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NE1 else feel like EA had a bad influence?


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#1
Dragon Age1103

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     Someone shed some light on this if my opinion is really off but I've always found EA to be a greedy company that will take an path to making a quick buck. Which is why i feel like EA publishing DA:O was a very bad thing, the 2nd patch should of been in the game from the start. Also sorry console gamers but thanks to EA liking money & making this cross platform PC gamers got screwed with a delayed game then a buggy game on launch which is to be expected on PC on a MMO or even a regular RPG but not this bad.
   I'm very thankful they listened to our outcries & corrected a lot of the flaws that the majority of the forums community pointed out. That being said I feel this should of been a PC game only, not trying to bash console just some games are not meant for console & I'm getting tired of Blizzard being the only true PC main stream well known developer left. PC gamers loose content & quality for these not ports but cross platform games sucking up resources that should of been invested in a PC game only.
     Fable, Oblivion, Champions of Norrath, Demon Souls, Two Worlds...consoles can have those but some of the best PC games were PC only for a reason. Even when GB2 was ported to PS2 & Xbox it was fun but no where near the level that the PC original was. It's just sad to see greed taking over the gaming industry, i understand making a profit but do they have to condemn all decent PC games in the process??? Just saying I feel like EA most likely had a negative influence on this title.

:wizard:

#2
Bryy_Miller

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 the 2nd patch should of been in the game from the start.


Then it wouldn't of been a patch.
Patches are called patches for a reason.
You don't patch someone up who looks perfectly healthy.

Also sorry console gamers but thanks to EA liking money & making this cross platform PC gamers got screwed with a delayed game then a buggy game on launch which is to be expected on PC on a MMO or even a regular RPG but not this bad.


A delay, you say? This is blasphemy! 
Also, EA did not make Dragon Age, so blaming EA for the bugs is lame.

#3
TheRealIncarnal

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Do people really think that EA is the devil still? I was under the impression that EA has made great strides back towards the light recently.



So this game has a few issues, it's nothing compared to the bugs that were in Fallout 3, and they're on the ball fixing them.

#4
Skydiver8888

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i think texting and IMs had a bad influence on your thread title, personally.



You aren't in a hurry and unless you're posting from your phone you have a full keyboard,why not type "Anyone"?



EA is fine. I love all the "armchair developers/publishers" who frequent video game forums. Makes me chuckle.


#5
enderandrew

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Ask Richard Garriott what he thinks about EA. The two villians you chase in Ultima 7 had the initials of E and A. The main villain had an object of power formed by putting together the three shapes from the EA logo.



These are things he snuck into an EA game while working for them. EA loves to buy out companies, lay people off, ship games early, and refuse to patch.



With Bioware merged with Pandemic, I assumed it would give them capital to continue to stand on their own. I really hoped Bioware would go the Bethesda route and start to self-publish, and then just earn even more revenue on their titles.



Sadly, EA bought them out and laid off the Pandemic employees. I am not surprised in the least. EA has ruined so many great game development shops over the years.



I hate giving money to EA, but I preordered the collector's edition of Dragon Age, and bought Warden's Keep as well, because I don't want to see Bioware on the chopping block.

#6
Hulk Hsieh

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The only Bioware game that I feel "influenced" so it is not up to Bioware standard, is NWN OC.

#7
kevinwastaken

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The game was far enough along when EA took over that I doubt they had little influence even with their grubby little tentacles. Then again I'm sure they are 100% behind the DLC grifting.

Modifié par kevinwastaken, 08 décembre 2009 - 03:55 .


#8
JJM152

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TheRealIncarnal wrote...

Do people really think that EA is the devil still? I was under the impression that EA has made great strides back towards the light recently.

So this game has a few issues, it's nothing compared to the bugs that were in Fallout 3, and they're on the ball fixing them.


