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#1
Shock n Awe

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Most people know that the fire control building is the best place to hold out, but randomly I'll get teams of idiots who are adamant about holding the LZ area.  What is wrong with these people, and why can't they figure out that they might do better in the area with farther lines of sight, fewer enemy cover locations, and the high ground?  Why can't they see that the one person in them by himself isn't dieing at all, yet they die twice each a round, but can't think to go to the better hold out? 

If you happen to be one of these people, why can't you stay in the building?

#2
RafeDoubleR

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Good question, I've ran into same kind of players recently.

I suppose they are scared of leaving the LZ because they might not find it again on Wave 11 :/

#3
Mabari Owns High Dragon The 2nd

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Intelligence is a rare gift amongst players these days, I think you found some that weren't gifted.

#4
Shock n Awe

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I tried to play by their rules.  Once. They may have been horrible combined with the bad location of the position, but we were constantly going down even in the early waves. The enormous amount of cover combined with close proximity of spawning locations led to poor lines of sight except for when enemies spawned at the location where the majority of teams hold out (fire control building).

After that I stayed in the control building, and inevitably I am the last standing and have to kite the enemies around the map. Even after witnessing this, my teammates remain in their positions, which just makes absolutely no sense.

Modifié par Shock n Awe, 29 avril 2012 - 07:14 .


#5
Asebstos

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Shock n Awe wrote...

Most people know that the fire control building is the best place to hold out, but randomly I'll get teams of idiots who are adamant about holding the LZ area.  What is wrong with these people, and why can't they figure out that they might do better in the area with farther lines of sight, fewer enemy cover locations, and the high ground?  Why can't they see that the one person in them by himself isn't dieing at all, yet they die twice each a round, but can't think to go to the better hold out? 

If you happen to be one of these people, why can't you stay in the building?


I've held both areas. On Gold vs Geth the area around the LZ is like a slightly less easy FBW. Easy kills so long as you watch to make sure they don't creep up the ladder and flank you. Plenty of times enemies spawn over by the ammo crate at the base of the ladder by the 'fire control building' and you can just shoot those Geth to bits as they gradually make their way over to you.

However, if you don't mess up the spawns (by letting them spawn in the building) the elevated building is the place to be against everyone else.

#6
pauseREWIND

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I've even seen some hanging out in the room opposite the LZ. I just don't understand their logic :S

#7
Shock n Awe

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Asebstos wrote...

Shock n Awe wrote...

Most people know that the fire control building is the best place to hold out, but randomly I'll get teams of idiots who are adamant about holding the LZ area.  What is wrong with these people, and why can't they figure out that they might do better in the area with farther lines of sight, fewer enemy cover locations, and the high ground?  Why can't they see that the one person in them by himself isn't dieing at all, yet they die twice each a round, but can't think to go to the better hold out? 

If you happen to be one of these people, why can't you stay in the building?


I've held both areas. On Gold vs Geth the area around the LZ is like a slightly less easy FBW. Easy kills so long as you watch to make sure they don't creep up the ladder and flank you. Plenty of times enemies spawn over by the ammo crate at the base of the ladder by the 'fire control building' and you can just shoot those Geth to bits as they gradually make their way over to you.

However, if you don't mess up the spawns (by letting them spawn in the building) the elevated building is the place to be against everyone else.


I'm always on the bottom balcony in that building, so enemies never get behind my teammates (as I snipe them at their spawns).

I rarely play against Geth on Giant, and all the times I have we have held the fire control building (with great success).  I can't say I've attempted to hold the LZ Area with Geth, I've only had it happen with Cerberus (phantoms, phantoms EVERYWHERE).  Reapers we also held the fire control building, although banshees and brutes can make it tenuous at times.

#8
Asebstos

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Shock n Awe wrote...
I'm always on the bottom balcony in that building, so enemies never get behind my teammates (as I snipe them at their spawns).

Yeah, so long as at least 1 person is down in that area you're fine. Often a teammate isn't willing to make that 'sacrifice' (since it generally leads to less kills than sniping from the ramp)

 I can't say I've attempted to hold the LZ Area with Geth, I've only had it happen with Cerberus (phantoms, phantoms EVERYWHERE).

Yeah, I can see why that didn't work out. Not sure why your teammates would insist on staying by the LZ against Cerberus.

#9
Shock n Awe

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Asebstos wrote...

Shock n Awe wrote...
I'm always on the bottom balcony in that building, so enemies never get behind my teammates (as I snipe them at their spawns).

Yeah, so long as at least 1 person is down in that area you're fine. Often a teammate isn't willing to make that 'sacrifice' (since it generally leads to less kills than sniping from the ramp)

 I can't say I've attempted to hold the LZ Area with Geth, I've only had it happen with Cerberus (phantoms, phantoms EVERYWHERE).

Yeah, I can see why that didn't work out. Not sure why your teammates would insist on staying by the LZ against Cerberus.


