Bioware Again The Squadmates Are USELESS
#26
Posté 29 avril 2012 - 04:23
#27
Posté 29 avril 2012 - 04:23
Amioran wrote...
DaJe wrote...
ZombieGambit wrote...
The game is about Shepard, plus it would be too easy if your squadmates did all or even half the work. They're basically there to be bullet sponges and to give you the ability to use powers you wouldn't normally have.
Seriously, name one game in which the squadmates are actually good without being invincible or making gameplay boring.
Rainbow Six: Vegas
The difference is that RS:V is made appositedly for this (if it didn't work there it would mean that the game would be a failure since that specific gameplay is the most important aspect) , while ME is an rpg (or in theory it is) more than anything else. There's a lot of work on story, character interaction, skills etc. that are more important for the genre.
The two genres and their primary concerns are completely different. While it naturally would be extremely good to have a thing as that also in ME, I think that the work required would mean less time spent on other more important things.
You make a good case. I perfer story and character development. And good Music then Squad AI
thanx for sharing
#28
Posté 29 avril 2012 - 04:28
i think if you turn off squad power usage then never use powers, of course they will suck
#29
Posté 29 avril 2012 - 04:30
I've also found that Liara does make intelligent use of Stasis on her own.
Still, it's a pretty horrible system overall, it's true. Squadmates exist to cast Overload or Warp if your character can't, and that's about it. And even then you generally have to tell them to do it, for some reason they can't figure out "Shields = Overload" on their own...
#30
Posté 29 avril 2012 - 04:30
metawanderer wrote...
I personally had no problems with the squad mates but I always wondered why Bioware could not do what Dragon Age did with the Tactics and option to control another character in battle.
The gameplay is completely different.
Dragon Age's gameplay is built around the concept of you, as the player, being able to control all the party (as rpgs as BG), while ME is more built around the concept of controlling the main character only (as many other rpgs that focus only on one character).
In turn all the abilities, encounters, layout of the same, balancing etc., either the camera (and the way it is used) from which you see all of this is completely different between the two.
#31
Posté 29 avril 2012 - 04:33
It's really odd that some characters seem to have much better AI than others. For me, Javik is a murder machine with his Dark Channel spell.
#32
Posté 29 avril 2012 - 04:34
#33
Posté 29 avril 2012 - 04:37
ZombieGambit wrote...
The game is about Shepard, plus it would be too easy if your squadmates did all or even half the work. They're basically there to be bullet sponges and to give you the ability to use powers you wouldn't normally have.
Seriously, name one game in which the squadmates are actually good without being invincible or making gameplay boring.
Gears of War 1-3
#34
Posté 29 avril 2012 - 04:48
prazision wrote...
Actually, now that I think on it, Kasumi in ME2 probably killed more guys than any of my Shepards did. She was constantly Shadow Striking and made good use of an SMG.
It's really odd that some characters seem to have much better AI than others. For me, Javik is a murder machine with his Dark Channel spell.
forgot about Kasumi. Your right! I did an entire playthrough with her when the DLC came out! I maxed out her Shadow Strike. She was so deadly. Took out entire Enemy-Shields...and more lol
Grunt was a powerhouse. His rage "NOW YOUR DEAD" was great against husks. plus that fortification being maxed out was perfectly for him to stay alive.
#35
Posté 29 avril 2012 - 04:49
N7 Spectre525 wrote...
I just finished the game again and I must say the AI actually got worse since ME2. Half the time during the priority earth mission I couldnt even find Kaiden or Liara. It felt like I was fighting alone.
especially against that last part, where you're defending the FOB Missles......yeah fighting all by myself there
#36
Posté 29 avril 2012 - 04:51
Amioran wrote...
metawanderer wrote...
I personally had no problems with the squad mates but I always wondered why Bioware could not do what Dragon Age did with the Tactics and option to control another character in battle.
The gameplay is completely different.
Dragon Age's gameplay is built around the concept of you, as the player, being able to control all the party (as rpgs as BG), while ME is more built around the concept of controlling the main character only (as many other rpgs that focus only on one character).
In turn all the abilities, encounters, layout of the same, balancing etc., either the camera (and the way it is used) from which you see all of this is completely different between the two.
I remember playing Final Fantasy XII. The squad did a LOT in helping bringing down enemies...
but Square Enix sacrficed the story......
#37
Posté 29 avril 2012 - 04:51
#38
Posté 29 avril 2012 - 04:53
Dormiglione wrote...
ZombieGambit wrote...
The game is about Shepard, plus it would be too easy if your squadmates did all or even half the work. They're basically there to be bullet sponges and to give you the ability to use powers you wouldn't normally have.
Seriously, name one game in which the squadmates are actually good without being invincible or making gameplay boring.
Gears of War 1-3
Gears doesn't feature a squad of character capable of flinging enemies off cliffsides with their minds, or short circuiting electronics by snapping their fingers.