I know working for EA is like working for Satan. When I was there I wanted to stab my manager in the face with a lawn dart. Lots of forced over time (but no overtime pay since your on salary) and unrealistic demands. My wife used to spend time with me at my desk, eating dinner at 7pm at night because my team always seemed to "have a deadline".

Of course, if they would just eat into their profits and hire more people, then that wouldn't be a problem, but we can't have them doing that!

These days I'm a Veep at a company (still in software) managing development. People who work for me can be happy to know that EA taught me many valuable lessons on how not to manage employees.

Of course, I don't know exactly what it's like to have them as a publisher, but I can't imagine they're anything but dicks. That was the corporate culture when I was there (rampant dickishness) and I'm certain it hasn't changed that much in the last decade.

#9
JJM152

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kevinwastaken wrote...

The game was far enough along when EA took over that I doubt they had little influence even with their grubby little tentacles. Then again I'm sure they are 100% behind the DLC grifting.


You know, 90% of the "work" that goes into DLC is all art assets, level design and voice acting. Little to no actual programming involved. It's value for money, since it's massively labor intensive.

I don't get how otherwise seemingly intelligent people seem to believe that programmers are the ones designing sword icons and monster skins instead of fixing bugs. It's not like all of them went to art school.

#10
bjdbwea

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It's still too early to say that. DA was in development long before EA came into the picture. And except for that loading times issue, the game's been in a pretty good shape from the beginning. No big bugs, modest hardware requirements. But even without EA, BioWare couldn't have ignored the consoles. Unfortunate, because of course such a game makes only sense on a PC, but it's just the way it is. ME 2 will be the first real test about EA's influence in my opinion.

#11
Hulk Hsieh

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JJM152 wrote...
You know, 90% of the "work" that goes into DLC is all art assets, level design and voice acting. Little to no actual programming involved. It's value for money, since it's massively labor intensive.

I don't get how otherwise seemingly intelligent people seem to believe that programmers are the ones designing sword icons and monster skins instead of fixing bugs. It's not like all of them went to art school.


And don't forget Bioware put several NWN Modules for sales on web.
It seems Bioware is really into the DLC idea far before now.

#12
sinosleep

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Um, if you haven't noticed, practically every review of the game has flat out said Dragon Age is better on the PC. And yes, that includes console specific reviews.

#13
Bryy_Miller

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 Then again I'm sure they are 100% behind the DLC grifting.


BioWare has stated that they are not.

#14
fkirenicus

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EA is the publisher unless I'm mistaken, and so they have a great deal of influence (as in 100%) in what ways the game shall be distributed, EULAs and so on.

And their updated "privacy" policy that makes the game act as spyware (DLC/DA content updater?) is an aspect I'm NOT happy about.

In fact, I haven't been playing online for about a week because of it.

#15
Bryy_Miller

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EA is the publisher unless I'm mistaken, and so they have a great deal of influence (as in 100%) in what ways the game shall be distributed, EULAs and so on.


BioWare has stated.
They are not the cause of the DLC.

#16
Kuravid

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Bryy_Miller wrote...

EA is the publisher unless I'm mistaken, and so they have a great deal of influence (as in 100%) in what ways the game shall be distributed, EULAs and so on.


BioWare has stated.
They are not the cause of the DLC.


Then who is the cause of DLC? I know it's a different team working on it, but I'm not exactly sure of the details.

#17
Deflagratio

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More EA bashfests. I'll take some middle ground here.



EA has ruined a few good companies yes, but honestly Pandemic was never particularly noteworthy, it's not as much of a loss as it's being made out to be. Sorry to be so heartless and blunt. Some developers are doing fine under EA, releasing quality titles still.



