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Bioware Again The Squadmates Are USELESS


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#1
Seifer006

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The squadmates should be there for player to enjoy.
I understand if you're playing on Insanity, that they don't help out as much since it's all about the challenge.


This isn't about me being a bad player. It's about this problem that should have been fixed it's MASS EFFECT 3......not Mass Effect 1...... Bioware you had 5yrs to address this Issue. I'm not happy

Modifié par Seifer006, 29 avril 2012 - 04:01 .


#2
Eain

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Your squadmates exist only to give you instant cast abilities. There's no use for them beyond that, so if you don't use those abilities then yeah they're gonna suck.

#3
ImmortalAegis

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You mad bro?

#4
ZombieGambit

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The game is about Shepard, plus it would be too easy if your squadmates did all or even half the work. They're basically there to be bullet sponges and to give you the ability to use powers you wouldn't normally have.

Seriously, name one game in which the squadmates are actually good without being invincible or making gameplay boring.

Modifié par ZombieGambit, 29 avril 2012 - 03:34 .


#5
Guest_Imperium Alpha_*

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Liara > Shepard > All.

#6
Seifer006

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Eain wrote...

Your squadmates exist only to give you instant cast abilities. There's no use for them beyond that, so if you don't use those abilities then yeah they're gonna suck.



wow. seriously dude. You didn't even read what I said. In this post.

I'll give you an example of a situation.

1. Say I equip one of my squadmates (Vega) with a shotgun. I assume Vega can handle a shotgun. It's made for short-range against enemies. So, I assume Bioware would have Vega be fighting enemies in CQC. He doesn't. In fact he's behind a cargo not fighting.

2. Lots of Squadmates will be in buildings where I'm fighting enemies all by myself. I just find it more entertaing when you bring squadmates with you in combat.


It's the same experience in multiplayer - don't you feel annoyed when you're the only one fighting and the rest of your team not contributing at all??

#7
Seifer006

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ImmortalAegis wrote...

You mad bro?



that doesn't help.


look at my reply to Eain. I show an example

#8
Pinkflamingo22

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In my game they always end up helping actually. Sometimes they end up killing a rachni (or whatever they're called when they're reaperized) before i get a chance or while im focused on someone else. They help a lot in insanity. Thats my experience anyway.

There are things i hate about ME3 but the squadmate ability t help isn't one of them.

Modifié par Pinkflamingo22, 29 avril 2012 - 03:36 .


#9
Seifer006

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ZombieGambit wrote...

The game is about Shepard, plus it would be too easy if your squadmates did all or even half the work. They're basically there to be bullet sponges and to give you the ability to use powers you wouldn't normally have.

Seriously, name one game in which the squadmates are actually good without being invincible or making gameplay boring.



again. I'm not talking about the game being easy.

I'm talking about enjoyment. If the game supposed to be challenging. Then play Insanity mode. I'm simply looking for enjoyment.

Again, read what I said. There's other issues along with this.

If you've played multiplayer - you know well that it's not fun when One person contributes while everyone else doesn't.....

#10
Seifer006

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Pinkflamingo22 wrote...

In my game they always end up helping actually. Sometimes they end up killing a rachni (or whatever they're called when they're reaperized) before i get a chance or while im focused on someone else. They help a lot in insanity. Thats my experience anyway.

There are things i hate about ME3 but the squadmate ability t help isn't one of them.



wish I had that.

The only squadmates that actually helped me a lot was Grunt (ME2) he never died. He was a Tank that was all reliable. Zaaed too was great.

#11
DaJe

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ZombieGambit wrote...

The game is about Shepard, plus it would be too easy if your squadmates did all or even half the work. They're basically there to be bullet sponges and to give you the ability to use powers you wouldn't normally have.

Seriously, name one game in which the squadmates are actually good without being invincible or making gameplay boring.


Rainbow Six: Vegas

#12
Guest_alleyd_*

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Too true OP. I introduced a newbie to the series and he was a bit annoyed at the lack of input from the squad mates AI. They commented that this still wasn't fixed to their satisfaction and couldn't believe that it still wasn't fixed

#13
Seifer006

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alleyd wrote...

Too true OP. I introduced a newbie to the series and he was a bit annoyed at the lack of input from the squad mates AI. They commented that this still wasn't fixed to their satisfaction and couldn't believe that it still wasn't fixed



THANK YOU

I'm glad that there's someone here understands what I'm talking about. It's about enjoyment. And you're friend (the newbie) is an perfect example.

thank you for sharing.

#14
Doug4130

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can't you just command vega to move right into the action?

#15
Seifer006

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Doug4130 wrote...

can't you just command vega to move right into the action?


your ignorance is not ammusing.

#16
prazision

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ZombieGambit wrote...
Seriously, name one game in which the squadmates are actually good without being invincible or making gameplay boring.


...every other game/series BioWare has ever made?

Dragon Age 2 has a lot of faults, but at least you could actually tell your party members what to do in a reliable way.

#17
CrazyBirdman

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That is my biggest complaint about the gameplay and general feeling. Supposedly I assembled the best fighters of an entire galaxy around meand they are just useless and in an even remotly hard fight it always comes down to Shepard vs the rest of the world. Especially in the last mission it gets a bit ridiculous. It feels like Shepard is the only one really fighting. You just hear that some squads were taken out and the remaining reaper forces are coming to you. You obviously smash them easily.
That is also the reason why I always end up with the same squadmates regardless of the enemy type.
I would be perfectly fine if the enemys were harder but your squadmates would at least help a little bit. I just used them as overload-spamming machines and that only on insanity but even that did not really felt necessary.