I've noticed that, which is why in general I'll be down there.  Despite the fact that there are fewer enemies there, I usually come in 1st or 2nd.  This is also because in the later rounds when enemies are gathering at the bottom of the ramp, if my area is clear, I'll snipe them to provide a bit of support for those in the upper area of the building.  Against Cerberus I find this to be extremely helpful, as Phantoms often like to take cover in 3-4 areas visible from my balcony, and they're nice and still while in cover.  A simple ED + 2 shots from my Black Widow will wipe them every time and keep them from sneaking up on my teammates up top.

Every now and then I'll have someone else try to cover the bottom, but I don't trust randoms with this any more unless they have a Valiant/Black Widow, or are an Asari Adept.  Too many times I've trusted them just to have a horde of Phantoms come up in the later waves.

Modifié par Shock n Awe, 29 avril 2012 - 07:44 .


#10
Ares Caesar

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Instant gratification.

"Camping" an area is too "boring" for some people (I'm not one of them). Most of the FPS have the Run 'n Gun mentality players as well.

Personally I much prefer to defend an area, and move as a team when necessary, but again the notion of "teamwork" and "strategy" goes completely out the window with some people... especially since a few other multiplayer games (wont name names) just encourage running around and killing everything and dying/respawning a lot.

Anytime you find a player who seems to know what they're doing, send them a friend request because its darn hard to find people who at least TRY to play intelligently.

#11
eXs11

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trigger-happy players just drive me crazy... seriously... the recent games I've been in on that map people literally try to defend the middle of the map... its terrible... enemies are appearing from all sides and then they are wondering why they are dying...

#12
Xaijin

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Shock n Awe wrote...

Most people know that the fire control building is the best place to hold out, but randomly I'll get teams of idiots who are adamant about holding the LZ area.  What is wrong with these people, and why can't they figure out that they might do better in the area with farther lines of sight, fewer enemy cover locations, and the high ground?  Why can't they see that the one person in them by himself isn't dieing at all, yet they die twice each a round, but can't think to go to the better hold out? 

If you happen to be one of these people, why can't you stay in the building?


You must never play gold because the FCR has four discrete spawns in it, and they will be used as soon as LOS is broken, especially after wave five, and sometimes even if LOS is being observed.

Modifié par Xaijin, 29 avril 2012 - 08:17 .


#13
Shock n Awe

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Xaijin wrote...

Shock n Awe wrote...

Most people know that the fire control building is the best place to hold out, but randomly I'll get teams of idiots who are adamant about holding the LZ area.  What is wrong with these people, and why can't they figure out that they might do better in the area with farther lines of sight, fewer enemy cover locations, and the high ground?  Why can't they see that the one person in them by himself isn't dieing at all, yet they die twice each a round, but can't think to go to the better hold out? 

If you happen to be one of these people, why can't you stay in the building?


You must never play gold because the FCR has four discrete spawns in it, and they will be used as soon as LOS is broken, especially after wave five, and sometimes even if LOS is being observed.


I always play gold.  If you have someone on the bottom balcony and the rest of the team in the upper building, enemies will not spawn in the building period, excepting a hack objective appearing near it.

The only times enemies will spawn in the building:
Someone is not on the bottom balcony.
A hacking objective appears in the lower center area/fire control room.
Someone is running around the map causing the spawns to become irregular.

Modifié par Shock n Awe, 29 avril 2012 - 05:27 .


#14
Wesus

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90% of the players got the IQ of a monkey.

#15
MissMinaethiel

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Wait... people actually try to hold out in the LZ on Giant? Wtf?! That place is only to your advantage during extraction. With only two ways the enemies come to you, it's easy to funnel them into a kill zone. But for the whole game? Madness. Sheer madness.

#16
Ashilana

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MissMinaethiel wrote...

Wait... people actually try to hold out in the LZ on Giant? Wtf?! That place is only to your advantage during extraction. With only two ways the enemies come to you, it's easy to funnel them into a kill zone. But for the whole game? Madness. Sheer madness.


Even as an LZ, it is still a good place to avoid...just stay on the far side until 30 seconds.

And regarding the far side, I am always very pleasantly surprised when people are aware of how to hold that building.  If at least one person is at each end, the mobs spawn on the other half of the map.  B)

#17
maxtofunator

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Because they have never played gold before this weekend, and if they have they still don't know what they're doing. When it was my first time on the maps on gold, I would follow the team to see where the best areas are. I now go straight there and people follow me normally. Maybe it's because I'm a gethgineer or gethfiltrator a lot and they want to try to steal my kills? I don't know really, but people like to not listen to strategy. And camping works nicely on every map, because you're there to defend the position and keep it safe, not taking it over for the first time[we're not in sp here] so the run'n'gun only really works nicely with a vanguard and an adept with them

#18
Shock n Awe

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maxtofunator wrote...

Because they have never played gold before this weekend, and if they have they still don't know what they're doing. When it was my first time on the maps on gold, I would follow the team to see where the best areas are. I now go straight there and people follow me normally. Maybe it's because I'm a gethgineer or gethfiltrator a lot and they want to try to steal my kills? I don't know really, but people like to not listen to strategy. And camping works nicely on every map, because you're there to defend the position and keep it safe, not taking it over for the first time[we're not in sp here] so the run'n'gun only really works nicely with a vanguard and an adept with them


Actually I've only had it happen once this weekend.  The other times were well before it.

