getting the most/highest possible virtual rewards. Credits are pseudo-tangible, "fun/challenge" is not.
Even if Bioware were to "fix" FBWhite to be more in accordance with the other maps, there are still plenty of maps with an easily fortifiable position that turns the game into a point-and-click shooting gallery. FBWhite is simply the most widely known/popularized easily exploitable map, so even if FBW (orthe AI) gets "fixed," everyone will just gravitate toward the next spot/map.
With both groups being such a large portion of the community/playerbase, most attempts to 'correct" the situation with FBW will either have no real affect (apart from causing a mass migration of farmers to another "easy" map/enemy combo, still staying on Gold). The easiest (possibly "best") solution I can think of is introducing a Platinum/challenge difficulty, but giving it the same (or even lower) rewards as Gold. This way, farmers aren't coming out of depth to maximize rewards/gain. Gold becomes the farming difficulty for those not interested in challenge/fun, Platinum becomes the difficulty for those who value challenge/fun over credits, Silver/Bronze remain the same. </rambling>
Modifié par Iodine, 30 avril 2012 - 12:07 .