Ainiana wrote...
Whilst i do not know the solution to your current problem, I do not believe there is a limit to the number of tree objects, and i think the amount of tree objects is not the problem (i have run to over 6000 tree objects in an area and had no glitches, not even a framerate drop in game)
Since it looks like you are running in either Vista or Win7, ensure you are using an account with administrator privelages. And it may require running the toolset as administrator.
Also (if Win 7) if you can find the SpeedtreeCAD in the toolset directories (i cant seem to find it
) it may also be worth setting it to compatibility mode to work in windows xp SP3 safe mode. (or could even set this in the toolset executable)
Those are the only suggestions i can think of, having never come accross that error myself 
Yep, im on Win7 and have checked/changed the permissions/run as admin/set to XPsp3 etc.. None of those options made a difference

Strange thing is that this happens when I post trees to local etc.. It goes thru the motions and even states in the log that the tree post was completed/succesful.. but when I load up the level in the ara editor or even the game the trees are a no-show BUT their locations do seem to be marked as I can run/walk into where one would be.. I also dont seem to be getting the proper shading/lighting on the trees, I assume due to the intial speedtree crash.. Also, I get a 'no sound type set' for the vegetation but can not add/change a sound type as that option is grayed out for me

This is how I add trees, perhaps Im doing it wrong -
1) Right-click the 'Vegetation' icon, selecting 'add new tree controller'
2) Selecting a new tree controller then Right-click the new tree selection and select 'new tree node'
3) I place the first node then add other trees by using the 'Scatter' tool
4) Fine tune the positions of the trees
5) Do the R. lightmaps, R. light probe, pathing, then local posts
In the past/at first I was not adding the 'tree node' and was justing adding the controller then scattering trees all over with the tool.. I got the same results this way which led to me adding a tree node (which has the same effect/error..) Ive also tried creating a new level but with just 1 tree in it and then render/post as usuall.. same thing happens, Speedtreecad crashes
Modifié par Phelissa, 14 décembre 2009 - 07:25 .