Publishers are akin to investors, they fund game projects, and as such they have reason to be concerned. Some Publishers trust developers under their banner. Some do not. It's true, at the end of the day, the publisher wants to make money and nothing else, the quality of a title is independent from the money it brings in. They would sell a brick in a jewel case if they could. As such, some publishers are in that shady area of knowledge, where they know enough to think they know enough. And that's when you get Publisher input, which is where stupid ideas come in. Now by the end of this paragraph, you're thinking "Publisher = Evil" well, it's true, but if there was no evil, there'd be no good, so let me validate some position from a publisher's stand.



As I said, a publisher is investing into a team and funding their project. They do this because of the promise of a return and profit. Games are not built of charity, and when you have situations like a horrible game sinking a publisher's fiscal year, or in the worst case, a Duke Nuke'em Forever Syndrome where all your investments wind up in an offshore account in Thailand or some such, it's really hard to fault a publisher for trying to keep tabs and direct the situation. This is especially difficult for new developers who are unproven. Bioware I doubt has to really worry about much more than deadlines from EA, they are a proven developer, and unless some obvious calamity in a development cycle is occurring, EA has no financial reason I'm aware of to mistrust the Bioware team. And as such, they get probably a lot more wiggle room than most. We'll have to see with Mass Effect2 before I can really say how badly EA has harmed Bioware. It's possible with the funding EA could and would provide for such a high-profile developer, this would be one of the few cases where EA helps, like Valve with Left 4 Dead.



Bethesda does not self-publish. Bethesda Game Studios has their games published in North America by Bethesda Softworks (A seperate entity) which is part of Zenimax Media. Bethesda Softworks is now trying to become a bigger publishing firm, unforunately all their titles aside from The Elder Scrolls are mediocre at best(Wet) and pure putrid, anally leaked bile(ROgue Warrior). The actual developers of The Elder Scrolls games and Fallout 3 don't publish their own titles.

#18
th3warr1or

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Yes, the fact that they gave us only HALF the soundtrack pisses me off. Like REALLY pisses me off.

#19
Hulk Hsieh

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Kuravid wrote...

Then who is the cause of DLC? I know it's a different team working on it, but I'm not exactly sure of the details.


Bethesda maybe?   Image IPB

#20
Matthew Young CT

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Kuravid wrote...
Then who is the cause of DLC? I know it's a different team working on it, but I'm not exactly sure of the details.

Bioware. The different team stuff simply means...it's a different team. Within Bioware. They're a big company.

#21
biomag

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I ain't an EA fan since I saw what they did to the NHL-series for PC. 2007-2009, 3 games in a row had little to no changes at all. Mainly the main menu had a different background and you got an new roster (both also available through mods and more up to date). Modders made a lot more improvements for NHL 2004 and developed that game to a higher standard for free than EA did with their full priced versions in the same time period.



Still DA:O doesn't seem too affected by them. I think the DLC is overpriced compared to the original game, but O.K., that's my problem.

#22
LynxAQ

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EA is evil. /thread

#23
Matthew Young CT

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nah EA arent nearly as bad as they used to be.

activision have taken over the evil mantle.

#24
OneBadAssMother

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It seems most game publishers these days are generally getting more greedy and demanding anyway. With Tomb Raider underworld, Eidos fired a whole heap of developers just because their sales didnt meet their expectations (the sales eventually did, but that act was rather... 'interesting').



From what I've heard it seems EA has acknowledged their past mistakes and hence the Bioware studio is one where they tend not to get too involved in during development. The BloodDragon/StonePrisoner DLC for a shipped game copy is acceptable - a decent anti-piracy measure, but I don't like the idea of Warden's Keep being left out - and also to be charged. The big exclamation mark at camp gets rather annoying too, serves as a reminder of corporate greed during gameplay.

#25
ChickenDownUnder

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EA is still Satan personified, any visit to their dark, dank, and smelly QA section could tell you that. I feel really bad for their cellphone game testers. It's a lower rung of Hell, few wish to tread there. Though it's not like I've ever been... you know... a worker there.

I am completely clueless in this matter.

Modifié par ChickenDownUnder, 08 décembre 2009 - 12:52 .