#18
Doug4130

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Seifer006 wrote...

Doug4130 wrote...

can't you just command vega to move right into the action?


your ignorance is not ammusing.


what are you talking about?  Is it not possible to command vega to move right into a group of enemies and mark the target you want to kill?

#19
Amioran

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Seifer006 wrote...

The squadmates should be there for player to enjoy.
I understand if you're playing on Insanity, that they don't help out as much since it's all about the challenge.


This isn't about me being a bad player. It's about this problem that should have been fixed it's MASS EFFECT 3......not Mass Effect 1...... Bioware you had 5yrs to address this Issue. I'm not happy


What you say is true, but sadly I understand why the things are as they are.

Making the AI of squadmates and their usefulness be effective would mean altering probably completely the gameplay to make the encounters balanced. This requires a lot of work.

Just a little example of this: try in coalesced to change the parameter of squadmates' damage from 50% to full 100%. Also without other changes (as their behaviour etc.) you will see immediately that the game becomes a complete joke. Squadmates will clear rooms very fast without you needing to do almost anything at all (or very little). This is because there are some factors that the AI is very good at, as targeting, not missing, illimitate ammo etc. etc.

Really it would mean changing the gameplay very severly and also change some parameters (as infinite ammo for squadmates) that could cause trouble depending on how they execute them. They would have also to balance weapons accordingly (so that they aren't too powerful on squadmates) etc. A lot of work.

I think Bioware just considered the pros and cons and decided to leave it at that for the trilogy given the amount of work it would require to balance the thing properly. Maybe in the future they will do this.

Modifié par Amioran, 29 avril 2012 - 04:12 .


#20
Reever

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It really is annoying when they just take cover somewhere and let you do all the work :D

#21
Jangocat

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They definitely worked better in ME1 and ME2, the AI is bad in this one. They don't seem to use their powers on their own as much as they should. (Yes I had the "let them use powers freely" option checked). Some of them are overly aggressive and advance too much running right into crossfire. Liara and Javik seemed to die a lot in particular. Others hang back too much. I'd be fighting and they would just be hiding behind cover not advancing. Then when I would micro manage them and tell them to advance to a particular spot they often didn't even move. I also noticed the powers not firing when I clicked them issue.

#22
Seifer006

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Jangocat wrote...

They definitely worked better in ME1 and ME2, the AI is bad in this one. They don't seem to use their powers on their own as much as they should. (Yes I had the "let them use powers freely" option checked). Some of them are overly aggressive and advance too much running right into crossfire. Liara and Javik seemed to die a lot in particular. Others hang back too much. I'd be fighting and they would just be hiding behind cover not advancing. Then when I would micro manage them and tell them to advance to a particular spot they often didn't even move. I also noticed the powers not firing when I clicked them issue.



Yes. Can you imagine if someone new to the series, to experience this? I have a friend who hasn't touch ME series...

#23
Amioran

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DaJe wrote...

ZombieGambit wrote...

The game is about Shepard, plus it would be too easy if your squadmates did all or even half the work. They're basically there to be bullet sponges and to give you the ability to use powers you wouldn't normally have.

Seriously, name one game in which the squadmates are actually good without being invincible or making gameplay boring.


Rainbow Six: Vegas


The difference is that RS:V is made appositedly for this (if it didn't work there it would mean that the game would be a failure since that specific gameplay is the most important aspect) , while ME is an rpg (or in theory it is) more than anything else. There's a lot of work on story, character interaction, skills etc. that are more important for the genre.

The two genres and their primary concerns are completely different. While it naturally would be extremely good to have a thing as that also in ME, I think that the work required would mean less time spent on other more important things.

Modifié par Amioran, 29 avril 2012 - 04:21 .


#24
sevach

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James>Revenant>explosive ammo

It's so effective, makes me go "come on James leave some to me..."

#25
Seifer006

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Amioran wrote...

Seifer006 wrote...

The squadmates should be there for player to enjoy.
I understand if you're playing on Insanity, that they don't help out as much since it's all about the challenge.


This isn't about me being a bad player. It's about this problem that should have been fixed it's MASS EFFECT 3......not Mass Effect 1...... Bioware you had 5yrs to address this Issue. I'm not happy


What you say is true, but sadly I understand why the things are as they are.

Making the AI of squadmates and their usefulness be effective would mean altering probably completely the gameplay to make the encounters balanced. This requires a lot of work.

Just a little example of this: try in coalesced to change the parameter of squadmates' damage from 50% to full 100%. Also without other changes (as their behaviour etc.) you will see immediately that the game becomes a complete joke. Squadmates will clear rooms very fast without you needing to do almost anything at all (or very little). This is because there are some factors that the AI is very good at, as targeting, not missing, illimitate ammo etc. etc.

Really it would mean changing the gameplay very severly and also change some parameters (as infinite ammo for squadmates) that could cause trouble depending on how they execute them. They would have also to balance weapons accordingly (so that they aren't too powerful on squadmates) etc. A lot of work.

I think Bioware just considered the pros and cons and decided to leave it at that for the trilogy given the amount of work it would require to balance the thing properly. Maybe in the future they will do this.



Yeah. You're right. I wish things could be more simple you  know. Back in ME2 - I used Grunt a lot. He was so reliable. Especially my Insanity playthroughs. I could count on him staying alive. He was a Tank!

Zaeed also. He was great.

I remember Garrus.........he was awful as a squadmate. He kept dying. He was at the Sniper Rife.......but he was always dead so purpose was pointless.

There's many issues.Thanks for sharing and giving a concise answer. I appreciate it.