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Dragon Age 3 Do's and Dont's


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#26
Rabid Rooster

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Do
Give Weapons Scabbards!
Do Make Weapons Realistic!

Don't
Make Weapons Oversized
Make Unrealistic Weapons That Look Like Plastic Toy Sword or Nerf Weapons Image IPB

Stylized Combat Animations (while i liked the rogue and mage animations in DA2 the worrior was boring "slide, slash exploding enemies")

#27
Kahninovre

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Do

Don't listen To EA

Don't

List to EA

#28
wsandista

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Kahninovre wrote...

Do

Don't listen To EA

Don't

List to EA


You do know that Bioware IS EA right?

#29
wsandista

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Rabid Rooster wrote...

Do
Give Weapons Scabbards!
Do Make Weapons Realistic!

Don't
Make Weapons Oversized
Make Unrealistic Weapons That Look Like Plastic Toy Sword or Nerf Weapons Image IPB

Stylized Combat Animations (while i liked the rogue and mage animations in DA2 the worrior was boring "slide, slash exploding enemies")


I hated how some of the weapons(a few in DAO, almost all in DA2) looked more like some anime characters attempt to compensate rather than a functional weapon. On that note DA2 had really cartoonish looking armor that seems out of place in a "Dark Fantasy" setting.

Modifié par wsandista, 01 mai 2012 - 12:46 .


#30
wsandista

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Orian Tabris wrote...

wsandista wrote...

Bonanza16 wrote...

wsandista wrote...

Bonanza16 wrote...

For me, it's very simple.

Do DA:O!

Don't do DAII.


While I would like to see refinements from the DAO system, another expansion for DAO would 've been better than what DA2 was. Speaking of which DA:A is selling for $30 while SA2 is going for $20, i think that can tell you how DA2 is recieved.


With the recent PAX event and David Gaider interview,  
http://dragonage.wik...s_fan_questions 

I fear DAII is going to be VERY very similar to DAIII like ME3 was similar to ME3? ME1 wasn't very good in the first place though but DA:O? DA:O is different. DA:O was near perfection. :(


Looks like the chances of me buying DA3 just decreased a bit.  At least theres always Obsidian......(sigh). You think after how DA2 fared they would realize that DA2 was in the wrong direction. Still though we can always hope they'll make it like DAO.

Only time... and testing (players not staff members) will tell.





I agree with DeBurns. Instead of just being surrounded by enemies - like if you start a fight during conversation, in DA: O - or having your party bunched together, they should allow for strategic planning/placement. It doesn't have to rewrite the whole combat system, just let the player spread out their characters. Maybe if the healer ends up getting in front of the PC, they could be pulled back a bit, or a tank placed in front.

There's always the option of telling party members to pull to certain positions, as a rule for the start of each battle. Like if you wanted your mage to stay towards the back of the party, rather than grouped next to everyone else, you'd choose the option to stay further back. Or a warrior to stay close to the PC. Either as soon as the battle commences, or all the time, even when there is no battle on. Yeah! Then the healer could just stand still until the PC moves far enough away. Instead of the PC moving 3 steps forward, and having the whole party try to follow.
=]


Well they did mention that they're going to attempt to make DA3 more tactical, but we'll have to wait and see. I hope they can pull it off.

As far as player testing telling, from the interview(thanks to Bonanza 16 for posting the link) DA3 will be more like DA2, which was reviled by players who desired tactical party-based RPGs(I fall in to that group) not because it is bad, but because it isn't what we wanted from a DA game. I think DAO is the better game and want DA3 to be more like DAO than DA2. From the answers given in the interview it seems like the changes made in DA2 will most likely stay in DA3:(.

EDIT: Thank You to King Cousland and DragonAgeWiki for the interview

Modifié par wsandista, 01 mai 2012 - 06:54 .


#31
Bonanza16

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^ don't thank me... thank the CouslandKing and Dragon Age wikiA for doing this interview and making it available to all of us...

but yeah, the interview isn't promising for DA:O fans... how much i loved it... I didn't it was possible to screw fans over like that...

i hate this trend of trying to appeal to action game fans... nothing wrong with that as another user pointed out once... action games that started off as action games, I can totally understand... some of them are actually good fun... BUT hardcore RPG, that was once advertised as the spiritual successor to BG and then turned into actioney stuff?

#32
wsandista

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Bonanza16 wrote...

^ don't thank me... thank the CouslandKing and Dragon Age wikiA for doing this interview and making it available to all of us...

but yeah, the interview isn't promising for DA:O fans... how much i loved it... I didn't it was possible to screw fans over like that...

i hate this trend of trying to appeal to action game fans... nothing wrong with that as another user pointed out once... action games that started off as action games, I can totally understand... some of them are actually good fun... BUT hardcore RPG, that was once advertised as the spiritual successor to BG and then turned into actioney stuff?


Thanks for the reminder just edited the post.

