No Snakes Alive wrote...
A Wild Snorlax wrote...
Aim for their feet, unless they are far away and you're trying to hit a tricky shot. Actually aiming 1 meter in front of them is ideal, don't literally aim at their feet.
Well I'm only 16 on my Infiltrators right now so I just went for a Bronze solo run so as not to over-frustrate myself and give up on a build I think has so much potential. Pretty much breezed through it and really loving the build. Very unique and not as douchebaggy as the melee build lol.
Can't wait to hit 20 and really test out the waters. Thanks for the idea.
PS any other classes anyone thinks would make an awesome grenadier? The damage output on a Geth Engineer would be far less but my oh my the amour of Tech Bursts would be staggering. Still, I can't really theorycraft on any that would even come close to this one.
After trying it a bit more I can say it's an extremely strong setup on all difficulties, on silver it's just overkill as maxed proxy mine can easily kill 3-4 troopers at a time out of cloak there

The last 3 games I played on gold I scored over 150k points all games. Teammates were not the greatest, but still, the damage you can deal is very high, you can also play very agressive as you have wallhack + infinite staggering ability. I'm making a video now so you can see for yourself when I get it up

As for other grenadiers, the falcon is really great on the geth engineer(hunter mode rof and damage boosts), especially combined with indendiary or disruptor ammo. It works very well on the salarian engineer and turian sentinel too, makes them all great for crowd control. Turian soldier with a falcon can also be very good.
Perhaps my favorite besides the geth infiltrator is the drell adept though. With a falcon, some ammo powers, area reave and cluster grenades specced for radius and shrapnel you can do insane AOE burst damage, probably the highest aoe burst damage of any class in the game. I was playing the falcon GI yesterday with a friend who was playing the drell with a falcon and area reave + area cluster nades. Let's just say that when we found the enemy spawn they would all go flying in a matter of 2 seconds and we'd get killstreaks without even using rockets on gold.
SalvationThroughDestruction wrote...
Great build, using it at the moment, an awesome way to get use out of consumables.
How viable is it without ammo powers?
I
haven't tried it without ammo powers but it would probably work fine,
it's not like I actually get a lot of fire explosions/tech bursts with
it, I just get them every now and then so those are more of a bonus.
I
use ammo powers more because they add damage really. If you were only
using a rail amp that would probably work just fine. I've used it with
only incendiary ammo 1 in gold and that works just fine. I wouldn't
really use the falcon without a rail amp or ammo powers on gold though
as it's not that strong by default, but if you have it at level X I
guess you could get away with it as long as you have the the extended
barrel and the racial tree damage boosts.
I have a bunch of AR rail amps and ammo mods laying around so I might as well use them hence I haven't tried without.
Modifié par A Wild Snorlax, 30 avril 2012 - 12:21 .