Seifer006 wrote...
The squadmates should be there for player to enjoy.
I understand if you're playing on Insanity, that they don't help out as much since it's all about the challenge.
This isn't about me being a bad player. It's about this problem that should have been fixed it's MASS EFFECT 3......not Mass Effect 1...... Bioware you had 5yrs to address this Issue. I'm not happy
What you say is true, but sadly I understand why the things are as they are.
Making the AI of squadmates and their usefulness be effective would mean altering probably completely the gameplay to make the encounters balanced. This requires a lot of work.
Just a little example of this: try in coalesced to change the parameter of squadmates' damage from 50% to full 100%. Also without other changes (as their behaviour etc.) you will see immediately that the game becomes a complete joke. Squadmates will clear rooms very fast without you needing to do almost anything at all (or very little). This is because there are some factors that the AI is very good at, as targeting, not missing, illimitate ammo etc. etc.
Really it would mean changing the gameplay very severly and also change some parameters (as infinite ammo for squadmates) that could cause trouble depending on how they execute them. They would have also to balance weapons accordingly (so that they aren't too powerful on squadmates) etc. A lot of work.
I think Bioware just considered the pros and cons and decided to leave it at that for the trilogy given the amount of work it would require to balance the thing properly. Maybe in the future they will do this.
Modifié par Amioran, 29 avril 2012 - 04:12 .