But I agree, Gears' squad AI was actually pretty good, and the games are still fun to play.
#39
Posté 29 avril 2012 - 04:57
Seifer006 wrote...
Amioran wrote...
DaJe wrote...
ZombieGambit wrote...
The game is about Shepard, plus it would be too easy if your squadmates did all or even half the work. They're basically there to be bullet sponges and to give you the ability to use powers you wouldn't normally have.
Seriously, name one game in which the squadmates are actually good without being invincible or making gameplay boring.
Rainbow Six: Vegas
The difference is that RS:V is made appositedly for this (if it didn't work there it would mean that the game would be a failure since that specific gameplay is the most important aspect) , while ME is an rpg (or in theory it is) more than anything else. There's a lot of work on story, character interaction, skills etc. that are more important for the genre.
The two genres and their primary concerns are completely different. While it naturally would be extremely good to have a thing as that also in ME, I think that the work required would mean less time spent on other more important things.
You make a good case. I perfer story and character development. And good Music then Squad AI
thanx for sharing
While it might not be the most important aspect, the squad AI and balancing is a feature that could have been improved throughout the 3 games.
The new combat maneuvers are also not essential to the story, but have been implemented after many other games have shown positive examples.
#40
Posté 29 avril 2012 - 04:58
I never saw those guys to take down the orc on turrets or do something to make my push easier.I thought what they can do is just provide enough firepower to prevent those stinkies from closing in.Dormiglione wrote...
ZombieGambit wrote...
The game is about Shepard, plus it would be too easy if your squadmates did all or even half the work. They're basically there to be bullet sponges and to give you the ability to use powers you wouldn't normally have.
Seriously, name one game in which the squadmates are actually good without being invincible or making gameplay boring.
Gears of War 1-3
#41
Posté 29 avril 2012 - 04:59
Allen Spellwaver wrote...
I never saw those guys to take down the orc on turrets or do something to make my push easier.I thought what they can do is just provide enough firepower to prevent those stinkies from closing in.Dormiglione wrote...
ZombieGambit wrote...
The game is about Shepard, plus it would be too easy if your squadmates did all or even half the work. They're basically there to be bullet sponges and to give you the ability to use powers you wouldn't normally have.
Seriously, name one game in which the squadmates are actually good without being invincible or making gameplay boring.
Gears of War 1-3
There are orcs in Gears of War now?
#42
Posté 29 avril 2012 - 05:04
Allen Spellwaver wrote...
Why do people always bring those things which existed in the previous two games to blame ME3?
maybe because it's about that the issue be addressed. you not agree otherwise?
#43
Posté 29 avril 2012 - 05:14
DaJe wrote...
The new combat maneuvers are also not essential to the story, but have been implemented after many other games have shown positive examples.
They are much easier to implement. They didn't need to rebalance gameplay to add them.
Modifié par Amioran, 29 avril 2012 - 05:15 .
#44
Posté 29 avril 2012 - 05:24
Physically pushing them out of cover works for a little while then they're back at it again. I find garrus does this more with a sniper rifle than assault rifle. Vega seems to do it more when he's got his fortitude which I take off him as soon as I can.
Edi however I've never had this problem with. Although I do remove her decoy and defense matrix, I don't know if that has anything to do with it or not.
#45
Posté 29 avril 2012 - 05:27
Like, I was doing Menae on my Infiltrator playthrough just yesterday and Garrus and James with those rifles and explosive incendiary ammo.... ugh. SO BORING. I felt like I was just afking to get loot while they did all the work.
#46
Posté 29 avril 2012 - 05:32
ZombieGambit wrote...
The game is about Shepard, plus it would be too easy if your squadmates did all or even half the work. They're basically there to be bullet sponges and to give you the ability to use powers you wouldn't normally have.
Seriously, name one game in which the squadmates are actually good without being invincible or making gameplay boring.
Dragon Age: Origins
Dragon Age 2
Fallout 3
Fallout: New Vegas
Knights of the Old Republic
Knights of the Old Republic II
Skyrim
#47
Posté 29 avril 2012 - 05:34
#48
Posté 29 avril 2012 - 05:36
#49
Posté 29 avril 2012 - 05:36
Amaterasuomikami wrote...
I don't agree with this in the slightest. I've found squadmates very useful in ME3. My soldier Femshep found Liara's singularity invaluable, for example.
yeah......if you're playing on the STORY mode...
#50
Posté 29 avril 2012 - 05:37
XTR3M3 wrote...
yep, I had no problems with the squadmate's AI. I wouldn't want them to do more. Insanity was easy enough in ME3. Making them do more would have made insanity a joke.
then i guess the rest of us had a bad game copy. the majority of them agree with me on this issue. It's why I'm hoping Bioware addresses it





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