Yeah you would think that after how well DAO was recieved and how poorly DA2 was with the hardcore RPG group, Bioware would at least try to please the group that supported them since Baldur's Gate. Hopefully Overhaul manages to make Baldur's Gate 3 and Obsidans original IP works out well, maybe some actual competiton Bioware will be pushed into making good hardcore RPGs again.

Modifié par wsandista, 01 mai 2012 - 07:04 .


#33
shadowreflexion

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 The only real do that I have to add to this list and it may seem small to many but....

Do bring back the camp environment. Fire, the team, under a blanket of stars, Inon Zur music, healthy banter, and the overall mood. But yes, the camp represents the "heart."

#34
Get Magna Carter

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if you "MUST" include multiplayer - DON'T let it affect the singleplayer experience

#35
deathadder99

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There's a reason that DA2 didn't do well, and that's because you made it an action game. We didn't want an action game. If there is no tactical option and if the tactics are not as good as DA:O then I'm afraid this will be the first BioWare game I haven't bought in 12 years. Meh. And yes I do agree that the boss design was MMO like. This removes complexity. I've posted enough about this. I just hope they don't screw up. DA:O is my favourite game of all time.

#36
joacho

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DON'T kill off hated antagonists (a sister comes to mind), allow the player to revel in the sweetness of revenge.

#37
ChaosAgentLoki

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Okay, I like your list, but to add to it, I would say...

Do
Take inspiration from Final Fantasy XII. The game was an amazing tactical cRPG style game on the PS2, from 2006. Sure you didn't create your own character, but it still held a lot of the same qualities. If you're trying to appeal to more people, look to this game. My love for it was the only reason I even tried DA:O, and I was honestly slightly disappointed that the tactical gameplay was lost on the console due to a poorly made UI.

Don't
Focus on the action game fans. I know many who would be willing to try out a great game that plays differently then just a good game that is tailored to them. Making a good UI for console gamers to play like the PC gamers can go a long way to appealing to a larger group of people.

#38
TheShadowWolf911

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ChaosAgentLoki wrote...

Okay, I like your list, but to add to it, I would say...

Do
Take inspiration from Final Fantasy XII. The game was an amazing tactical cRPG style game on the PS2, from 2006. Sure you didn't create your own character, but it still held a lot of the same qualities. If you're trying to appeal to more people, look to this game. My love for it was the only reason I even tried DA:O, and I was honestly slightly disappointed that the tactical gameplay was lost on the console due to a poorly made UI.

Don't
Focus on the action game fans. I know many who would be willing to try out a great game that plays differently then just a good game that is tailored to them. Making a good UI for console gamers to play like the PC gamers can go a long way to appealing to a larger group of people.


the reason you tried Origins............was FF12?

#39
CaptainOakley

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This would be my wishlist...

1. Bring back the finishers from DA:O. They were very satisfying, I would like them to be more frequent. Whilst Dragon Age 2 was sort of an improvement, it was too fast paced and felt cartoony. In DA:O, there was nothing like fighting a bunch of Darkspawn and then slow motion hits and you turn around to see Alistair jumping onto an Ogre, stabbing it in the face... EPIC.

2. Let us have the ability to make armor better. I'm sick of the fact that in RPG games, you're obviously going to wear the best armor that you can find but at the sacrifice of appearance. The most powerful armor usually looks terrible. For example, in Dragon Age 2... I was a mage and wore the Champions Robes and they look pretty damn cool but soon enough, I found others robes that had better armor but looked stupid. Another example is Skyrim, Daedric Armor is obviously the best but you look evil even though in actual fact, you could be the nicest guy ever.

3. I'd like to see more gifts and opportunities to help either increase or decrease you approval rating. Perhaps, when a companion disapproves of your actions and says something, you could confront them.

4. Don't wanna see certain appearance options locked in to the default preset. That was annoying, I liked the default Male/Female Hawke in DA:2 but I wanted to add my own touches but you couldn't use those hairstyles :(

5. I want them to bring back the option to outfit your party in whatever you wish but I've heard they're already doing that so YAY!

6. Respawning enemies when you come back to the area. Very small EXP give so players can't take advantage.

7. I would really like to see the Origin stories to come back from DA:O but it's doubtful so at very least, I would like to see the ability to choose your race come back.

There's bound to be more that I've forgotten but that's all... for now :)

Modifié par CaptainOakley, 08 mai 2012 - 06:48 .


#40
Chaoz1994

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My wish list -

Bring back Hawke but not the warden (unless the warden is a PC)
More strategic combat again.
DA:O finishers were so satisfying (I loved killing my first ogre!)
No Dialogue wheel
RACE CHOICE!
Keep the feel of the rogue distinct from the warrior again!:)
Can't think of any more. Warden as the PC would be amazing because then your LI would carry over too. If that was the case you need to bring back all the LIs from DA:O unless they died (and Shale, Shale was great).

