Instead of that I propose that if you want to learn a specialization, then you have to learn it through some quests. Each specialization quest gives you one specialization ability. Say there is four specialization abilities, then there is four quests to match. One specialization ability will be unlocked after each completed quest.
Say you want to become a templar. Then you first have to join the templar organisation and go to templar school - so to speak. You will get your first templar quest. The first quest could be something simple. Go give some chantry sister a message and escort her to the tower of magi.
The final specialization quest should be really difficult and scaled for a high level character. You should not be able to just walk in as level 7 and do all the specialization quests.
The last templar quest could be something like this: You have to track down a really powerfull mage. When you finally have him under control you should get some options. You could let him go, kill him right there and now, or you could force him back to the tower.
Having specialization quests gives the player a better feeling of being something special. In origins I just unlocked them, and then I kinda forgot that being a berzerker or whatever was something special. It didn't feel as if I had chosen a path.
Having specializaion quests will be great for the sake of roleplaying. Choosing templar instead of berzerker will of course give you different abilities, but it will also give you whole other set of side quests, that is special and unlocked because of the choice you have made.
Any thoughts on the matter?





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