Highest rate of fire of any SMG. (tip: sweeping fire across a brute will blow all of his armor plates off in seconds)
Highest damage of any SMG
Slightly less weight than an equal level carnifex
Fast reload
Excellent clip size and reserve ammo when using magazine and heat sink upgrades
With SMG rail amp and AP ammo the gun does good (not great) damage to any gold enemy (gold shieldless prime can be taken down in one clip with heat sink and clip upgrade and a high number of head shots).
CON'S
Muzzle climb that will be unacceptable for many people (hip fire is more controllable than aiming down the sights and hip fire from cover is needed to be useful at medium range)
Zero long range usefulness
Eats ammo without the heat sink upgrade
Has a bug where the last bullet will not fire requiring the gun to be reloaded twice to fix (or just reload before the clip
empties)
Ammo power and SMG rail amp are needed to make the gun stand out
Some kind of decoy, crowd control or distraction is necessary
to come out of cover long enough to do good damage
Summary
This is a niche gun that is a viable alternative to heavy pistols for weight conscious people who want considerably
more short range fire power than a pistol provides at the expense of long range usability. Being able to control the high muzzle climb and scoring head shots at close range is required to make the gun shine.
I've been playing with the Hurricane for just over a week now. I played a support Geth Engineer who used overload to strip shields and crowd control while using the turret to heal and distract and a carnifex to pop the heads off mooks at range. I would strip shields from primes and pyros and then wait for the biotics or infiltrator to finish them off. Brutes and ravagers were pretty much immune from the gun and the turret was slow on them. Switching to the Hurricane opened up a whole new facet to the GE. Now I can switch from support to very aggressive gun play. With a turret to distract and heal and overload to chain stun I can enter a room of full centurions/troopers or marauder/cannibals and mow them down with the hurricane. While it is still faster for the biotic or infiltrator to plow through the armor on brutes and atlases and such now I can take them down solo if I need to. With a rail amp and AP3 ammo head shots to brute will almost melt him. The thing that makes the Hurricane work is the ability to come out of cover or into the open long enough to squeeze off several seconds of fire. The turret and the overload stun let this happen on the GE. Also because the Hurricane is about worthless at long range I almost never am the target of brutes or banshees. When they get close they are chasing someone who has been plinking at them for a while so I can sit back and unload lots of
fire into their noggins. The other thing I like about the Hurricane is that even with a silly high rate of fire, with the mag and heat sink you can put out a huge amount of fire before going to the ammo crate.
A lot of people bash the Hurricane and not without reason. It has many disadvantages. It isn't a good all around weapon. It is a niche weapon but within that niche it does it's job very very well and it is a super fun gun. It's replaced my carnifex on my AA and GE. Next week I want to try it with marksmen and see if it can be turned into something useful at longer ranges.
edit: wtf formating lol, needs preview
Modifié par VossPiety, 29 avril 2012 - 05:48 .





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