#41
ChaosAgentLoki

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TheShadowWolf911 wrote...

ChaosAgentLoki wrote...

Okay, I like your list, but to add to it, I would say...

Do
Take inspiration from Final Fantasy XII. The game was an amazing tactical cRPG style game on the PS2, from 2006. Sure you didn't create your own character, but it still held a lot of the same qualities. If you're trying to appeal to more people, look to this game. My love for it was the only reason I even tried DA:O, and I was honestly slightly disappointed that the tactical gameplay was lost on the console due to a poorly made UI.

Don't
Focus on the action game fans. I know many who would be willing to try out a great game that plays differently then just a good game that is tailored to them. Making a good UI for console gamers to play like the PC gamers can go a long way to appealing to a larger group of people.


the reason you tried Origins............was FF12?


Yes, yes it was. I was looking for another game along those lines, and Game Informer kept comparing them, so I thought I'd give it a try. I wouldn't be surprised if there were a few others who had similar reasons. After all, DA:O (and I've completed it so I can say this) is very similar gameplay wise (heck even part of the story is similar...though FFXII does it far better IMO). Tactics, the mix of action and RPG combat, being able to pause and issue commands (or not pause as is the possible case in FFXII, adding to the difficulty) and the ability to make each of your party members into different builds, it's all there.

So, yes, FFXII was the reason I tried Origins. As it was the closest thing to a game like FFXII (my third favorite RPG of all time following DQVIII and The World Ends With You), I decided to forgo my original hesitations and play it. I see nothing wrong with that at all.  

#42
Orian Tabris

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ChaosAgentLoki wrote...

TheShadowWolf911 wrote...

ChaosAgentLoki wrote...

Okay, I like your list, but to add to it, I would say...

Do
Take inspiration from Final Fantasy XII. The game was an amazing tactical cRPG style game on the PS2, from 2006. Sure you didn't create your own character, but it still held a lot of the same qualities. If you're trying to appeal to more people, look to this game. My love for it was the only reason I even tried DA:O, and I was honestly slightly disappointed that the tactical gameplay was lost on the console due to a poorly made UI.

Don't
Focus on the action game fans. I know many who would be willing to try out a great game that plays differently then just a good game that is tailored to them. Making a good UI for console gamers to play like the PC gamers can go a long way to appealing to a larger group of people.


the reason you tried Origins............was FF12?


Yes, yes it was. I was looking for another game along those lines, and Game Informer kept comparing them, so I thought I'd give it a try. I wouldn't be surprised if there were a few others who had similar reasons. After all, DA:O (and I've completed it so I can say this) is very similar gameplay wise (heck even part of the story is similar...though FFXII does it far better IMO). Tactics, the mix of action and RPG combat, being able to pause and issue commands (or not pause as is the possible case in FFXII, adding to the difficulty) and the ability to make each of your party members into different builds, it's all there.

So, yes, FFXII was the reason I tried Origins. As it was the closest thing to a game like FFXII (my third favorite RPG of all time following DQVIII and The World Ends With You), I decided to forgo my original hesitations and play it. I see nothing wrong with that at all.  


Bold. [spoiler alert!]

Actually, I thought the story behind the Archdemon - in particular, how Grey Wardens must kill it - was very similar to Sin in FFX. If killed incorrectly, Yu Yevon will move to the Final Aeon if it is used, and Sin will be reborn. While, in DA: O, if someone not a Grey Warden kills the Archdemon, it's soul will move to another Darkspawn. Correctly, killing Yu Yevon will destroy Sin forever, while in DA: O, a Grey Warden killing the Archdemon will have their soul destroyed, killing the Archdemon too (in FFX, incorrectly killing Sin will kill the (now High) Summoner, just like a Grey Warden).

Other similarities:
  • the Crusaders and the Grey Wardens
  • Sin Spawn and the Darkspawn :blink:
  • the Summoners and their Aeons and the Grey Wardens and their griffins
And, I have noticed the simliarities betwen DA: O and FFXII, with gambits and tactics, and the option of pausing and issuing commands or playing sompletely in real time. The latter must be coincidence.

#43
bEVEsthda

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DO
Ignore "information", ideas and demands from EA's marketing people as far as it's possible without being fired.

DON't
Try to do a better 'DA2'.

#44
Karlone123

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I do want finishing moves to return as the animations were awesome and it felt like it took too many strikes to kill one opponent with long swords in DA2. Just hope combat isn't put in favor of RPG elements like the convos.

DA3 needs a little bit more chivalry in the air as some of DA2 characters wereslightly egotistical like Aveline in some areas. Characters in DA2 felt like they were meant to give a sense of familarity to characters from DAO but they still felt different which is mostly good as they weren't shoddy copied and pasted characters.

I do have some form of hope that DA3 will be enjoyable and not just combat-wise.

Modifié par Karlone123, 22 mai 2012 - 05:27 .