#19
maxtofunator

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Shock n Awe wrote...

maxtofunator wrote...

Because they have never played gold before this weekend, and if they have they still don't know what they're doing. When it was my first time on the maps on gold, I would follow the team to see where the best areas are. I now go straight there and people follow me normally. Maybe it's because I'm a gethgineer or gethfiltrator a lot and they want to try to steal my kills? I don't know really, but people like to not listen to strategy. And camping works nicely on every map, because you're there to defend the position and keep it safe, not taking it over for the first time[we're not in sp here] so the run'n'gun only really works nicely with a vanguard and an adept with them


Actually I've only had it happen once this weekend.  The other times were well before it.


Then I am quite sorry sir, I had some good luck most of the time before this weekend I guess, though I've still yet to beat hydra... no clue why.

#20
january42

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I've never seen this happen. Honestly, I would expect the LZ building to be easier to defend than than the fire control building. 1 person could hold the ladder easily, since bosses can't go up it and then the other 3 would have clear fire lanes across the way to fire control.

Or do you get guy spawning behind when you do that? (seems close, but it also wouldn't surprise me. )

#21
Shock n Awe

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january42 wrote...

I've never seen this happen. Honestly, I would expect the LZ building to be easier to defend than than the fire control building. 1 person could hold the ladder easily, since bosses can't go up it and then the other 3 would have clear fire lanes across the way to fire control.

Or do you get guy spawning behind when you do that? (seems close, but it also wouldn't surprise me. )


It has more to do with the cover setup.  It would seem easy, but the problem is that the LZ Building has a lot of cover very close to it, and enemies will run up from the area below the ladder (they still spawn there even if someone is right on top of the ladder; I have seen it).  This allows for enemies to run along cover right until they're bunkered down 5 feet away from you - very dangerous with melee units like Phantoms.

#22
Badpanzer

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It is a strange thing...I dont think I have ever had a win on Giant gold and the reason is the team always seems to try to hold the open ground.
So I end up sticking with them and then we all die horribly.
The one time I thought we would win wave 10 was a hack and the zone was in the open area...and we all died horribly.

#23
TonyGuinta

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Badpanzer wrote...

It is a strange thing...I dont think I have ever had a win on Giant gold and the reason is the team always seems to try to hold the open ground.
So I end up sticking with them and then we all die horribly.
The one time I thought we would win wave 10 was a hack and the zone was in the open area...and we all died horribly.


I was searching Google for this exact issue on Giant, as nearly every time I join a PUG on Silver, I end up with squad that is determined to stay at the top, center of the map, which is the worst hacking area of this map.

I've tried my best to even speak up over the mic explaining how bad that area is as we're not only surrounded, but the enemy takes over the building, gaining high ground on us too. Each time, it's ended dismally -- in fact, if I find this happening again, I'm going to try speaking up and if no one listens, I'm going to drop.

After reading the excellent replies in this thread, I'm going to try to get my squads to take over the building instead. I'll even be happy to be the one to defend the lower level.

Feel free to send me a request if you're looking for someone who at least tries hard to be a good team player. I'm just getting used to Silver, but I'd be happy to do more Gold and lend solid support as an engineer.

- ZvS_7

#24
ArmeniusLOD

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Asebstos wrote...

Shock n Awe wrote...

Most people know that the fire control building is the best place to hold out, but randomly I'll get teams of idiots who are adamant about holding the LZ area.  What is wrong with these people, and why can't they figure out that they might do better in the area with farther lines of sight, fewer enemy cover locations, and the high ground?  Why can't they see that the one person in them by himself isn't dieing at all, yet they die twice each a round, but can't think to go to the better hold out? 

If you happen to be one of these people, why can't you stay in the building?


I've held both areas. On Gold vs Geth the area around the LZ is like a slightly less easy FBW. Easy kills so long as you watch to make sure they don't creep up the ladder and flank you. Plenty of times enemies spawn over by the ammo crate at the base of the ladder by the 'fire control building' and you can just shoot those Geth to bits as they gradually make their way over to you.

However, if you don't mess up the spawns (by letting them spawn in the building) the elevated building is the place to be against everyone else.

This.  I've farmed Firebase Giant on Gold like this before.  The SE stands in cover on the wall to the right facing the control room, two Infiltrators camp in the building behind, and a second support character ducks on the low cover to the left of the SE.  Most of the enemies will then spawn in the control room where the Infiltrators can pick them off, while the SE and support character can soften the ones that come up the ramp to the left.  All the times I've done it, hardly anyone came up the ladder to the left, maybe 3 or 4 the entire round.  The SE just has to watch out for Hunters that may sneak around the corner.  It definitely takes more time than FBW, though, but I found the objectives easier to complete.  It also breaks up the monotony of FBW.

#25
Yonderboy

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Um do you tell them? If someone points out a more strategic location I almost always will follow it. Unless it doesn't work. Which in the case of multiple spawn points happens unless the whole team is over there...