DO's
- DA: O style finishing moves... supposedly removed because you would be stuck
watching the finishing move when you wanted to be doing something
else... was really only a problem with ogres in my opinion, and
cutting them out took a lot of the excitement out of combat for DA 2 - Realistic looking combat:
Not everybody will agree with me I'm sure but I liked that DA:O
combat seemed much more realistic, DA 2's combat, though much
quicker paced seemed kind of cartoonie, more suited to Final
Fantasy, then Dark Fantasy. - Skills: Missed them in DA 2, having skills allows us to build characters with a bit
more depth then just their combat abilities. - Allow characters to equip any weapon like in DA: O: Call me crazy, but I like how I
could have a mage or a rogue using a sword or a warrior using a
dagger or bow in DA: O. Again this is a CRPG not an MMO, so you
don't need to force me it to an archetype. - Simple and straight forward combat mechanics:
Okay the armor mechanic wasn't perfect in DA : O, but overall the
armor/defense and attack mechanics of DA: O were straightforward and
easy to understand. DA 2's combat mechanics were just stupid MMO
rip-off mechanics that had no place in a CRPG. - Enemies that follow the same rules as the player character
In DA: O the enemies you fought (human types at least) were essentially warriors,rogues and mages that more
or less followed the same rules you did and drew from the same listof combat skills *added, credit to wsandista * - Ability Combo's: The Spell combo's in DA:O were cool and I also liked the cross class combo's of DA2. For DA3 though I would like to see classes be able to execute their own combo's when it makes sence. There is no good reason why Stone Fist can't shatter a frozen enemy, and no good reason while an attack that does extra damage to a "staggered" ememy wouldn't also do extra damage to a "dazed" ememy or visa vesa
DONT's
- Don't Re-use the same levels: I know this is a no brainer that
they are already addressing but it bears mentioning again - Don't have attributes requirements that don't make sense: Okay...
I get heavy armor having a strength requirement but most of the
other stat requirements seemed lame and artificial. A cunning
requirement to equip leather armor? Don't make me gag. This is not
an MMO, please don't throw in arbitrary stat requirements just to
force me to wear a certain type of gear. - Don't tie Spell damage to staff/weapon damage:
It at least makes some sense for weapon abilities... but for spells
it makes no sense at all. Please return to DA:O's system of tying
spell damage to "Spellpower" rather then base damage.*edited*
That's all for now, I'll add more later if I think of them. Other players feel free to add your do's and dont's below.
Modifié par wxman, 30 avril 2012 - 10:33 .





Retour en haut







